The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Heh, cannot say anything about France because I usually play as them.
For the most annoying, Persians really have won the medal. When other civs go to war, they bother to declare it and actually become belligerent in turns before, but not these guys. Oh well, it can be literally predicted in which stage they'll make a nice sneak attack. Of course you being vulnerable on ancient ages and them having Immortals has something to do with it.
Others are far milder to play with. But those Americans always seem to get annoying position on a good resource site, not to mention making stupid demands. So when they'll start running around annoyed, it's no wonder their destruction comes before middle ages end. Germany tries to play same part in industrial times, often a little too successfully.
Still, I remember Mongols from Civ2 as real pain sometimes. One more reason not to bother with PTW yet.
The following assumes that you are playing any strategy OTHER THAN the standard kill everything so I can get my GL etc etc.
The following also assumes you are still in the earlyish-game (knights cap the end of this period)
Lastly, the following mostly is how to defeat a civilization that has a MUCH stronger military than you and has a big hard-on for you.
1)Attack where they are weak.
The Indians can do you just as much ill as the Zulus, just in different ways. If Indians are your problem, a strong military is your solution. but what of the Zulus, or another militaristic civ? I can almost GUARANTEE you that the Zulus do not have temples in their cities. A bit of clever city placement and rush building, and you could flip their cities. However, this is not reliable enough to be your Plan A. So what to do?
Step 1:PUT YOURSELF IN A POSITION OF INVINCIBILITY.
ALL of your border/coastal towns MUST have walls. You must have 2 strong defensive units in each city with at least 1 offensive mobile unit (some catapults don't hurt either). Zulu forces rampage up to your front door, but can't get in. Then your mobile unit destroys any one of the wounded Zulus (usually) and can usually make it back to your city to heal up.
REMEMBER - You CAN make yourself invincible. Only your enemy can render himself vulnerable. Be undefeatable and wait for your enemy to give you the means to destroy him.
Step 2:THE GUERILLA WAR
If you have a mobile unit with a defense above 1, PERFECT. If not, pair up some spearmen (veteran please, they will need it). Send them into the territory of the Bad Guys. PILLAGE EVERYTHING. The AI must then either divert his forces (that WERE coming to kick your door down) to wipe out those 2 puny units, or you will eventually destroy his infrastructure, cut him off from his resources and luxuries, and THEN you will be able to build up the edge you need in military (or just force a peace on your own terms).
Step 3:CALL IN YOUR BROS
You should be joining hands with your allies. If you are a peaceful civ, ALWAYS have one militaristic ally if you can swing it. At the very least, that's one guy who's stronger than you who probably won't try to kill you.
Read about international opinion. If you know how to swing it, you can prevent people from ever declaring war on yo in the first place...
- NOTE ON TRADE EMBARGOS -
These are SO useful. The BEST reason to have embassies with everyone. Find the civ you want weakened the most. Get eveyone to sign a trade embargo against them. This will have the effect of getting ALL the other civs mad at your enemy (WILL ALSO MAKE YOUR ENEMY VERY MAD AT YOU, BE FOREWARNED). This could cut them off from a potentially deadly resource, the Persians without iron are just a cold glass 'o water...
PLUS, this gives everyone else someone BESIDES YOU to work their aggresion out against.
Anyways, hope this helps (or at the least doesn't hinder). Happy hunting!
I have noticed that when I play as the Chinese, the Japanese always seem to have a hard on for me, and vice versa.
Is this coded into the game to reflect the historical animosity between the two nations? If so, it would also lead me to believe the following:
Germany hates France who return the feeling
America hates Russia and vice versa
France and England are unpleasant bedfellows AT BEST
India probably don't like China too much
I know there are more, but I don't have the time to continue. YOu know your history (don't you?) - you figure it out.
But if anyone could confirm or deny this (if certain civs are coded to hate certain other civs) I would be grateful.
Adios
I thought like you, but I relieze, if you can't beat 'em join them. The germans are the only civ that I suck up to. I give 'em free tech every so often and stuff. All that sucking pays off in the industrial age, with their panzers! I sign a MPP with them and goto war with someone I hate. In the end, their panzers help level a rival civ to nothing. I course being nice, after the war that I dragged them in, I give them a 1000 gold or so in the end. If I do this, they are usualy graicious towards me all the time.
heh. same here. i have found myself giving them stuff for free. the difficulty with them on higher levels is that they are militaristic/scientific. this means they start with, on diety, 4 archers AND 8 spearmen. the aztecs are anoying to, they start with 4 archers and 8 jaguar I believe.
Indians. Mahatma Gandhi is the best diplomat of the AI:s and my usual plan to cut off their iron to bring them back to the stone age strategy I use when conquering strong opponents in the knight area doesn't work against them. Zulus always, always get stuck on a tiny island. I've never seen them past the middle ages, usually barely hit it. They're harmless. The rest I have no extreme aversions for.
Originally posted by dunk
Looking at the editor, I do see that there is "Favorite Government" and "Shunned Government". I wonder if civs who's "Favorite Government" is someone else's "Shunned Government" incurs a penalty when dealing with that civ. For example, the Germans shun Communism, while the Russians favor Communism. Maybe that's why the two fight.
Same here, when I play as The US, Cathrine always hates me, just like US vs USSR in real life.
Originally posted by Gufnork
Indians. Mahatma Gandhi is the best diplomat of the AI:s and my usual plan to cut off their iron to bring them back to the stone age strategy I use when conquering strong opponents in the knight area doesn't work against them. Zulus always, always get stuck on a tiny island. I've never seen them past the middle ages, usually barely hit it. They're harmless. The rest I have no extreme aversions for.
Same here, Gandhi is annoying.
The Zulu are dangerous in the early game, but fall behind soon because all they do is KILL! KILL! KILL!
Bismark is always an annoying backstabber. Korea tends to backstab me a lot to.
My experiences with the Germans have been pretty negative. The first even game I completely finished, I was Egypt, and the Germans were being their usual ******* selves and demanding crap from me in the early game (not a good thing to do when I have the UU ), so I completely wiped him out.
However, the Zulu make me really mad. First off, I lost a game very early because I refused one of their demands and they swarmed me with archers and impi. Second, I've been playing a world map as Carthage (started in Italy), and the Zulu (started in Tigris-Euphrates valley) somehow razed the capital of my strongest and oldest ally, the Egyptians (started in India), and every single other one of their cities was magically razed at the same time. By the way, is this a bug or what?
The Americans are ornery. They are industrious, which is a strong trait that requires little to no skill to use (hence, the AI benifits), and they might just grab an early settler from a hut. I remember, back when I was more of a peaceful builder type, being overrun by a horde of American horsemen while my poor, outnumbered Mounted Warriors just couldn't stem the tide.
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