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MAP: Marla's Earth Map - 204x256

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  • #31
    If that yellow in South America is Desert, then i think you should change it, The only really desert area of SA should be the Atacama Desert; in the Patagonia, there is grass and it is used for sheep herding mostly. (although the lowering in the price of wool has made the sheep population go down)
    Indifference is Bliss

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    • #32
      I'm in the civ3 files forum !!! THANX OMNI GOD !!!

      Sharule:
      The British Isles are slightly larger than what it should be. It's the only places I've changed cause I wanted GB enough big to let the AI builds 3 cities, 1 more in Ireland and then we go invade Europe !

      Vincentz:
      Well, if greenland isn't tundra where is there tundra? Well anyway, the AI has already tendances to found cities in Greenland, I won't push him to do so even more because it shouldn't be an ultra important strategic place... Moreover, there's more people living on Bleeker Street in Manhattan than in the whole Greenland.

      Akka le Vil:
      - About wines... I guess the number of wines as it is is good. So, if I reduce the amount of wines in Europe, I must put them somewhere else, Argentina, California, Australia... at first I was against because I think it was mainly something recent. I mean by that aztecs weren't known for their wines. But anyway, I could make a concession.
      - About Normandy. Actually I had to change the map because it would be linked to England if I had kept my model (I've made on transparent paper a scheme of the map). The channel sea is a line when we put grassland there, that's the only reason why it's a water tile in there.
      - Ressources: I know only 1 is needed, I just wanted to push trade that's why we can find specific ressources only in specific regions.
      - cattle/wheat: I've put tons of cattle/wheat in most densed regions (West. Europe, Gange Valley, China's Coast). That's for a reason. I wanted these places (especially Europe) to be strategic places that attract every civilizations in the world. Moreover, there's 6 civilizations in Europe so without ressources, they would be dwarfs during the whole game.
      As it is, most games end with only 2 civilizations in Europe and these ones are great powers so I like it this way. You can send an alternate version of the map if you'd like to.
      - Uranium: If there's only 13 uraniums on the whole map and generally in unpopulated places, it's also because I wanted to. I mean that I like that only few civilizations can get the nuclear power and that it's not so easy. That's why I didn't put uranium in France.
      - Flood plains: thanx for the tip.
      - Iron: In Scandinavia, I've switched Iron to Aluminium also because I wanted that the civilization in there becomes the aluminium distributors (German/UK/Russia). But well, I will think about switching Iron from "continental" Europe with Aluminium from Scandinavia. It could be fun cause it could create a rush to there.
      If there's all that Aluminium in Australia/NZ, it's because I wanted to attract asian civilizations there cause they don't want that much to go there I dunno why.
      - Gold: thanx for the tip.
      - Coal: I can add one more in the rockies if you want.
      - Horse: there's no horse in America on the map !

      HsFBl:
      Patagonia is grassland on my map... (and a bit tundra near the Cape Horn)
      The yellow you can see is the desert on the east side of the Andies. Looking to my atlases, there's a desert there. It's a single vertical line in the game.
      I will think to put more grassland if you want, it's true that Patagonia looks small.
      Last edited by Marla; December 5, 2001, 16:23.

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      • #33
        Cool map!

        A couple of things I've noticed though: There should be coal in NE British Columbia as well as oil in Alberta (both are in Western Canada) not to mention wheat, wheat , and more wheat on the Prairies. As well, the Fraser River running from central BC to Vancouver should end slightly north from where you have it (the area south of Vancouver is actually a delta (floodplain?) with the Fraser running through it. Tile x:39 y:53 should more properly be a coast square and the Fraser should turn westward one tile north of it's curent position.

        I know this might sound a little anal but I grew up in the area so I know the finer points of the local geography.

        There's also an extreme scarcity of luxury resources in N America. Might I suggest furs in Ontario and Quebec (the Hudson's Bay Company, one of the oldest companies on earth--est 1690, was built on the fur trade). Dyes in BC would be appropriate (many wild berries there...the natives adorned themselves with many brightly coloured fabrics).

        Edit: Didn't see all of those furs hiding in the trees.

        Lastly, the Canadian Shield (area around Hudson's Bay) has an insane amount of mineral resources. Some iron should certainly be there. I know it requires hills, but maybe throw one or two in there.
        Last edited by LotC; December 6, 2001, 06:27.

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        • #34
          Hey LotC, thanx for the post !

          Well I'm sorry but the river you can see on the map isn't the Frazer River but the Columbia River that joins the Snake River to go in the pacific around Portland.
          The Frazer River wasn't named on my poor little map of North America, but I'll add it. I like it when there's rivers in the map cause it makes the historical lands more attractive and it allows irrigations in... well the actual irrigated lands!

          About Luxuries... everyone except indians can complain about luxuries: only ivory in Africa, only wines in Europe, only furs in America, only silk in China... I'll resist to the tentation of giving everything to everyone I will !

          Well, I've considerated all of your proposals but I think that the most important for Canada is to improve the region of the Great Lakes (Ontaria/Quebec). If I had to add some wheat/cattle, it will be at first there, cause Iroquois (Canadians?) start there and they are really disadvantaged compared to this old Abe.
          I will also improve the line Vancouver/Winnipeg.

          NB: canadian city names are great to place ressources: Uranium City, Port Radium...

          By the way, the tutorial in the zipfile explains how to start with all correct locations, I should rename it cause no one read it and that's the biggest file in the zipfolder !

          The actual map as it is looks for being a good compromise between accuracy and gameplay balance.... I'm working to make it better. Thanx again

          Comment


          • #35
            Ahh...so that IS the Columbia!

            Too bad you couldn't get the Fraser in there...it's quite a long river.

            What would be cool is if someone could modify the Iriquois into a western aboriginal nation (Coast Salish, Tlingit?). As it is, the Iriquios are so close to the Americans that the 2 capitals will share the same city radius. I don't know about any of their leaders but it shouldn't be too hard to find out. This might also justify putting the western coal and oil deposits in.

            If you're interested in this, maybe I can do it (it kinda sounds like I volunteered anyways doesn't it? )

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            • #36
              Here's a screen with the Fraser in it. I changed a couple of tiles too (mountain north of Vancouver and a coast tile south of it).

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              • #37
                You've made disappear the Vancouver Island ! Well okay I know on my map it's not an island cause it's strongly connected to the continent... but it's so closed to the continent it's hard to not do so. Well, you're the one who knows the region so you're the boss !

                Here's a beta version of the 1.10 map
                I would love if you can edit the canadian ressources on this map and not the one in the forum cause I've added more city names for each civs in this beta.
                Just a remark: I take care to respect amount of ressources on the map cause it looks to be a good balance. For example, when you add one oil, try to remove one in Siberia or in Alaska...

                About iroquois location, I know that it's really next to Washington, I haven't noticed it while putting locations on the map. The issue is that on the marla.cpf file created by Gramphos where we can designate correct locations for each civs, iroquois location is already programmed and I don't know how to change it. I may contact Gramphos to edit it... just to put it on tile on the north...

                EDIT: Beta-map's zip has been removed cause the version 1.10 is now available on top of the thread.
                Last edited by Marla; December 9, 2001, 20:54.

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                • #38
                  Oh, I thought you left out Vancouver Island

                  I'll see if I can squeeze it in there, as well as the Haida Gwaii (Queen Carlotte Islands). I'll fiddle with the resources too and post the results on my personal webspace so you can approve and post to this forum.

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                  • #39
                    Originally posted by Marla
                    About iroquois location, I know that it's really next to Washington, I haven't noticed it while putting locations on the map. The issue is that on the marla.cpf file created by Gramphos where we can designate correct locations for each civs, iroquois location is already programmed and I don't know how to change it. I may contact Gramphos to edit it... just to put it on tile on the north...
                    It shouldn't be very hard to edit. The hardest is to get the FOW right if, but it can be done from just looking at the terrain, or by start a game with
                    xxx
                    xox
                    xxx
                    as the FOw, move up, and move back teh next turn, and the area that is light should be the FOW.

                    It is currently as follows:
                    Code:
                    @BEGIN CIV
                    NAME=Iroquois
                    ID=15
                    CORDS=67,57
                    @BEGIN FOW
                    xxxx
                    xxxx
                    xxox
                    xxxxx
                       xx
                    @END FOW
                    @END CIV
                    That FOW is the hardest thing to understand, the CORDS should be easy to change.

                    The FOW is stored, rotated up, so the Iroquois FOW is as followes
                    Code:
                       x
                      x x
                     x x x x
                    x x o x
                     x x x x
                      x x x
                       x
                    Creator of the Civ3MultiTool

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                    • #40
                      This may be easier to get.

                      12345
                      1xxxx
                      2xxxx
                      3xxox
                      4xxxxx
                      5x x


                      The colored squares, represent the same color in the image.
                      Attached Files
                      Last edited by Gramphos; December 7, 2001, 11:18.
                      Creator of the Civ3MultiTool

                      Comment


                      • #41
                        Marla:

                        Great map!!! Best.Earth.Map.Ever!


                        One minor problem, though, with Barbarian Camp placement. As of 1.08, starting as the Babylonians in their correct spot (using Gramphos' utility) assures that the Barbarians from the Camp at (156,62) will overrun you before you can possibly produce a warrior, and chase your worker desperately. It looks like this is the only Camp that is within the crucial five-tile (i.e., five-turn) distance from a player starting location.


                        At least, that's what's happened to me every time I've done it (3 times, starting with a new 4000BC savegame, then using Gramphos' utility on it).

                        Personally, I just went into the editor to move/remove the offending barbarian encampment, which is not a big problem. But I wanted to bring it to your attention anyway.

                        Again, thanks for the fabulous map!!!

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                        • #42
                          As I see some people were interested in the beta 1.10 version, I've edited it with the fresher changes. I remember you this version hasn't been tested already, so it's possible that changes aren't as good as we thought.

                          Gramphos, Well, if you know how to put Iroquois just one tile more on the north of where they are, it would be great to send me the new marla.cpf to my mail: marla_singer_13@yahoo.com
                          Once again, I would like to thank you a lot for your program and the marla.cpf file you've made. It makes this map a lot funnier so one thousand kisses to you !!

                          Comment


                          • #43
                            Originally posted by Akka le Vil
                            Remember that a civ does only need ONE to be able to build any unit/building that require it. 3 irons and 3 aluminium in NZ, 6 aluminium in Australia, and so much cattle/wheat/wine in Europe and India... Err it's a little excessive
                            Maybe, Maybe not

                            If Australia has abundant aluminium then it makes sense for the whole of Australia to have aluminium available, sure for a Civ that owns all of Australia it would not make much difference however if several Civ's decend on Australia at the same time (and carve it up between them) they would get a piece of the aluminium each. This makes more sense than having a single source of aluminium which would force the players to play 'hunt the source'. Besides it's unnatural for a resource to only exist in a very confined area.
                            "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
                            AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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                            • #44
                              Originally posted by LotC
                              What would be cool is if someone could modify the Iriquois into a western aboriginal nation (Coast Salish, Tlingit?). As it is, the Iriquios are so close to the Americans that the 2 capitals will share the same city radius.
                              Ok this is based on a quick look at Colonization (yes that old thing). If the Iroiqious were changed to Sioux the capital city would be much further west. Now weren't the Sioux in Civ2? I don't currently have this available (badly scratched disc) can somebody else confirm that the Sioux are based in the West of north America?

                              If they are then they would be a natural replacement for the Iroqous who are far too close to America

                              Edit: forget the Sioux, i'm going to work on changing the Iroquious into the Tupi and giving them a South America location
                              Last edited by Vonotar; March 2, 2002, 20:36.
                              "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
                              AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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                              • #45
                                can somebody else confirm that the Sioux are based in the West of north America?
                                I see that you edited already but I thought I'd answer anyway. Yes, the Sioux were in Civ2 and they are also a central/western nation. Their historical territory (mainly) encompassed N and S Dakota, western Minnesota, Idaho, southern Alberta and Saskatchewan.

                                Personally, I think they should have left the Sioux in instead of putting the Iriquois in just to avoid the situation of them being too close to America. OTOH, maybe they didn't really care, considering you can't set specific civ start locations with the game as shipped anyway.

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