my idea was to give modern naval units treat all terrain as roads and blitz so they could move in the 9-15 {ie they would have 3-5 movement points) range and they would also be able to carry out multiple attacks
this could mean a battleship off of your coast could be more than an annoyance
however it didn't work, treat all terrain as road doesn't function with naval units, but i did email barry about this as well and hopefully the next patch will solve this problem and the navy will become an important part of the air/land/sea triad
so here is how i have tweaked the naval units so far
Ancient Naval Units
*Galley 0.1.2 10|1 (sink in sea, sink in ocean) {Caravel} NONE
*War Galley 2.2.3 30 (sink in sea, sink in ocean) {Sloop} Map Making
Middle Age Naval Units
*Caravel 0.1.4 40|2 {Galleon} Astronomy
*Sloop 3.3.5 4[4]1 40 {Frigate} Astronomy
*Frigate 6.5.6 8[4]1 60 {Ironclad} Magnetism
*Man-O-War 8.6.6 8[4]1 60 {Frigate} Magnetism
*Galleon 0.2.5 50|4 {Transport} Magnetism
*Privateer 4.2.7 50 (hidden nationality, zoc) {Commerce Raider} Navigation
Industrial Era Naval Units
*Ironclad 10.9.8 10[5]1 90 {Destroyer} Steel
*Transport 0.6.8 100|8 Mass Production
*Destroyer 12.15.12 12[5]1 110 (can see submarines, zoc) {Aegis Cruiser} Mass Production
*Battleship 25.20.10 16[6]2 200 Mass Production
*Carrier 0.12.10 200|5 (radar, doesn't carry bombers) Advanced Flight
*Submarine 16.6.10 110 (can see submarines, zoc) Mass Production
*Commerce Raider 15.10.11 130 (hidden nationality, zoc) Mass Production
Modern Naval Units
*Aegis Cruiser 16.24.12 12[5]1 160|3 (can see submarines, radar, can carry cruise missiles)
*Nuclear Submarine 10.14.9 150|3 (can see submarines, can carry cruise missiles and tactical nukes)
ok so how do those changes look?
this could mean a battleship off of your coast could be more than an annoyance
however it didn't work, treat all terrain as road doesn't function with naval units, but i did email barry about this as well and hopefully the next patch will solve this problem and the navy will become an important part of the air/land/sea triad
so here is how i have tweaked the naval units so far
Ancient Naval Units
*Galley 0.1.2 10|1 (sink in sea, sink in ocean) {Caravel} NONE
*War Galley 2.2.3 30 (sink in sea, sink in ocean) {Sloop} Map Making
Middle Age Naval Units
*Caravel 0.1.4 40|2 {Galleon} Astronomy
*Sloop 3.3.5 4[4]1 40 {Frigate} Astronomy
*Frigate 6.5.6 8[4]1 60 {Ironclad} Magnetism
*Man-O-War 8.6.6 8[4]1 60 {Frigate} Magnetism
*Galleon 0.2.5 50|4 {Transport} Magnetism
*Privateer 4.2.7 50 (hidden nationality, zoc) {Commerce Raider} Navigation
Industrial Era Naval Units
*Ironclad 10.9.8 10[5]1 90 {Destroyer} Steel
*Transport 0.6.8 100|8 Mass Production
*Destroyer 12.15.12 12[5]1 110 (can see submarines, zoc) {Aegis Cruiser} Mass Production
*Battleship 25.20.10 16[6]2 200 Mass Production
*Carrier 0.12.10 200|5 (radar, doesn't carry bombers) Advanced Flight
*Submarine 16.6.10 110 (can see submarines, zoc) Mass Production
*Commerce Raider 15.10.11 130 (hidden nationality, zoc) Mass Production
Modern Naval Units
*Aegis Cruiser 16.24.12 12[5]1 160|3 (can see submarines, radar, can carry cruise missiles)
*Nuclear Submarine 10.14.9 150|3 (can see submarines, can carry cruise missiles and tactical nukes)
ok so how do those changes look?
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