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  • Well, it looks like you didn't even look at the list I posted Korn. I see you never added the Shift-I for settler automation bug.

    See Page 197, it says Shift-I tells settler to "automate this city only", try it out, I don't think it works.

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    • here is another one:

      when saving your game to a full HD partition,
      civ3 will not complain but save an empty file.

      disk space should *definitely* be checked!!!

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      • ah, and there's more:

        i got five sources of incense, four of which i'm trading away.

        still, my trade advisor keeps telling me:
        "we have only one source of incense. let's secure
        other sources and trade them with our friends."

        that's obviously nonsense...

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        • returning to normalcy

          If you are at peace and accidentally switch "mobilization" to "war-time", you cannot switch back. The only way to return to normalcy is to declare war on someone and convince them to make peace with you--wasting 100 years or more.

          Also, on my computer (athlon 1.2ghz, 1.5GB ram, scsi raid) it can take 2-5 minutes between the end of one turn and the start of the next... this sucks. Fix it please.

          Some gameplay issues:

          I have also experienced the combat problems mentioned by others. There is no reason why knights should be able to kill riflemen in walled cities 9 times out of 10, but lose to warriors on plains. SMAC had good combat, why doesn't civ3?

          There should be more than 2 settings for zoom.

          I'm sure I'll have more later...
          It has happened before- strong men put up a city, and got a Nation together, and paid singers to sing and women to warble:
          "We are the greatest city, the greatest Nation, nothing like us ever was..."
          And while the singers sang, and the strong men listened, and paid the singers well, and felt good about it all, there were rats and lizards who listened.
          And the only listeners left, now, are the rats and the lizards. -Carl Sandburg, on civilization

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          • The typos, spelling, and grammatical errors I have found:

            In the science advisor, when he talks about electricity, he says "Our scientists want to harness the power of lightening..." Should be lightning

            Barbarian tribe Phoenicians is misspelled Pheonicians

            On wonder screen, for wonders being constructed, it says "Being constructed by the German" and Roman, etc. Should be "by the Germans" or "by Germany"

            Thats all I can remember right now...

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            • Just a note... From my experience you CAN build Nuclear Plants if your near a lake or a river... But you CAN't build the plant if your only near salt water. You have it the other way around.

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              • more

                1) After acquiring a tech that is a requirement for a resource, if you have that resource in your territory but no road to it and make a deal with the AI to trade for it, and then while that deal is going on you build a road to the resource, when the deal ends with the ai your resource will not be available. You have to destroy the road and rebuild it to get the benefits.

                2) Pollution seems to be a function of potential manufacturing capability, not actual shields produced. Reducing the number of shields in a size 14 city all the way down to 1 shield (base square) still produced 5 pollution triangles.
                It has happened before- strong men put up a city, and got a Nation together, and paid singers to sing and women to warble:
                "We are the greatest city, the greatest Nation, nothing like us ever was..."
                And while the singers sang, and the strong men listened, and paid the singers well, and felt good about it all, there were rats and lizards who listened.
                And the only listeners left, now, are the rats and the lizards. -Carl Sandburg, on civilization

                Comment


                • Here's one you forgot: the icon for building a railroad with a worker incorrectly gives the hotkey as "R" instead of "Shift-R", which explains why people keep posting about "R" not building a railroad. Though WHY you have to use Shift-R when R alone is the most sensible and logical hotkey is a good question.
                  Attached Files

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                  • I'm probably the only one who feels this way, so feel free to ignore this suggestion, but I wish that the default option in the confirmation box, when you click to rush build an improvement or unit, were "forget it" rather than "go ahead".
                    "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                    • Out of move unit doesnt switch

                      If anyone else has seen this, please let me know. I am running a low end machine (PII 128M Ram with Voodoo 3). Sometimes (usually after combat but not consistant) my units which have run out of movement points will not automatically switch to the next unit. I have to manually activate any unit I wish to move after this point. Also, at this point the "go to" command will no longer work. Restarting the game fixes it, so I thought it may be a hardware issue, and if I save the game I cannot reproduce on the restart. Annoying as hell, but liveable.
                      Anyone having seen this plz let me know!

                      Cheers!

                      Comment


                      • Quick start does not remember no. of computer civs

                        I decided to try a game on a huge map with 15 civs. I got a horrible start so I decided to start a new game. I selected quick start and began playing. I have now advanced far enough to locate all civs, and there are only 7. It looks like quick start does not remember the number of civs in your setup.

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                        • Running under Windows 2000, I have a crash bug - divide by zero - when an Egyptian Trireme and Battleship were moving past one of my ships that was on "sentry" duty.

                          The exception Integer division by zero [0xc0000094] occurred in the application at location [0x00447cfb]
                          Does Firaxis want copies of saved games to investigate this sort of bug? Is there an address to send them to if so?

                          (Clarification - after further trial and error, it doesn't appear to have anything to do with *seeing* the movement or anything obviously graphical. If I move my ship away beforehand, the bug still occurs.)
                          Last edited by dconner; November 12, 2001, 15:57.
                          David

                          Comment


                          • What about merging our lists ?

                            Plenty of fine ideas on this thread, too bad most posters keep posting and not reading A centralized list is needed if we want to be more productive. I have started building such a list a few days ago under the Fixareus project name but few people joined

                            So I am turning into full-manual mode now and I will pick up ideas for the list in this thread only. However my spare time is not unlimited so I will only take requests written in this standardized form :


                            Title

                            Short description (3 to 5 lines) + [YourLoginNameOnApolyton'sBoard] at the end.


                            and please use the green tag !

                            Example :

                            Million dollar bug in diplomacy

                            Other civilizations accept to pay you a few million gold each turn
                            when they feel really threatened by your power. None of them has
                            the gold to pay you but you will still get the bonus at each turn.
                            [TLG]

                            I posted v0.12 today at http://tlg.free.fr/fixareus/releases/fixareus012.pdf

                            Thank you to anyone who wanna help,
                            Thomas

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                            • Aircraft carrier unloading

                              My friend was playing and tried to move a loaded aircraft carrier into a land square. The transport window came up, asking if we wanted to unload none, the veteran bomber unit, or all. He accidentally hit okay, with the unit selected. At that point, the game froze.

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                              • Just in case this makes this over to the Civ3 folks, I want to make sure that it is noted that it has been independantly confirmed by the Civ3 user community that it will not run on a system with an S3 Savage 2000 video card, and those of us out there with the system are down the $$ of the game despite meeting the requisites on the box (ok....slightly bitter...but hey, with a game as great as Civ I'm sure ALL of you had been looking forward to playing yet cant, and dont have the option of returning it, wouldnt you? hehe).

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