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  • #91
    Originally posted by Kuciwalker
    Play a game, leave a resource out of everyone's borders, and watch it for a few millenia.
    But first, go into the editor and adjust the Disappearance Ratio. Down to 2 -- then you won't have to wait so long!

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    • #92
      Ah, yes, that'd be a good idea

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      • #93
        Where is the editor?
        "Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
        >>>>------------I>

        []==I=========>

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        • #94
          start -> programs -> atari -> conquests -> conquests editor

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          • #95
            ahhh - thankyou.
            "Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
            >>>>------------I>

            []==I=========>

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            • #96
              Originally posted by The Mad Monk
              it says "Note this value is not influenced by use; a resource can disappear even if a civilization has never used the resource".
              So the guess is that 'use' means having it roaded into a trade network? To any city? Allocated to a worker in a city screen? Being used by barbarians for arts and craft projects?
              Enjoy Slurm - it's highly addictive!

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              • #97
                Any of those.

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                • #98
                  Well I now own 82% of the world! soon I will launch a final attack on the last empire and rule the world! So I dont have to worry about dissappearing rescources! and with 16 luxuries - i have lots of happy people!
                  "Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
                  >>>>------------I>

                  []==I=========>

                  Comment


                  • #99
                    I do love the adavanced buttons! makes life much easier!
                    "Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
                    >>>>------------I>

                    []==I=========>

                    Comment


                    • I have a question about the random number generator: Does it actually generate independent numbers under their own merits, or does it every once in a while roll a "luck" die, which then weighs the outcome of say, the next X rolls? Instead of winning, losing, winning, losing, etc (on battles with about a 50/50 chance) quite more often you'll lose 10 times, then win the rest, or win 10 times, then lose the rest.

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                      • Originally posted by barbeerhj
                        Badbob

                        I know what you are saying....I have once lost 5 Veteran archers to one spearman, who was made elite and given a Leader as a result.

                        I was so shocked that I simply turned of the computer and started counting to ten!

                        -Ron
                        Think of that as the victory of the Spartans over the Persian Army at that battle who's name evades me utterly right now. Stuff like that happens even in real life. After all, it was an attack of 2 vs a defense of 2+defensive bonuses.
                        If you don't like reality, change it! me
                        "Oh no! I am bested!" Drake
                        "it is dangerous to be right when the government is wrong" Voltaire
                        "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                        • Thermopylae?

                          He should have kept fighting. The Persians ultimately "won" that battle.
                          Solomwi is very wise. - Imran Siddiqui

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                          • Originally posted by Epistax
                            I have a question about the random number generator: Does it actually generate independent numbers under their own merits, or does it every once in a while roll a "luck" die, which then weighs the outcome of say, the next X rolls? Instead of winning, losing, winning, losing, etc (on battles with about a 50/50 chance) quite more often you'll lose 10 times, then win the rest, or win 10 times, then lose the rest.
                            The RNG generates each number independently of all previously generated number, so there is not "luck die" as you suggest.

                            There have occasionally been individuals who claim that the RNG is more prone to "streaks" than would be expected by a perfect random number generator. However, I have yet to see any posting statistically proving such streakiness. Most such claims are so anecdotal and have such a small sample size ("Dude, I lost 3 veteran archers to a single regular warrior. The RNG SUCKS!!") that they can not be taken seriously. Such results are much more likely the result of simple bad luck than of a flaw in the RNG itself.
                            They don't get no stranger.
                            Do not taunt Happy Fun Ball.
                            "We will not tire, we will not falter, and we will not fail." George W. Bush

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                            • If memory serves, they actually tweaked the RNG in one of the patches to address such streaks, paradoxically making it less random in the interest of making it appear more random.
                              Solomwi is very wise. - Imran Siddiqui

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                              • Originally posted by Tall Stranger
                                The RNG generates each number independently of all previously generated number, so there is not "luck die" as you suggest.


                                Actually, that's not true. Its a pseudorandom number generator; each new number is a function of the last. However, the algorithm is such that it is, as far as the user is concerned, truly random.

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