The way i did it gave me severial cities with 100+ sheilds a turn! couldnt pass that up. also how can i lower my wasted production? ( a farly new city has a sheild = to 10 but 9 are wasted? Is there any way to relocate a forbiden place?
Announcement
Collapse
No announcement yet.
Dissapearing rescorces
Collapse
X
-
There have been several games where, because of a tight tech race, I got the ToE before Industrialization, and made the leap to Electronics, thus having Hoover's before I could build any factories.
Bob, what way are you talking about? Any city with 50 raw shields will hit 100 with a factory and Hoover's/hydro/coal, and any city with 40 raw shields can hit 100 with nuke plants.
If your city has 90% corruption/waste, chances are you're not going to be able to help it, because the actual corruption % may be well over 100%, but the game caps it at 90%. This means the only way to get it over 1 shield is to get it to 20 raw shields, of which 90%, or 18, will be waste, leaving you with 2. Not enough of an improvement to justify a lot of effort.Solomwi is very wise. - Imran Siddiqui
Comment
-
What do you do with a city like that (with all the coruption)? Mine has some coast ,mostly plains - only a few grasslands and mountians."Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
>>>>------------I>
[]==I=========>
Comment
-
Usually, I give it a temple, and marketplace and harbor if needed, and let it take up space and contribute to my unit support totals. If I really feel like micromanaging, I'll irrigate everything around it and give it an aqueduct, then use a lot of specialists. Every tile settled, even if useless to me, is a tile my enemy can't make useful.Last edited by Solomwi; August 5, 2004, 12:27.Solomwi is very wise. - Imran Siddiqui
Comment
-
On another note about citys - i have a city that was bult just to denie my enemies a resource - when my culture increases - it is not in all derections - why is that?"Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
>>>>------------I>
[]==I=========>
Comment
-
Its on the boarder of an enemy border - however the city square was bult there and it expanded into enemy tertory. Wont it continue like that?"Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
>>>>------------I>
[]==I=========>
Comment
-
Originally posted by BadBob
On another note about citys - i have a city that was bult just to denie my enemies a resource - when my culture increases - it is not in all derections - why is that?
Comment
-
If there's a "ring tie", tile control is decided strictly on accumulated culture in the city, Rhoth. I've plopped down many a new city and bought temples, libraries, unis and caths to steal same ring resources. Post a screenshot, Bob. I'm having trouble visualizing what you're talking about.Solomwi is very wise. - Imran Siddiqui
Comment
-
Originally posted by Solomwi
If there's a "ring tie", tile control is decided strictly on accumulated culture in the city, Rhoth. I've plopped down many a new city and bought temples, libraries, unis and caths to steal same ring resources. Post a screenshot, Bob. I'm having trouble visualizing what you're talking about.
A screenshot would be good. I'm having trouble visualizing what you mean too Badbob.
Comment
Comment