The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by BadBob
How do i go about getting a screen shot of it?
Press the print screen button when you have the shot you want on the screen. Open up a graphics editor (not paint...irfanview.com has a free one if you don't have one) and paste it in. Resize to a maximum of 800X600 and save as a .jpg file. Then do a 'post reply' in this thread, browse in the "attach file" area for the newly saved file, write a little blurb about it, and then post your reply.
While you've got the map centered on the city in question hit the "Print Screen" button on your keyboard. This copies the image to the clipboard and allows you to paste it into an image program. If you don't use one now, it's time for my obligatory irfanview plug. Once you've selected your graphics program (MS Paint will also work in a pinch), just paste the captured image and save it as a .jpg. Make sure it's no bigger than 800x600 and attach it to your post.
Rhoth, I thought you were saying city age played into it, as well, and I was just saying it doesn't, except for allowing more time to accumulate culture.
Originally posted by Solomwi
While you've got the map centered on the city in question hit the "Print Screen" button on your keyboard. This copies the image to the clipboard and allows you to paste it into an image program. If you don't use one now, it's time for my obligatory irfanview plug. Once you've selected your graphics program (MS Paint will also work in a pinch), just paste the captured image and save it as a .jpg. Make sure it's no bigger than 800x600 and attach it to your post.
Rhoth, I thought you were saying city age played into it, as well, and I was just saying it doesn't, except for allowing more time to accumulate culture.
Heh, cross post.
I haven't seen anything concrete about city age playing a part in it...however if both cities have the same culture then I believe city age is the deciding factor. I'm not positive about that though so don't quote me.
It is likely that the other civs have much more culture invested in their cities than you do in which case you won't be expanding out to your second ring. Just because you have enough culture points to potentially expand to your second ring doesn't necessarily mean you can if your city is close to an enemy.
I would guess that you got the game tile to the southwest because Enschede doesn't have as much culture as you do so it only has a first ring city.
I haven't seen anything concrete about city age playing a part in it...however if both cities have the same culture then I believe city age is the deciding factor. I'm not positive about that though so don't quote me.
You may be right about that. In fact, I think you are, but it's so rare that my city and the enemy city also have the same culture per turn that culture parity only lasts a single turn, so I don't have a whole lot of experience on which to base a guess at the tie-tie-breaker. It sounds good, though, so I'm quoting you whether you like it or not.
The other civ has 3 culture per turn (i have 15 per turn) they expand in 36 turns -- i expand in 39 - any way i can get it first? I already have temple,col,lib,unv,cath,cort . are there any other ways to increase culture? I really need ground thats not desert!
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"Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
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Wait. If they expand in 36 turns, they have between 892-894 total culture. You have 377. At this rate, assuming they don't build any other cultural improvements in the city, you'll get those tiles in 43 or 44 turns. Build a research lab to cut that to 37 turns.
Of course, my favorite solution is to unleash some of that modern armor on Ibabanago and make the relative culture between it and New Hastings a moot point.
Well i've wiped them out so I now have the resource!! What I miss (from civ2 ToT) is the engeniers ability to teraform landscapes (Tundra to desert to plains to grasslands). Is there anyway to automate severial units in same square to do the same thing? I know you can move them - but I want all my workers to do the same thing, battleships to shell the same target - that kinda thing.
"Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
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Originally posted by BadBob
The rescourse is in my first ring - but my second ring wont keep expand in that derection - its outside his second ring.
You can't push his border back if his culture is higher than yours. You'll have to keep adding to your culture if you want to expand your border further.
Originally posted by Solomwi
Of course, my favorite solution is to unleash some of that modern armor on Ibabanago and make the relative culture between it and New Hastings a moot point.
Does anyone know why - after beating a city ,it shrinks to a 9 square city - but when another AI troop beats a city and takes it over - they get a 24 square grid? Both citys in question were reduced to 1 citizan and most of there improvments destroyed. Any ideas?
"Si hoc obstat, dejectum sit - If its in the way let it be knocked down."
>>>>------------I>
Originally posted by BadBob
Does anyone know why - after beating a city ,it shrinks to a 9 square city - but when another AI troop beats a city and takes it over - they get a 24 square grid? Both citys in question were reduced to 1 citizan and most of there improvments destroyed. Any ideas?
It's because it "remembers" cultures of you and the original (AI) owner. At the moment you conquer it, your own culture in that city is 0, so you get the smallest cultural radius only. But if the AI retakes it, they get all their accumulated culture back, which grants the original cultural radius back, too.
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