Announcement

Collapse
No announcement yet.

Your SID level experiences

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Starting position:
    Attached Files
    It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

    Comment


    • Save: see attached.

      Standard map, continents 70% water, normal, temperate, 4 billion, sedentary barbs, normal agressiveness, standard settings except "do not respawn AI players".

      If you want to try another civ, map seed is 325084309. I used all random opponents. They turned out to be:
      Zulu, Ottomans, Sumeria, Aztecs, England, Mongols, Celts.
      Attached Files
      It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

      Comment


      • Looks like a good start. Now if you can find a lux nearby you you will have about as good of a shot as you can expect.

        Do an update so we can see how it is going.

        Comment


        • Oh BTW I was playing a game recently as the Iroquois to see what the MW was like, I could not recall any of my games with them from vanilla days.

          Anyway it was at deity and by the time I had gotten HBR and built some MW's they were obsolete.

          Comment


          • It is possible to compete in tech via trade. This is my current game at 730 BC, i.e., 88 turns into the game.
            Attached Files
            The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

            Anatole France

            Comment


            • Originally posted by ErikM
              Starting position:
              I guess we have to settle at the starting location, eh?
              And her eyes have all the seeming of a demon's that is dreaming...

              Comment


              • If you chose a commercial or seafaring nation and pop a few Curraghs from a coastal start then you can find several other nations after which you trade Alphabet for a lot of tech. I always go for the GL on Sid and usually get it. With a second round of tech trading after Education I usually end up in the top 1/3 of nations in tech and can maintain that position. The tricky part is trying to catch up to and surpass the leader which I haven’t been able to do yet as I’m usually too small. I guess I’m just gonna have to lay some smack on somebody pretty soon…if I live long enough to build a military.
                Attached Files
                The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                Anatole France

                Comment


                • Originally posted by Drachen
                  It is possible to compete in tech via trade. This is my current game at 730 BC, i.e., 88 turns into the game.
                  I have a completely uncooked Byzantines Deity game (it was pre 1.12 so I never finished it) where I am ahead in the tech race just after the start of the second age (850BC). It is possible if you get good land and some luck with the AI research choices.

                  Comment


                  • trading tech is nice if you can. I have not gotten enough games to be definitive. I can only say that my last two attempts have not allowed me any contacts outside of my land mass for a long time. Too many ocean tiles and I am not seafaring.

                    Given the tech rate the AI has, your window for trading is mighty small.

                    As far as the GL goes, I would expect that you need to start or research masonary right away to have a palace prebuild. Otherwise I don't like your chances. In fact I don't really like my chances even then.

                    Comment


                    • Originally posted by DrSpike


                      I have a completely uncooked Byzantines Deity game (it was pre 1.12 so I never finished it) where I am ahead in the tech race just after the start of the second age (850BC). It is possible if you get good land and some luck with the AI research choices.
                      I’m using HOF rules in all of my games now and this game is Sid, B1.15, warm, wet, old, no barbs, no expansionist or seafaring or commercial or Asian civs, default rules, lowest aggression, 8 opponents. I chose these settings to help me and hurt the AI.

                      It may well be that what I’m doing is an exploit…but if you start with Alphabet and your opponents don’t then you have a very good chance of trading it at 40 to 50 turns. The AI just doesn’t seem to get to it very often and even if one of them does the others don’t. You will get bronze, iron, pottery, and wheel almost every time and in my games the time to trade is when I’ve got a ripe pre-build in my capital ready for a granary.
                      The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                      Anatole France

                      Comment


                      • What is the map size? The water amount? If you have 70 or 80% water and islands on large or huge map that is different than a std map with 60% water and contients or pangea.

                        The former will kill trading starting techs and if you don't trade those, you will not be trading any most likely. IOW after 60-80 turns the AI will have most of the 1st tier techs.

                        Comment


                        • Originally posted by vmxa1
                          trading tech is nice if you can. I have not gotten enough games to be definitive. I can only say that my last two attempts have not allowed me any contacts outside of my land mass for a long time. Too many ocean tiles and I am not seafaring.
                          I find either commercial or seafaring to be essential for Curraghs and the resulting early contact which allows you to trade your opening tech. It may be that Expansionist scouts could get you this contact but I think that the expansionist trait has been crippled at Sid. I tried 30-40 iterations of Sid hut popping and never got a superior gift such as a tech or settler. So why chose it as a trait?

                          [/QUOTE]As far as the GL goes, I would expect that you need to start or research masonary right away to have a palace prebuild. Otherwise I don't like your chances. In fact I don't really like my chances even then. [/QUOTE]

                          I used to think the same thing which is why I chose the French in my first attempts. Now I find that by 50 to 60 turns when I need to start my Palace pre-build I can trade for Masonry. I choose to research Writing at 50 turns followed by Literature at 50 turns which allows me get the GL and save gold for Embassies, upgrades and espionage. Up till now I’ve been trying to play builder through the whole game but my current thinking is that after the GL and Rex it’s time to let slip the dogs of war and listen to them howl.
                          The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                          Anatole France

                          Comment


                          • About the idea of cooked or uncooked. I have not come to any conclusions yet.

                            Well obviously, add units as I have read some have done and adding improvements to the land such as luxs or resoures is cooking.

                            I am not convinced about things like barbs, aggression levels, number of civs and types of civs. IOW anything that can be elected at the setup screen.

                            I don't know what to make of these yet. I have not used any of the aggression levels, so I do not know what the impacts are, what helps and what hurts. I quess most would thing lowering helps, but I don't know.

                            Barbs, is another item. No barbs, no huts. Innie meenie minnie moe. No slaves for javs, so it does not help them much. I have never played without barbs, so I have no reference.

                            Comment


                            • One of the things I was hopng to get input on was that very subject. So far nothing as been said by anyone else.

                              I would suspect that removing Ag/Sci/Comm/Sea civs would be helpful to the player. This is what Bamspeedy used in his game.
                              Well no Sea or Ag civs existed as it was a PTW game.

                              Using far below the std nuber of civs for the given map is probably an aid to the player, but I could be talked out of that position. This is because it could lead to a KAI much sooner, but I would ten to hurt the AI's tech race. This may not be a big factor, given the research bonus at Sid.

                              Comment


                              • Originally posted by vmxa1
                                What is the map size? The water amount? If you have 70 or 80% water and islands on large or huge map that is different than a std map with 60% water and contients or pangea.

                                The former will kill trading starting techs and if you don't trade those, you will not be trading any most likely. IOW after 60-80 turns the AI will have most of the 1st tier techs.
                                Sorry…mental lapse. It’s a large archipelago map with 70% water. I am convinced that you don’t need to be seafaring to use Curraghs to meet you neighbors although that extra movement point for naval units could be very valuable for later invasions. Just depends on how lucky you are with the seed.
                                The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                                Anatole France

                                Comment

                                Working...
                                X