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  • Thanks for the link JT.

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    • Ah ha...the missing link. Many thanks.
      The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

      Anatole France

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      • Drachen,

        That space race victory looks pretty good to me now. My game is clearly a loss, but I will continue to play. A simple calculation shows that I must cripple the Hittites in order to prevent them from getting a cultural win long before I could possibly get to any win condition.

        By placing a spy I have learned that Fascist Mursillis has a fully railed continent defended by 34 frigates, 383 infantry, 165 cavalry, 169 guerillas, 42 3man chariots and 250 older units of various types. Of course he has only one artillery piece.

        That is over a thousand units. I have about 150. It would seem that I am a tad short of having enough to deal with that.

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        • Maybe I need a little help with this cultural win thing. I have never won by overall culture. I seem to remember that it requires a 2-1 ratio. Is that correct and if so, does this ratio only apply to a human play or can one AI block the victory of another in this manner?

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          • Originally posted by jimmytrick
            Maybe I need a little help with this cultural win thing. I have never won by overall culture. I seem to remember that it requires a 2-1 ratio. Is that correct and if so, does this ratio only apply to a human play or can one AI block the victory of another in this manner?

            It seems likely that even the AIs have to have a 2 to 1 ratio although I've never been in position to observe it since I’ve never experienced a cultural win or loss. One of those things I was going to get to one of these days. I’d continue with your game if I were doing as well as you and hope that were the case. My Dutch game is too far gone to salvage though and so I’m going to start fresh with some new strategies based partly upon what you and Minstrel we’re able to accomplish. It’s going to be based on HOF rules but I want to see if a non whomp strat is feasible. Once a builder always a builder I guess, although I am convinced that whomping is the most consistent way to win on Deity. Good luck in any case.
            The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

            Anatole France

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            • Yes they need the same conditions. Twice the next largest cultural civ and over the required value for the map size (100K for std maps). 20K in a single city for all map sizes.

              It is so much harder with all the additional ancient wonders. It will be very hard to hold the culture down. I would think that it would require islands. Otherwise one civ can get real big quickly and build wonder after wonder in the middle ages.

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              • Do you feel that it is more likely for the AI to reach 100k on Standard, 130k on large, or 160k on huge? (and be 2x the nearest competitor)

                To me it seems less likely to get the 160k than the 100, just because it seems to be largely wonder driven. But I'm not sure.

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                • Very frightening JT. Over 1000 units, that is what is so scaring. One KAI can lose a couple dozen units a turn and replace them with ease in the industrial age.

                  Maybe a pangea with all the civs having to face each other would work better, not sure.

                  The game on CFC pointed out what we talked about already. Namely if you use something like all islands with a lot less civs.

                  That game had a large map with only 8 civs. In that case you can delay the AI from contacts, large land holdings and hence slower research.

                  It may be that some form of hedge may be needed to win. I am pretty sure it is beyond my skills on a std map with normal settings, even if I get a super start.

                  I will be looking forward to someone leading the way.

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                  • Originally posted by asleepathewheel
                    Do you feel that it is more likely for the AI to reach 100k on Standard, 130k on large, or 160k on huge? (and be 2x the nearest competitor)

                    To me it seems less likely to get the 160k than the 100, just because it seems to be largely wonder driven. But I'm not sure.
                    I am not sure. I suspect it harder as the map gets larger. The wonders will yield the same output. They will have a larger OCN and hence more cities. Those cities may or may not have temples/libs and Uni's. At some point I would think they would not build all of them in the extra cities.

                    I have to confess, I do not play much on larg or huge, so it just a guess.

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                    • I just tried the Sword of the Samurai scenario at Sid level and normal aggression. I was Oda Nobunaga and went straight on for bushis (3.2.1) That did not work very well.

                      No tech lead, Mori Motonari got bushis and yamabushis really fast, and I'm dead...
                      My words are backed with hard coconuts.

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                      • If the AI is required the 2:1 ratio then I might never have to worry about an overall culture loss in this game as I have two super civs, Hittites and the Dutch. As for single city culture, yes, I might have to find a way to strike and destroy a city or two. I am wondering about a unit cap coming into play.

                        I also have to worry about the UN.

                        I also have to worry about air power. I really have little experience with that. I am confident that I can hold my continent against invasion with artillery and rails.

                        Then there is the whole nuke thing.

                        This is going to be a bear.

                        Thanks for the feedback.

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                        • Originally posted by jimmytrick
                          If the AI is required the 2:1 ratio then I might never have to worry about an overall culture loss in this game as I have two super civs, Hittites and the Dutch.
                          That's the strategy! Make sure everyone is p*ssing on you.

                          1000 units.

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                          • Yes if you have some other good sized civs you can relax on the double culture. My problem was it was basically one huge KAI.

                            I never knew what they had in the way of units, but I am sure it was fightening.

                            Yes Nukes could be a problem, but bombers are a real nightmare in C3C. No more of them busting up some tiles and you repair them right after. Now they can destory units and structures. That includes wonders.

                            That is a big problem for invasions of their land once they have flight. You get the harbor or airport build and they bomb it out. That cust of you connection and the fast reinforcement.

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                            • My battle against Sid Napoleon has taken some bad turns...

                              The whole of Europe is no allied against Brittain, no one is to be trusted.

                              The saving grace is that I am on two Islands, and have a strong Navy that can slave their ships, thus growing my navy.

                              I have taken out a great number of troop vessels trying to get to England and Ireland.

                              I just wish this game allowed the Navy to bombard.. I may then have a chance in landing and thus supporting units.
                              Gurka 17, People of the Valley
                              I am of the Horde.

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                              • Originally posted by Paddy the Scot

                                I just wish this game allowed the Navy to bombard.. I may then have a chance in landing and thus supporting units.
                                It’s not uncommon for the AI to let a powerful beachhead be established as long as you don’t take or found a city. This allows you to continue ferrying more troops and guns to the landing zone until you’re ready to strike. I actually had about 150 units in a beachhead and the AI had only 4 units in the adjacent city when I took it but brought in 100’s in its attempts to retake the city. I have reason to believe that troop concentrations this large will prevent a cultural flip back to the AI and this allows you to use the defensive attributes of the captured city to destroy the AIs army and then you can roll. You already know that war weariness is impossible in these situations so make sure your governments attributes will allow the invasion to succeed. Good luck.
                                The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                                Anatole France

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