I would think seafaring is a big boost in that map. You not only want the lowered chance of sinking, but the extra movement to cover more tiles. At a 2 tile per turn, it takes a long time to find anyone other civs, if you have a route to them.
So that is what I was talking about. It could be a real bugger to find a neighbor off your island in the world before turn 60.
You would need a lot of luck.
In my game, I had more than three ocean tiles in all directions and only a 2 move ship. This is not going to be profitable. I do not even see anything to point me a direction.
So that is what I was talking about. It could be a real bugger to find a neighbor off your island in the world before turn 60.
You would need a lot of luck.
In my game, I had more than three ocean tiles in all directions and only a 2 move ship. This is not going to be profitable. I do not even see anything to point me a direction.
Comment