Originally posted by joncnunn
If classic Civ III 1.29f is any guide, there was no possibilty of a crash the second time because of you turning off the sound prior to attacking. (Whenever civ 3 has crashed on my machine, it's always been in sound.dll.) I've simply gotten into a habit of turning off sound prior to non-trival trade deals with the AI and turning it back on afterwords as a work-around.
If classic Civ III 1.29f is any guide, there was no possibilty of a crash the second time because of you turning off the sound prior to attacking. (Whenever civ 3 has crashed on my machine, it's always been in sound.dll.) I've simply gotten into a habit of turning off sound prior to non-trival trade deals with the AI and turning it back on afterwords as a work-around.
hi ,
, would in this case the game be responsable , or would it be due to a problem with the comp's sound system , .... 
a similar problem like that went away after a comp diagnostics where run , .....
have a nice day
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