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  • #31
    Originally posted by Lucilla


    This is not a bug. This is how it worked in Civ3 / PtW all the time. When your UU kills a barbarian it doesn't trigger a golden age.
    Or do you mean, that in C3C world wonders no longer trigger a golden age?
    My post was in answer to the post preceeding it. Sorry for the confusion.
    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
    If any man be thirsty, let him come unto me and drink. Vampire 7:37
    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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    • #32
      Agricultural Food Problem

      With agricultural races, if your town center is not near a river, the city does not get the food bonus (two food instead of three). Irrigating to the city does not seem to change this food deficit. Of course, when the cities are near rivers, and your race is agricultural, you get the normal three food (and shield and trade).

      Is this a bug or a feature?
      Does it change with aqueducts or government types?

      Comment


      • #33
        Re: Agricultural Food Problem

        Originally posted by Scippio
        With agricultural races, if your town center is not near a river, the city does not get the food bonus (two food instead of three). Irrigating to the city does not seem to change this food deficit. Of course, when the cities are near rivers, and your race is agricultural, you get the normal three food (and shield and trade).

        Is this a bug or a feature?
        Does it change with aqueducts or government types?
        That is how it is supposed to work, Agr civs need to be on a river to get the bonus food in their city centre. It doesn't change with aqueducts or government.

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        • #34
          Continuing mild confusion regarding the worker action costs. Playing as Mayans (Industrious) and just went into anarchy for a government switch. Building a road on flat terrain takes 6 turns whether or not I use native workers or slaves. If memory serves, although anarchy always dropped worker efficiency through the floor, the disparity in performance between natives and slaves always remained constant. Of course this could be a design decision, but I've not seen it mentioned anywhere before.

          Catt

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          • #35
            Re: Re: Agricultural Food Problem

            Originally posted by Merepatra


            That is how it is supposed to work, Agr civs need to be on a river to get the bonus food in their city centre. It doesn't change with aqueducts or government.
            What makes you think that that is the way it is supposed to work? The documentation states otherwise, not mentioning rivers at all. Rivers don't give food bonuses to anything. So, I am confused about the "suppose to be" aspect of your response -- was it posted (written) elsewhere that this was intended, or are you a playtester or employee?

            Thanks.

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            • #36
              Re: Re: Agricultural Food Problem

              Originally posted by Merepatra


              That is how it is supposed to work, Agr civs need to be on a river to get the bonus food in their city centre. It doesn't change with aqueducts or government.
              That's weird, I'm playing epic game with Dutch who are seafaring and agricultural, my cities founded on rivers while in despotism do get 3 food in the center, while non-river cities only get 2. But as soon as I changed to monarchy, all my cities get 3 food in the center square.

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              • #37
                Re: Re: Re: Agricultural Food Problem

                Originally posted by Scippio


                What makes you think that that is the way it is supposed to work? The documentation states otherwise, not mentioning rivers at all. Rivers don't give food bonuses to anything. So, I am confused about the "suppose to be" aspect of your response -- was it posted (written) elsewhere that this was intended, or are you a playtester or employee?

                Thanks.
                Did you see that he was from BreakAway Games? If that is the case, he is speaking form knowledge. Check your C3C credits.

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                • #38
                  Again not so much a bug as "unfriendly behavior" in a design. Selecting F7 to determine where the world's wonders are built -- the four new ancient / early middle age wonders (Zeus, Artemis, Mausollo, Knight's Templar) appear at the very bottom of the wonder list (after all the middle age techs for example).

                  Catt

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                  • #39
                    Re: Re: Re: Re: Agricultural Food Problem

                    Originally posted by vmxa1


                    Did you see that he was from BreakAway Games? If that is the case, he is speaking form knowledge. Check your C3C credits.
                    Hey, how about that! I noticed the Breakaway games in the reply, but didn't realize they were associated with Civ3 until I read your reply.

                    Glad they responded so quickly!

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                    • #40
                      She. Merepatra is a she.
                      Seemingly Benign
                      Download Watercolor Terrain - New Conquests Watercolor Terrain

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                      • #41
                        Re: Re: Re: Agricultural Food Problem

                        Originally posted by PeaSoup
                        That's weird, I'm playing epic game with Dutch who are seafaring and agricultural, my cities founded on rivers while in despotism do get 3 food in the center, while non-river cities only get 2. But as soon as I changed to monarchy, all my cities get 3 food in the center square.
                        Ooops thats what can happen when I do an answer without checking my notes . Yes you do get the extra food in the city centre when you change out of despotism to any Government that doesn't have the Standard Tile Penalty flag checked, which in the standard game means you get the extra food in all Governments except Despotism.

                        By the way, I'm a she not a he

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                        • #42
                          the mayan UU is an archer-based unit with no "zero-range bombard", was that intended?
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #43
                            Re: Re: Re: Re: Agricultural Food Problem

                            Originally posted by Merepatra
                            Yes you do get the extra food in the city centre when you change out of despotism
                            Thanks for confirming, just checking to see if I'm playing a different game.. hah

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                            • #44
                              Originally posted by SpencerH


                              My post was in answer to the post preceeding it. Sorry for the confusion.
                              My fault. Didn't read the previous posts closely enough.

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                              • #45
                                Communication/map trading bug?

                                I'm playing a modified game (gave the Hittites all Civ attributes) just to move through my first epic game quickly to see what's different. I'm in 200 AD and never saw options (during diplomacy) to trade World maps or communications with other civs. Anyone else notice anything like this?

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