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  • #16
    Originally posted by Catt


    Playing now (and Alt-Tabbing back to 'Poly) -- same series of events but this time the "w" command worked a charm. So, not necessarily reproduceable.
    Happened again; this time with an MGL. I have a save from the point the MGL is active and unwillingly to yield to the "w" command, but on reloading the save, the "w" command works correctly.

    Catt

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    • #17
      Catt could you fort it?

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      • #18
        Myrrdin, could you edit these bud reports into your first post?
        ( Or perhaps Catt can do it (second post ))

        It makes it easier for everyone to keep track of.
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #19
          I believe I have found a bug unfortunately.... In Rise of Rome as Rome I attempt to upgrade my original legionary 1's in a city. This doesnt work however....i proceed to then upgrade some unorigignal legionary 1's in the same city same turn. However though when i moved these legionarys to a nearby city they were suddenly able to upgrade. Kind of confusing. Hopefully its not as im going to replay the scenario again today to see if it happens again. Ill post back if i find anything
          "I came, I saw, and.....then I went home."

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          • #20
            Originally posted by vmxa1
            At least two of teh areial view of my cities do not reflect the current Wonders. I just finished Knights Templar and I see nothing in the view for it. In fact the only wonder I see if Collosus.
            It has been reported around that there are no new images for the new Wonders in the City Screens. I guess this is either a feature that they didn't have time for, or one that may be added in a future patch.

            grappleman - did that city you failed to upgrade in have a Barracks? Usually you need a Barracks to upgrade units in that city, so this may be the case for the scenario as well.
            Consul.

            Back to the ROOTS of addiction. My first missed poll!

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            • #21
              Rise of Rome

              I have been playing this scenario for many hours, and honestly have not had a single problem or "Bug". I am totally amazed (and pleased). I am sure something will come up, but so far, this is one solid program!

              Some cities do not create Legionaries or upgrade Legionaries to level II, but they are usually smaller ones, and I think this is a feature included to add variety, realism, and challenge.

              The only negative thing I have encountered is the very long delays between turns when one is well into the scenario, but this is understandable considering the size of the map and numbers of units/civs moving units!

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              • #22
                Imagine a stack of Javelin Throwers assaulting a city. A victorious Jav manages to enslave a worker in victory. The next active unit becomes the newly-enslaved worker. Rather than move the worker anywhere, we choose to press "w" and have the worker wait while the next available Jav steps up for the next attack.

                In these circumstances, the "w" command doesn't work -- in order to skip past the worker's turn it is necessary to either (i) manually right click on the stack and select a Jav not yet used, or (ii) waste the worker's turn by hitting space bar. After the next Jav attack, the worker again becomes the active unit, requiring a repeat of the process. Under Civ / PTW, I don't recall ever having a similar issue with battle-spawned units (leaders).

                Minor annoyance at most.
                Catt,

                I've had that happen occasionally with Leaders in PTW. So it's been around since before C3C.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #23
                  Originally posted by Catt


                  The end point is the sticker - having to remember to come back. I routinely use "w" since it normally skips the unit but comes back to it at the end of the unit cycle (so I don't have to rely on my failing memory).

                  Had a similar "hot key" failure at another point in the game. A unit (can't remember which kind) was active and I tried to use SHFT-D to access a list of civs for diplomacy but it wouldn't work -- had to go through the F4 screen. At the end of the turn, SHFT-D was working just fine. It could have been an unavailable unit command (perhaps the unit was a worker and the SHFT-D command does something for workers?).

                  Catt
                  Workers use SHFT-D for Clear Damage so avoid trying SHFT-D when a Worker is active.

                  Originally posted by vmxa1
                  At least two of teh areial view of my cities do not reflect the current Wonders. I just finished Knights Templar and I see nothing in the view for it. In fact the only wonder I see if Collosus.

                  well, I think every one around here know what I'm going to ask, and I'm willing to bet most people here are going to share my opinion as well. we want a better choice for the representation pof the cataphract. the chinese rider sucks, you know I know it, and evey single person who has hung...


                  Post #15 by Gobi Bear:

                  P.S. Aerial View pictures: We discussed this numerous times and made a conscious decision to use the time it would have taken to create those in other areas on additional unit art, etc. We knew we weren't going to support Aerial View within each Conquest, so it seemed like dropping Aerial View support entirely from the expansion and focusing those energies elsewhere was the best decision for everyone.

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                  • #24
                    Looks like a good decision or trade-off to me.
                    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                    Then why call him God? - Epicurus

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                    • #25
                      There's a minor problem in the editor, the help docs won't come up when I press the button. I have to run them seperately in the backround while I'm fiddling with my mod and trying to figure out the new additions.

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                      • #26
                        I do not mind if they want to drop support for new items in the view, but they could mention it in the readme or the manual.
                        Then we could move on and ignore it.

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                        • #27
                          Maybe a bug Report - Or perhaps a feature I forgot about.

                          Playing as Sumerians on a normal epic game. My UU did not spawn a Golden age until I had a victory involving another Civ. Victories over Barbarians had no consequences. Whether this is a bug, or an original feature I dunno, but it's the firsttime I've ever noticed it.


                          Other than that.. No Bugs so far - Woo Hoo!

                          Kevin P.
                          ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

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                          • #28
                            only victories over civs trigger golden age
                            We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                            If any man be thirsty, let him come unto me and drink. Vampire 7:37
                            Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                            • #29
                              Originally posted by SpencerH
                              only victories over civs trigger golden age
                              This is not a bug. This is how it worked in Civ3 / PtW all the time. When your UU kills a barbarian it doesn't trigger a golden age.
                              Or do you mean, that in C3C world wonders no longer trigger a golden age?

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                              • #30
                                Originally posted by Willem
                                There's a minor problem in the editor, the help docs won't come up when I press the button. I have to run them seperately in the backround while I'm fiddling with my mod and trying to figure out the new additions.
                                What help button?!
                                I used F1, and it works fine.

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