The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Uber KruX
empty barricades in neutral land stop everyone, even if you just built it.
was that intended?
Yes, I believe so. I don't think it keeps track of who built it, only whose territory the tile belongs to (if it's not your territory, it will stop you whether or not it's someone else's...although I haven't checked to see what happens if you have a RoP with the civ whose territory the tile is in...)
This would be very hard to reproduce, but my mouse buttons stopped working after a lengthy session (4 or 5 hours). The mouse works properly in all other applications prior to and after fumbling for the hotkeys to save and then exit C3C.
I was in the Mil Advisor, scrolling through Units Captured By for various civs when it quit working.
I am using XP Pro.
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Ooops thats what can happen when I do an answer without checking my notes . Yes you do get the extra food in the city centre when you change out of despotism to any Government that doesn't have the Standard Tile Penalty flag checked, which in the standard game means you get the extra food in all Governments except Despotism.
The first civ displayed should be the Celts. They have a lot of units they have captured. Scroll out towards the end of the list of 'Units the Celts have captured.'
Now switch to the Iroquois. They don't have any captured so there is no scroll bar in the box. OK. Switch to the Egyptians. There is a scroll bar, but no units showing. Hmmm, must not have many. Scroll back to the beginning of the list. Oh look. They have a Mayan worker. Great, but your mouse buttons should cut out right about now. At least mine do.
Again. The mouse works perfectly in other apps, and will work properly if C3C is restarted after leaving with hotkeys.
I am not convinced that Civil Engineers (one of the two new citizen specialists) work as advertised. I've tried cycling through various specialists in core, mid-core, almost totally corrupt, and totally corrupt cities, and never saw an extra shield or a reduction in build times, regardless of whether the city is building a unit or a city improvement (the manual and civilopedia indicate that the CE adds shields only to improvement builds, not units). On the other hand, the Policeman specialist frequently adds a shield to a city's production.
EDIT: They do in fact reduce build time in accordance with the expected 2 shields (though the shields don't show up anywhere other than on the specialist itself. Thx to Jaybe and Thoth for the correction.
The units moving by themselves bug is really annoying me.
I prefer to use the number pad to move units, not the mouse. But that causes the unit after the one I moved to also move in the same direction with no input from me. Very annoying.
Can anyone else confirm that they have had only a single SGL name occur on multiple SGL appearances over the years? (Please confrim regardless of two same named SGLs at the same time, or two SGLs with the same name back to back)
Thanks
Kevin P.
I've had the same name SGL twice in 2 separate games. Not at the same time though. But I had thought that there was only one name for SGLs 'cause I've only ever gotten 4 of them and they were all named the same...
If pigs could fly we'd all have to wear helmets.
******************************
Please don't be envious of my little girlie brain.
Originally posted by Catt
I am not convinced that Civil Engineers (one of the two new citizen specialists) work as advertised. I've tried cycling through various specialists in core, mid-core, almost totally corrupt, and totally corrupt cities, and never saw an extra shield or a reduction in build times, regardless of whether the city is building a unit or a city improvement (the manual and civilopedia indicate that the CE adds shields only to improvement builds, not units). On the other hand, the Policeman specialist frequently adds a shield to a city's production.
Catt
The shields from Civil Engineers don't appear on the city display (bug?), but I have seen build times for improvements drop by a number of turns consistent with them providing 2 shields each. The Policman seems to reduce corruption by 1 shield and 1 commerce (raw, multipliers such a Markets and Factories apply after the Police effect).
This of course is based on my vast experience of 4 partial games of C3C, and may be of dubious accuracy.
(edit: added a missing vowel)
Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure
The shields from Civil Engineers don't appear on the city display (bug?), but I have seen build times for improvements drop by a number of turns consistent with them providing 2 shields each.
Yes, thanks. Another poster pointed out the same thing to me in another thread. I've gone back and edited my previous post -- thanks again!
There already is collateral damage, you have to select it in the editor.
I haven't played with it myself, but I understand from Warpstorm that the collateral damage flag, if selected, only applies to melee units, not to artillery unit attacks.
Just wanted to thank everyone who suggested Win XP to fix my memory leak problems. Installed XP last night and the splash screen now only iis on the screen for about 3-4 seconds (not the previous 35-40) and no memory issues whatsoever upon exiting.
The "Renders Obsolete by..." flag in the editor doesn't work right with imrovements when it comes to happy faces. I created a religious building that was supposed to become obsolete with Theology, but the smiley faces still showed up afterwards. I did a test on other areas, production, taxes etc. and they all seem to work fine, just not the happiness buildings.
Comment