Thanks for that Catt I intented to try that, but forgot. Can they form an army and then be disband for 100 shields?
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Originally posted by vmxa1
Thanks for that Catt I intented to try that, but forgot. Can they form an army and then be disband for 100 shields?
Catt
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I have to say that after about a week, there have been amazingly few serious bugs reported. I kind of hope that we find one or two (or that Breakaway/Firaxis considers the gpt bug serious) so that we get a patch and can squeeze a few more features in (like...I don't know...maybe...stack bombard and collateral damage from bombardment?)
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Originally posted by RobC
I have to say that after about a week, there have been amazingly few serious bugs reported.
I kind of hope that we find one or two (or that Breakaway/Firaxis considers the gpt bug serious) so that we get a patch and can squeeze a few more features in (like...I don't know...maybe...stack bombard and collateral damage from bombardment?)
Catt
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Originally posted by alva
However, when I exit the program, I cannot start any other application or open any other window
It was ok under CIV 3 vanilla, got worse under PTW and now it looks as id the trend continues.
I can't really open anything after closing PTW for about 30 sec.
Try doing the same and see what happens.
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512 MB RAM
Windows 98
In general !:
Win 98 can't really handle more then 256MB, up to 374MB you will have a staus quo or at best an minimal improvement, after that it's all downhill (minor at first, more the more memory you push in )
Best advice I can give you on this is to switch (upgrade) to XP.
I'm not totally sure why the system resources stay allocated after quitting civ on these sytems but the lag is gone for me with winXP (but it could be hardware improvements too).We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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I'm kicking myself for turning off autosave.
In the epic game I'm playing, I was checking the AI Civs every turn in the Industrial Age to ensure my tech lead (I'd really like an SGL eventually... still hasn't happened), and to see if I could trade/steal any new techs the AI actually managed before I got there. Anyway...
The Hittites and Portugese had around 1700 gold and 2300 gold respectively on one turn, the next turn they had around 12000 and 23000... uh, where did all the gold come from?? They were the only AI Civs with any available gold, so it didn't come from other Civs.
No saves, unfortunately, but something to keep an eye out for."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Originally posted by Stuie
I'm kicking myself for turning off autosave.
In the epic game I'm playing, I was checking the AI Civs every turn in the Industrial Age to ensure my tech lead (I'd really like an SGL eventually... still hasn't happened), and to see if I could trade/steal any new techs the AI actually managed before I got there. Anyway...
The Hittites and Portugese had around 1700 gold and 2300 gold respectively on one turn, the next turn they had around 12000 and 23000... uh, where did all the gold come from?? They were the only AI Civs with any available gold, so it didn't come from other Civs.
No saves, unfortunately, but something to keep an eye out for.
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Originally posted by vulture
Not very likely to generate 20,000 gold in one turn doing that though.
I'm turning autosave back on and starting another game. I feel like this one is ruined, since I'm taking their new found wealth in exchange for my techs."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Civil Engineers
Is anybody else using civil engineers.
I am finding that unlike scientists and tax collectors the new civil engineer specialist does not affect the data displayed either in the city view or the domestic advisor screen. The Civil Engineer does appear to affect the actual shields applied to production but the actual shield count is not accurately reflected in any displayed totals.
This is particularly annoying when you are (for example) trying to find your most productive cities for wonder building or fine tuning a large city to build an improvement on a particular turn.
MartinI think therefore I CIV
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anyone have a problem with units moving by themselves?
I was waging war as the Mayans. I was using the number pad to move units. I would press- say 6, to move a unit. Then the next unit would come up and move the same direction without me pressing anything! I know I didn't press 6 twice or hold it down.
It was really annoying me to the point I stopped waging war (plus my empire was getting too stretched out).
But it only seemed to happen when I was waging war.
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odd AI behavior, alliances
probably been around for a while, thought I would mentionit.
got an alliance with Maya to attack Celts. after 20 turns, maya asks me to renew, I renew and get 250 gold out of the matter. immediately after I hit yes, the maya declare peace with celts. at my turn I go to "active" under maya and see nothing, so I get peace with Celts.
Basically stealing 250 gold from the Maya. Not good.
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