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Though if the trebuchet is a UU, methinks maybe Charlemagne and the Franks?
The French (Franks) are already in CivIII. It could be a Byzantine UU. Or maybe an upgrade from the catapult.
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If Medieval Total War is considered realistic enough when it comes to medieval warfare, catapults were indeed much less useful than the trebuchet, but had a tactical use thanks to thei mobility higher than the trebuchet. They could take on moving troops with more ease. They were obsolete in siege warfare though.
I don't know how to show this one tactical advantage of the catapult could be implemented in Civ3. Maybe the Trebuchet would be more destructive towards buildings, but less towards units ?
I think it is more likely to see the trebuchet as an early medieval replacement for the catapult. 6.1.1 seems the most likely
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Originally posted by Louis XXIV
It could have a bombard of 4.2.1 (bombard, range, firepower), but I think the Trebuchet made catapults less useful in real life anyway
Since Cannons only have a range of 1, it's rather doubtful the Trebuchet will have 2. The only difference will probably be the bombard strength. There's lots of room between Catapults and Cannon in that regard. In my own mod, I've added an upgrade at Gunpowder that's been working quite nicely.
Originally posted by Randolph
Troytheface: do you think you could beat Deep Blue in chess? AI can be made better.
Sorry the drudge this up from way back, but I think its worth pointing out that there are two fundamental differences in chess and civ3.
1) Complexity: most chess programs work by literally thinking ahead and analyzing every possible move they and the components can make many moves ahead and picking the one with the best outcome for the ai player. (there are tricks of course, mostly dealing with pruning obviously bad choices from the search tree) This can't be done in civ3, because there are more possible moves to make on any given turn, and the further into the future the ai tries to think the more choices it has to analyze. Ie) in chess you never have more than 16 pieces which can be moved, and there are only 64 squares on the board. In civ3 you could potentially have hundreds of pieces to move to thousands of squares, and that isn't even taking into account city production, etc.
2) Uncertainty. In chess the ai knows what the result of a move will be. A captured unit is always captured if you move onto it, etc. In civ3 you don't know because the results are random. Which adds even more to the complexity, now the ai not only has to consider one result for a move, but it has to consider all results and weight them according to the liklihood of occurence.
In short, you are comparing apples and oranges. Civ's ai does not and *cannot* function in the same way as champion chess playing programs.
Not to say there can't be improvement in the ai of course, its just not fair to point at a relatively simple game and say civ3's ai is not as good in comparison. It'd be like saying your dodge can haul a u-haul, so by the same logic it's the manufacturer's fault if it can't haul a 50 ton trailer.
Originally posted by Spiffor
I think it is more likely to see the trebuchet as an early medieval replacement for the catapult. 6.1.1 seems the most likely
These were my thoughts exactly. 6.1.1 seems on the mark given the historical comparison of the weapons.
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