The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by CiverDan
You wont see fascism since they want to sell the game in Germany.
I though fascism was Italian.
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
- "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming
Originally posted by Azeem
...I think our foreign advisors should drop a few hints every now and then that a paticular nation (that we have an embassy in) is sort of acting peculiar. There could be some hints that there will be war.
This would be nice to see, if the AI in Civ3 thought about wars far ahead of time. Unfortunately, it doesn't. Best I've been able to figure out, there are two kinds of wars that the Civ3 AI starts: think of them as the hate-war and the bully-war.
The hate-war is when the AI declares war on you without asking for anything first. The AI really doesn't like you and has decided to wipe you out; it declares war and attacks, usually with a few units on the first turn. This type of war is decided upon by the AI 2 turns in advance, which is when you'll see those units moving into your territory. This is the closest thing to "planning" a war that the AI does.
The bully-war is when the AI says that you have to give them something, or else. If you don't give them what they want they'll declare war on you, even if you're halfway around the world and they have no chance of getting it from you anyway. These sort of wars are spur of the moment; they aren't planned in advance at all.
So, to have diplomatic info that told you when an AI was thinking of beating you up, it would really only work on the 2 turns where the AI was moving units into your territory to start a hate-war. While that would be nice to a point, it's not info that you can't already see yourself if you keep an eye on who has units where.
Now, if the AI in Civ3 was modified to think more deeply about whether or not to go to war, and if it took more turns (at least 5) to move units into position, and if there was a way to go about heading off such a war in advance... then there would be a use for knowing that war was coming via your foreign advisor. That's a lot of ifs to have happen, though.
Many of the suggestions and comments are interesting here. Ai problem is really unsolvable because with much play one can see how it wrks. Knowing how the enemy fights..how can u lose? Course i play only Mp games,
it has made Sp obsolete. What i would like to see is
the Navy System revamped, with subs that have ZOC
but that can sink ships. (but a miniscule defense)
Trade routes displayed like in Call to Power so u can really pirate. Some flame units, like a Fire catapult or
Trireme, or flame thrower. (Just for the visual really
but perhaps they could negate fortifications or something.) And carrier vs carrier air battles some how.
And more governemnts no doubt! Someone mentioned totalitarianism -which is a nice side step of getting anyone uptight.
Natural disasters are a great idea. Although i have talked to some who did not liike the idea of losing wonders and buildings ect to such. (personally i think it
would be cool, like Damn...Rome was hit by an earthquake and i lost all my #$$%%)
Someone mentioned that in Mp they would be turned off....why? by whom...i would boot them and play with those that like life-not predictability.
We will see ...and as for civ ideas- many simply want to see thier country (or group they feel somehow gives them credibility and identity) included...ur arguements are really because "i want my country to be there too" not for any logical reasons I have read. I thought that was what the editor was for...
Is Civ III: Play the World needed in order to play Civ III: Conquests?
No! You will not need Civilization III: Play the World in order to play Civilization III: Conquests!
So it seems that only Vanilla CIV 3 will be required for the expansion pact.
My votes for new civ's
Mayans
Incas
Poles
Nubians
Ethiopians
Polynesians
Sioux
Iraelis
* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
I love making my own world maps. Let's fix the problems there.
1. Allow plains and tundra to be placed side by side
2. Reintroduce ice caps
3. Fix the possible terrain combos, so that plains and desert can always be placed together. In some circumstances as in point #1, the terrain will default to grassland.
4. Allow the option to place plains under jungles. Jungles have poor soil not good for growing crops.
As for civs:
1. Inca
2. Ethiopia/Axum
3. Songhai/Mali
4. Java/Indonesia
5. Khmer
6. Sioux
7. Kongo
8. Brazil (to fill another South American slot.)
We don't need anymore European or Middle Eastern civs!
"It is not given to man to know what is right and what is wrong. Men always did and always will err and in nothing more than in what they consider right and wrong."
Well, I don't know about you guys but, if they are right in claiming that this expansion is going to be 700 TIMES larger than the PtW expansion, then I really don't think that this is going to be some little bug-fix, with a bit of eye-candy thrown in!!! To me, this sounds like the REAL-DEAL!!! i.e. Civ3 pretty much as the designers at Firaxis wanted it from the beginning (you know, before Infograms stuck it's beak in )
So, what do you guys reckon?
Originally posted by The_Aussie_Lurker
Well, I don't know about you guys but, if they are right in claiming that this expansion is going to be 700 TIMES larger than the PtW expansion, then I really don't think that this is going to be some little bug-fix, with a bit of eye-candy thrown in!!! To me, this sounds like the REAL-DEAL!!! i.e. Civ3 pretty much as the designers at Firaxis wanted it from the beginning (you know, before Infograms stuck it's beak in )
So, what do you guys reckon?
I think I read it right!! It's in the Civ3 news section, and was the claim made by Kelly Gilmore,the head of Firaxis' PR group. Whether the claim is accurate or not, still remains to be seen!! Anyway, you'll need to check the news item to see if I read it right!! .
Originally posted by The_Aussie_Lurker
I think I read it right!! It's in the Civ3 news section, and was the claim made by Kelly Gilmore,the head of Firaxis' PR group. Whether the claim is accurate or not, still remains to be seen!! Anyway, you'll need to check the news item to see if I read it right!! .
"The beta program for Civilization III: Conquests will be more or less ten times the size as the preceding expansion pack for Civilization III, Civilization III: Play The World. Kelley Gilmore, the Public Relations Manager at developer Firaxis Games, added to the existing knowledge base [see story] that the testing will be closed but will include several hundred hand-picked individuals. Those selected must also agree to and sign a non-disclosure agreement in order to officially become apart of the program. "
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
Originally posted by Tiberius
from the civ3 news section:
"The beta program for Civilization III: Conquests will be more or less ten times the size as the preceding expansion pack for Civilization III, Civilization III: Play The World. Kelley Gilmore, the Public Relations Manager at developer Firaxis Games, added to the existing knowledge base [see story] that the testing will be closed but will include several hundred hand-picked individuals. Those selected must also agree to and sign a non-disclosure agreement in order to officially become apart of the program. "
It's the story entitled "BETA PROGRAM SIZE, TYPE, AFFILIATIONS" and, oops, it's not hundreds of times larger-only at least "ten times larger" . Sorry about that. Still, though, that this expansion is even 10 times larger (it could be more, 'cause she claims it will be AT LEAST 10 times larger) is a good sign that it will contain a HELL of a lot more features than PtW, and will certainly be more than eye candy plus bug-fixes!!! Sorry about getting you so excited, I just misread the relevent section-oops!!!!
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