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  • Originally posted by Aias
    Thanks Sid! Just when I was starting to get burnt out on PTW! More time down the drain!

    I want more units and more governments!
    More governments would probably require governments to effect more aspects of the game. Of course, they could add a government like the one I added (Neoliberalism) in my mod. Just click below and check it out.

    Oh no, I'll probably have to do my mod again!
    - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
    - I went to Zanarkand, and all I got was this lousy aeon!
    - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

    Comment


    • Originally posted by statusperfect
      anyone knows if we'll need PtW to run it?

      cheers
      That would be THE super-duper ultra-pooper cheese tactic of all time, and it will gaurantee that I don't buy the expansion.
      While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

      Comment


      • Also, I want more information:

        We should be able to see the F11 screen data for any nation where we have an embassy or a spy.

        If a civ is a democracy we should be able to see their budget, since that information would be public.

        We should see the total number of cities in the world and the number for each civ.

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        • The National Reconnaissance Organization small wonder:

          Available with satelites, this allows you to see all troop movements throughout the globe, and reveals the entire globe to you if you don't yet have a map of everything.

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          • USA USA USA USA USA USA USA USA USA USA!!!

            I DONT WANT TO SEE THE SAVAGES FOR THE PEOPLE WHEN THE CITY COMES UP! I WANT WHITE AMERICANS LIKE ITS THE WAY SUPPOSED TO BE!

            UNITED WE STAND!
            LETS ROLL!

            Comment


            • I JUST DONT SEE NO MORE NEED FOR THE CIVLIZATOIN 4 IF THEY GONNA MAKE IT THIS ONE GOOD!

              USA USA USA USA USA USA USA USA USA USA

              Comment


              • TOUGHUSAGUY what is the point of your post here and for that matter all of the trash you have posted in various threads since you registered?
                A proud member of the "Apolyton Story Writers Guild".There are many great stories at the Civ 3 stories forum, do yourself a favour and visit the forum. Lose yourself in one of many epic tales and be inspired to write yourself, as I was.

                Comment


                • I agree that more info via f11 would be very welcome. What can I say? I'm snoopy.
                  http://monkspider.blogspot.com/

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                  • TOUGHUSAGUY is a DL, he has no point... don't worry, he's gone now
                    Keep on Civin'
                    RIP rah, Tony Bogey & Baron O

                    Comment


                    • I would hope they include war mobilization in the new XP.

                      Some people disagree because they argue that in the 'real world' allies can become enemies in a heartbeat.

                      OK..... but in the real world, you would also have some hints that a nation is going to war with you: troop buildup at certain areas, troop movement heading in your direction, info from scouts, later satellite images, and so on.

                      So thats why I would include war mobilization

                      Any thoughts?

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                      • White Americans? Savages? WTF? I have to be "white" to be "American"? What kind of KKK racist garbage is that?

                        Anyway, back to the topic before we were so RUDELY interrupted by that moron, I think our foreign advisors should drop a few hints every now and then that a paticular nation (that we have an embassy in) is sort of acting peculiar. There could be some hints that there will be war.

                        How about having a new option for units - "mobilization". With this option, you can select a few cities to "mobilize" their troops, which would activate all of their units.
                        "When we begin to regulate, there is naming,
                        but when there has been naming
                        we should also know when to stop.
                        Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                        Comment


                        • White Americans? Savages? WTF? I have to be "white" to be "American"? What kind of KKK racist garbage is that?
                          Not necessarily. Look that guy was obviously (no pun intended) a moron but I think his point was that why are we seeing only Native American people in the American civ instead of "European looking" Americans???

                          Most of America's population is white and lets face it, the Native Civs had no comprehension of what "America" or "Americans' were.

                          Comment


                          • Have you read this moron's previous posts?

                            Anyway, let's get back on topic here. What do you think about the "mobilization" idea?
                            "When we begin to regulate, there is naming,
                            but when there has been naming
                            we should also know when to stop.
                            Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                            Comment


                            • I want a battleship that can attack more than once per turn. Maybe I can mod that.

                              Somebody had mentioned the ability to build naval bases in your allies' territory. I guess that could be expanded to airbases. But what about your allies' cities being able to repair your units, a la Civ2? You could "put into" an allied port, and your damaged ship would be completely healed. The same could be done with land units and allied cities with barracks, a la Civ 2. I didn't use that feature much, but then I didn't need as many allies in Civ 2 as in Civ 3...

                              It would be nice if Conquests brought back that feature. But then, I'd like to see the refrigeration/supermarket/double-irrigation feature brought back too. Why make the game look great graphically, if you have to ruin your landscape by building railroads on every tile just to get extra food?
                              I always thought that was a step backwards.

                              P.S. How come I can't be a white savage? The Aztecs think I am one!
                              Last edited by Quasar1011; May 18, 2003, 11:37.
                              My words are backed by... Hey! Who stole my uranium??!!!

                              Comment


                              • Somebody had mentioned the ability to build naval bases in your allies' territory. I guess that could be expanded to airbases. But what about your allies' cities being able to repair your units, a la Civ2? You could "put into" an allied port, and your damaged ship would be completely healed.
                                Wow. Never thought of that. Brilliant concept. You should write to Firaxis or something.

                                Comment

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