For diplomacy, all they really have to add are more options to throw around and use.
I don't think you can set up a battle with an ally to attack certain parts of the land, certain cities, units.
There's no World War feature within games. So, if all countries are at war with someone, the game could go into a state of 'world war' and that gets recorded, and if it happens again, it becomes 'world war 2', and so on.
Having all these new civs, etc, is OK, but the game is linear, civ is not meant to be linear. Adding new stuff doesn't fix that problem, Firaxis should be adding in features that lead your countries and other countries onto different paths, constantly.
What about a race to find new land, like Columbus? There's no 'race' sort of feature. Or what about a 'nuke race' or where your nation splits because a large % of your ppl have other ideas. (like the indepence war). these things just aren't strong enough in the game.
I don't think you can set up a battle with an ally to attack certain parts of the land, certain cities, units.
There's no World War feature within games. So, if all countries are at war with someone, the game could go into a state of 'world war' and that gets recorded, and if it happens again, it becomes 'world war 2', and so on.
Having all these new civs, etc, is OK, but the game is linear, civ is not meant to be linear. Adding new stuff doesn't fix that problem, Firaxis should be adding in features that lead your countries and other countries onto different paths, constantly.
What about a race to find new land, like Columbus? There's no 'race' sort of feature. Or what about a 'nuke race' or where your nation splits because a large % of your ppl have other ideas. (like the indepence war). these things just aren't strong enough in the game.
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