On the other hand, you have painfully boring wars where de facto invincible stacks of units slowly crawl towards their target under air cover.
I don't see what's so hard to implement about this. House rules cannot be physically enforced but depend on trusting people.
Any "missteps" can easily be fixed with the cheat menu when playing in .hot mode, so that should not be a problem.
Btw, I don't really like the idea of any ground units, including the flak, being able to attack planes to begin with.
The AEGIS flag by itself without the fighter flag simulates the anti-aircraft capabilities of flaks just well.
During bombing runs, aircraft run into flak fire and take losses from it (AEGIS defense bonus of flaks). However, flaks being able to "go after aircraft" (ie actively attack them) after the bombing run has ended (after the bomber has attacked this turn and has no more moves left) seems ridiculous. Only fighters should be able to give chase to retreating bombers and intercept them on their return, as flaks are much too immobile to do anything but sit there and shoot at incoming planes.
Giving all units the fighter flag was what Pap did in his 2194 scenario, together with the house rule that only fighters may shoot down other aircraft, but that created a host of other problems, such as players not knowing whether any ground units were left in a stack with an aircraft on top of it, inadvertently downing aircraft with ground units etc.
So I'd say the best solution is banning air stacks and only giving fighters the fighter flag.
I don't see what's so hard to implement about this. House rules cannot be physically enforced but depend on trusting people.
Any "missteps" can easily be fixed with the cheat menu when playing in .hot mode, so that should not be a problem.
Btw, I don't really like the idea of any ground units, including the flak, being able to attack planes to begin with.
The AEGIS flag by itself without the fighter flag simulates the anti-aircraft capabilities of flaks just well.
During bombing runs, aircraft run into flak fire and take losses from it (AEGIS defense bonus of flaks). However, flaks being able to "go after aircraft" (ie actively attack them) after the bombing run has ended (after the bomber has attacked this turn and has no more moves left) seems ridiculous. Only fighters should be able to give chase to retreating bombers and intercept them on their return, as flaks are much too immobile to do anything but sit there and shoot at incoming planes.
Giving all units the fighter flag was what Pap did in his 2194 scenario, together with the house rule that only fighters may shoot down other aircraft, but that created a host of other problems, such as players not knowing whether any ground units were left in a stack with an aircraft on top of it, inadvertently downing aircraft with ground units etc.
So I'd say the best solution is banning air stacks and only giving fighters the fighter flag.
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