I am beginning a new multiplayer scenario for play at Civ Webring and will probably need some advice and ideas from the Apolyton community.
The scenario is based on the Fortress Europe map and begins in April 1938. The factions are: USSR, Germany, British Empire, Italy, France, USA and Eastern States (Hungary, Romania, Bulgaria and Finland). All other states will be barbarian.
I have had this multiplayer scenario in mind for some time and feel that now is the time to start work in earnest. The impetus is the current game of Appeasement and Aggression that we are playing at Civ Webring.
Although it is a lot of fun there are many bugs and the balance is not great. I think this must be due to insufficient testing as some of the bugs are glaringly obvious once you play it through a bit. For example the Soviets have Leonardo's Workshop which eventually upgrades all their infantry (150+) into Panzer-grenadiers, probably the best unit in the game!
I am sure these bugs can be ironed out and there are a lot of really good features, such as the powerful infantry and non stackable rivers. Generally it is a good scenario!
This new scenario is not a re-make of Appeasement but is certainly inspired by it. Some of the ideas I have are:
- Limited barracks, airbases and port facilities
As in John Ellis' scenarios, troops must gain experience in battle.
- Non stackable rivers and mountains
Mountains are obvious, non stackable rivers can present attackers with a natural barrier as in real life. Units crossing rivers are vulnerable!
- No road pillaging
Road pillaging can quickly turn a WWII scenario into a snails paced WWI slogging match!
- More rewards for waging war
There are some rewards in Appeasement. I would like to expand on this to promote an agressive game.
- Diplomatic house rules to try and recreate some historical situations
A lot of multiplayer games are predictable. Everyone trades and builds up their forces while picking off the independent cities unchallenged. I would like to create some house rules that liven things up a bit. IE: If Germany invades Poland then France and Britain must declare war. I don't want to dictate the players every move but there should be some consequences to their actions.
I could even create a set of Casus Belli for the Allies and Soviets. This idea will need to be discussed thoroughly to get right.
- Unique advantages for each player (Wonders/Units)
Each nation will have its own unique advantage. This can be done with the units and also the wonders. For example Britain rules the waves but by placing Magellan's Expedition in Valetta the Italians or Germans can gain the upper hand if they capture Malta.
By placing Sun Tzu's Academy in Warsaw the Germans or Russians would have a strong incentive to capture the city, especially in a game with no barracks!
The first thing I want to try and get advice on are the unit stats. I have always used stats loosely based around the vanilla game, like A6 D4.
I would like to try and use the higher type of stats (like A30 D20) seen in many scenarios. I think this would allow me to fine tune the units a bit more. I have seen them used in Appeasement and many of Eivind's scenarios but I'm unsure of where to start with them. Is it just a case of multiplying the original stats by four and then fine tuning them?
I also wanted to open a new thread to discuss ideas as I enjoy it I would also like to try and use as many good ideas from other scenarios that I can plunder so suggestions are welcome. What makes a good multiplayer game?
The scenario is based on the Fortress Europe map and begins in April 1938. The factions are: USSR, Germany, British Empire, Italy, France, USA and Eastern States (Hungary, Romania, Bulgaria and Finland). All other states will be barbarian.
I have had this multiplayer scenario in mind for some time and feel that now is the time to start work in earnest. The impetus is the current game of Appeasement and Aggression that we are playing at Civ Webring.
Although it is a lot of fun there are many bugs and the balance is not great. I think this must be due to insufficient testing as some of the bugs are glaringly obvious once you play it through a bit. For example the Soviets have Leonardo's Workshop which eventually upgrades all their infantry (150+) into Panzer-grenadiers, probably the best unit in the game!
I am sure these bugs can be ironed out and there are a lot of really good features, such as the powerful infantry and non stackable rivers. Generally it is a good scenario!
This new scenario is not a re-make of Appeasement but is certainly inspired by it. Some of the ideas I have are:
- Limited barracks, airbases and port facilities
As in John Ellis' scenarios, troops must gain experience in battle.
- Non stackable rivers and mountains
Mountains are obvious, non stackable rivers can present attackers with a natural barrier as in real life. Units crossing rivers are vulnerable!
- No road pillaging
Road pillaging can quickly turn a WWII scenario into a snails paced WWI slogging match!
- More rewards for waging war
There are some rewards in Appeasement. I would like to expand on this to promote an agressive game.
- Diplomatic house rules to try and recreate some historical situations
A lot of multiplayer games are predictable. Everyone trades and builds up their forces while picking off the independent cities unchallenged. I would like to create some house rules that liven things up a bit. IE: If Germany invades Poland then France and Britain must declare war. I don't want to dictate the players every move but there should be some consequences to their actions.
I could even create a set of Casus Belli for the Allies and Soviets. This idea will need to be discussed thoroughly to get right.
- Unique advantages for each player (Wonders/Units)
Each nation will have its own unique advantage. This can be done with the units and also the wonders. For example Britain rules the waves but by placing Magellan's Expedition in Valetta the Italians or Germans can gain the upper hand if they capture Malta.
By placing Sun Tzu's Academy in Warsaw the Germans or Russians would have a strong incentive to capture the city, especially in a game with no barracks!
The first thing I want to try and get advice on are the unit stats. I have always used stats loosely based around the vanilla game, like A6 D4.
I would like to try and use the higher type of stats (like A30 D20) seen in many scenarios. I think this would allow me to fine tune the units a bit more. I have seen them used in Appeasement and many of Eivind's scenarios but I'm unsure of where to start with them. Is it just a case of multiplying the original stats by four and then fine tuning them?
I also wanted to open a new thread to discuss ideas as I enjoy it I would also like to try and use as many good ideas from other scenarios that I can plunder so suggestions are welcome. What makes a good multiplayer game?
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