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  • Forgot to attach. DUH!

    Attached Files
    Excerpts from the Manual of the Civilization Fanatic :

    Money can buy happiness, just raise the luxury rate to 50%.
    Money is not the root of all evil, it is the root of great empires.

    Comment


    • I'm in April '44. The allies have taken the whole of North Africa and are battling their way up in Italy. I'm not sure if it is because I'm now playing on deity, but it was a hard fight indeed in Italy. But it was remarkable to see that my balkan partisans encountered a very large italian army there (near Belgrade), that probably have been put to better use on the mainland italy.

      I have massed a giant force in the south of England. Over a 100 units are standing by to pour into France at D-Day. In hindsight I should have produced more airpower, but the current force will do just fine.

      On Agricolas' tech and new units remarks: I agree that for some units the extra research and production costs are not always worth it. The Sexton has hardly an advantage over the standard tank destroyer. But I'm a sucker for the newest toys, so I'm putting in the extra effort anyway.

      Comment


      • WINTER WOES

        The following cities will unavoidably starve in the winter of 1941-1942 and decrease in size by 1-3.

        Gorky
        Kharkov
        Dnepropetrovsk
        Sofia
        1 or 2 of Berlin, Prague and Leipzig

        Many more avoid starvation only by changing production squares.

        If this is intentional, some warning might have been nice in order to try to build up food stocks during the summer. However, with only 4 slave workers there is no manpower to waste on irrigation.

        I'm going to use summer terrain parameters throughout the scen in order to avoid the need to twice a year go through all cities and change production squares.


        Excerpts from the Manual of the Civilization Fanatic :

        Money can buy happiness, just raise the luxury rate to 50%.
        Money is not the root of all evil, it is the root of great empires.

        Comment


        • I got the same surprise when first playing. Curt has put it in intentionally. I've now accepted some starvation here and there, as part of the winter hardships. Also due to me being too lazy to micro manage all cities to max food production in the winter.

          Comment


          • Originally posted by AGRICOLA
            I finally finished the German 1941 summer campaign just before the first Russian blizzard made movement impossible. It took a while as the scen is large and intricate and the logistics complicated.
            Indeed- Large maps are fun to play, but can be wearisome to shift units around in!


            Originally posted by AGRICOLA
            Germany can already build Stock Exchanges in my download.
            Good! I made that change in the last update, methinks!
            I done a few changes based on your suggestions, so I am hoping the new
            SCN file will make things a bit more useful in terms of economy...


            Originally posted by AGRICOLA
            Because of Sun Tzu, Germany fights with vet ground units:

            StuG III has A/D=13/2 and Mv=3 which become A/D=19/3 and Mv=3 for vets.
            Artillery has A/D=13/1 and Mv=1 which become A/D=19/1 and Mv=1 for vets.

            In my opinion, the vet numbers make the StuG III infinitely superior to Artillery. I really see no way to make Arty useful, short of giving it Mv=2 so that, when it moves up to a city, it does not have to wait a turn before attacking.

            The problem is one of cost effectiveness.
            In the following tables
            XXX = have some of these units at the start but cannot build more
            194X = earliest year when unit can be built
            X techs = number of new techs that need to be discovered in order to build, 0 techs means that unit is buildable at start


            Assault Gun ........ nil, 0, 2.,0, 13a,2d, 5h,2f, 10,0 1941 XXX
            Bison .............. nil, 0, 2.,0, 11a,1d, 8h,1f, 10,0 1941 XXX
            StuG III ........... nil, 0, 3.,0, 13a,2d, 5h,2f, 10,0 1941 0 techs
            Bison .............. nil, 0, 2.,0, 11a,1d, 8h,1f, 10,0 1941 1 tech
            Jagdpanzer IV ...... nil, 0, 3.,0, 13a,2d, 6h,2f, 12,0 1941 5 techs

            Fighter ............ nil, 1, 10.,1, 3a,3d, 8h,1f, 10,0 1941 XXX
            Bf-109 ............. nil, 1, 10.,1, 4a,3d, 8h,1f, 11,0 1941 0 techs
            Me-262 ............. nil, 1, _8.,1, 5a,5d, 8h,2f, 20,0 1941 6 techs
            Me-1101 ............ nil, 1, 12.,1, 7a,7d, 8h,2f, 25,0 1946 6 techs

            Bomber ............ nil, 1, 12.,2, 12a,1d, 8h,1f, 16,0 1941 XXX
            Ju-87 Stuka ....... nil, 1, _8.,1, _8a,1d, 8h,2f, 13,0 1941 0 techs
            Ju-88 ............. nil, 1, 12.,2, 13a,1d, 8h,1f, 17,0 1941 0 techs
            Fw-190 Jabo ....... nil, 1, 10.,2, _5a,4d, 8h,2f, 14,0 1941 1 tech
            Do-335 ............ nil, 1, 10.,2, _9a,2d, 8h,2f, 16,0 1941 1 tech
            Ho-229 ............ nil, 1, 16.,2, _7a,5d, 8h,2f, 20,0 1945 1 tech
            Ar-555 ............ nil, 1, 18.,2, 15a,4d, 8h,2f, 28,0 1946 4 techs
            Good read-out of the units there!

            I like your idea of making Arty move two, and will give it serious thought!
            I can see the Jagdpanzer IV is a bit of a rip-off, and may do something about that!


            Originally posted by AGRICOLA
            For assault guns, StuG III is the only unit that can be built from the start. The Bison, which comes after the StuG III, has less performance and I see no reason for building any. The Jagdpanzer IV has a marginally better performance than the StuG III but is it really worth researching 5 techs and paying 20 extra shields for a minor improvement in performance?
            I agree!
            Time to add a Jagdpanzer IV change to the list!

            Originally posted by AGRICOLA
            For fighters, one is stuck with the BF-109 because its performance improves with time. For example, by 1945, the Bf-109 has A/D = 5/5, very close to the Me-262’s A/D = 6/6 at the same time. Is the difference worth the cost of researching 6 techs and then paying nearly twice as much for the jet? IMHO, players can call it either way. Also, Germany starts out with 39 Bf-109’s and, unless they are used foolishly, most should survive for years and form the backbone of the Luftwaffe fighter force.
            I guess the old Bf-109 is played out historically! They never did really replace it!
            The Me262 and other jets may have to be beefed up in order to make them worth the effort!

            Originally posted by AGRICOLA
            For bombers, the Ju-87 is the only decent multiple attack a/c until the Me-1101 comes along in 1946. Similarly, the Ju-88 is the only real bomber until the jets come along in 1945 and 1946. The only alternatives, the FW-190 and Do-335, are fighter-bombers that don’t fit into my scheme of things.
            Again, I think I unconsciously made the Ju-88 another stalwart that does not get replaced for ages.

            Originally posted by AGRICOLA
            I don’t want to suggest various changes because I’m quite happy with things as they are and changing any German unit would create a cascade of changes to other units.
            If any real glaring changes are need by the end of your playtest, I would be chuffed to make them - I value your suggestions, mate!

            Originally posted by AGRICOLA
            The best way to do this would be for you to e-mail me the .scn file, the development file or both at the end of your day. I will have them back to you by the next day.
            I'll do that today!

            Originally posted by AGRICOLA
            ADDITIONAL COMMENTS

            George Patton is reputed to have said "I would rather have a German division in front of me than a French one behind me." I would paraphrase that as "I would rather have 2 enemy civs than a dumb ally."
            The Romanians in the Balkans and Ukraine, the Italians in North Africa and the Finns in the northwest Soviet Union do damnably little for the German cause except get in the way, block roads and make general nuisances of themselves.
            How about a bit of optional diplomacy so that one can tell the louts to get their units back to where they belong so the Germans can carry on their war with the Soviets and Allies in peace and quiet?
            I would love to let all the small civs off the leash and allow them to have diplo-fun,
            but I fear the 3rd Reich would go postal and invade them within 1-2 turns...Unless events
            could be used to keep them chummy until something goes ugly...(like the loss of a major front)

            Originally posted by AGRICOLA
            Winter ranges of aircraft are too short to ferry some of them, especially Stukas. Why not make a/c too weak to be effective for fighting but not alter their movements. I would have lost some a/c in the summer-winter changeover if I hadn't checked RULES2 before November 1941. Normally I would have had some Ju-88's and FW-190's out on recce flights to the limit of their ranges.
            Good idea, I will look into this! Halving the A/C might be a good penalty?

            Originally posted by AGRICOLA
            I had problems with the Stuka and the Bf-109 on the airfield near Helsinki at the start of the scen. They have no place to go until the Germans capture Riga and Tallinn.
            I'll look into that, right away!

            Originally posted by AGRICOLA
            The number of Engineers/Laborers generated by EVENTS is adequate for the smaller civs but not so for the vast German and Soviet empires. I did not receive either type of unit during the summer of 1941. I would suggest changing the RANDOMTURN denominator from 6 and 5 to 2 and 2 for both the Soviets and the Germans.
            Good suggestion - I'll fix that up ASAP!

            Originally posted by AGRICOLA
            The 1941 summer campaigns are finished in in the east and in Africa and, in time honoured fashion, the Wehrmacht is going into winter quarters. The 5 R’s will occupy the next 4 months: Rest, Recreation, Repair, Replacement and Rush building units for the 1942 campaign.
            Good stuff - I look forward to the next opening of the offensive!

            Originally posted by AGRICOLA
            The German situation at the end of November 1941 is shown on the attached map. I’ll be sending you the OPSUM and the 6 summer saves in case you want to check out how the Jerries managed Barbarossa.
            Excellent, the feedback is hugely useful!
            May the war gods look after your troops!

            Originally posted by AGRICOLA
            Very interesting scen so far.
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • Originally posted by AGRICOLA
              Forgot to attach. DUH!

              Gadzooks! You have gave Stalin a good thrashing, old chap!



              Lucky you were not really around in 1941!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • Originally posted by PietH
                I'm in April '44. The allies have taken the whole of North Africa and are battling their way up in Italy. I'm not sure if it is because I'm now playing on deity, but it was a hard fight indeed in Italy. But it was remarkable to see that my balkan partisans encountered a very large italian army there (near Belgrade), that probably have been put to better use on the mainland italy.

                I have massed a giant force in the south of England. Over a 100 units are standing by to pour into France at D-Day. In hindsight I should have produced more airpower, but the current force will do just fine.

                On Agricolas' tech and new units remarks: I agree that for some units the extra research and production costs are not always worth it. The Sexton has hardly an advantage over the standard tank destroyer. But I'm a sucker for the newest toys, so I'm putting in the extra effort anyway.
                Going good, mate!

                Sounds like you and AGRICOLA should be in a multiplayer with each other!

                That would be a war among the gods!

                About the unit balance/cost - I am drawing up plans
                to make some of the later units worth the bother.

                I think there is not any harm in a few heavy duty units at
                the end of the tech line - Especially if cost balances them.

                ...
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • Originally posted by AGRICOLA
                  The following cities will unavoidably starve in the winter of 1941-1942 and decrease in size by 1-3.

                  Gorky
                  Kharkov
                  Dnepropetrovsk
                  Sofia
                  1 or 2 of Berlin, Prague and Leipzig

                  Many more avoid starvation only by changing production squares.

                  If this is intentional, some warning might have been nice in order to try to build up food stocks during the summer. However, with only 4 slave workers there is no manpower to waste on irrigation.

                  I'm going to use summer terrain parameters throughout the scen in order to avoid the need to twice a year go through all cities and change production squares.


                  Originally posted by PietH
                  I got the same surprise when first playing. Curt has put it in intentionally. I've now accepted some starvation here and there, as part of the winter hardships. Also due to me being too lazy to micro manage all cities to max food production in the winter.
                  Will I make granaries available to all civs?
                  It would not be a big problem...!
                  I could call it 'city storage' or such.

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • Originally posted by curtsibling
                    Lucky you were not really around in 1941!
                    Unfortunately I was already around . . . . . . .as a knee-high-to-a-grasshopper toddler just learning how to cuss.


                    Originally posted by curtsibling
                    Will I make granaries available to all civs?
                    It would not be a big problem...!
                    I could call it 'city storage' or such.
                    I have granaries (Pyramids in Kiev) but they do not help. This is essentially a no growth scen where some cities have an annual food deficit. During summers they can produce no surplus food and during winters they have a deficit until their size is reduced.


                    P.S. For whatever little it is worth, here is my opinion of someone who is responsible for food riots in my cities




                    Excerpts from the Manual of the Civilization Fanatic :

                    Money can buy happiness, just raise the luxury rate to 50%.
                    Money is not the root of all evil, it is the root of great empires.

                    Comment


                    • Originally posted by curtsibling


                      Going good, mate!

                      Sounds like you and AGRICOLA should be in a multiplayer with each other!

                      That would be a war among the gods!

                      About the unit balance/cost - I am drawing up plans
                      to make some of the later units worth the bother.

                      I think there is not any harm in a few heavy duty units at
                      the end of the tech line - Especially if cost balances them.

                      ...
                      I have to admit I have never ever played a multiplayer game.

                      Agricola would wipe the floor with me. All the tips and tricks I have picked up while reading his posts have improved my game greatly.

                      Comment


                      • Having cities starve in winter sounds sensible in a WW2 context; there can't have been much population growth in Europe at this time
                        http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                        Comment


                        • Originally posted by AGRICOLA


                          Unfortunately I was already around . . . . . . .as a knee-high-to-a-grasshopper toddler just learning how to cuss.
                          You could have been an army mascot!
                          (doubling as strategic advisor)





                          Originally posted by AGRICOLA
                          P.S. For whatever little it is worth, here is my opinion of someone who is responsible for food riots in my cities




                          Hah! One of those smilies has a fish!
                          All this talk of starvation is obviously exaggerated!

                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

                          Comment


                          • Originally posted by fairline
                            Having cities starve in winter sounds sensible in a WW2 context; there can't have been much population growth in Europe at this time
                            Indeed! The lack of growth just adds to the doom-laden atmosphere!

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

                            Comment


                            • OK, I surrender.
                              I'm outranked and outvoted.

                              I shall sadly reconcile myself to living with the shame of allowing my cities to starve.



                              Originally posted by fairline
                              Having cities starve in winter sounds sensible in a WW2 context; there can't have been much population growth in Europe at this time
                              You're right. There certainly isn't much potential for city growth in this scen . . . . . . . there are 20 rows in food boxes.
                              Excerpts from the Manual of the Civilization Fanatic :

                              Money can buy happiness, just raise the luxury rate to 50%.
                              Money is not the root of all evil, it is the root of great empires.

                              Comment


                              • It's no trouble to change the winter food situation...
                                Just let me know what you think is best, AGRICOLA!

                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

                                Comment

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