Originally posted by PietH
Give the Germans a strong start, and a human player will overrun the whole of Russia. Give the Russians more 'free' units or cheaper production costs, and it will be easier to make a run for Berlin.
Give the Germans a strong start, and a human player will overrun the whole of Russia. Give the Russians more 'free' units or cheaper production costs, and it will be easier to make a run for Berlin.

Why not use a different set of rules/events if the game is with German player, Russian player, Multiplayer, etc., with only small modifications to those files
You could for instance have something like:
- NOT German Player: give more units to the german at the start through the event file (whose size isn't much a problem in ToT)
- NOT Russian player: lower the cost of Russian units so that the AI can produce a "realistic" flow of them
- and so on
What do you think (except that it would give a little more work, especially to check the various balances)?

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