Announcement

Collapse
No announcement yet.

Jan III Sobieski scenario

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Well, I think I've got the siege figured out...

    In one of my playtests I realized that most of the units were going towards Vienna, but were taking the "easier" route - going north through Esztergom and Pressburg (the way that didn't have that perfidious Frontier unit in the way). So, with some experimentation, I decided to play with impassible terrain a bit - I placed some impassible ex-Tundra in between Pressburg and Esztergom, and made sure that Pasha couldn't walk across that terrain. Sure enough, while a number of units went north, Kara Mustafa went the way he was supposed to go:

    Since then, I've made all the "regular" units involved in the Turkish march unable to go across "impassible" terrain, which means that they'll all have to go the southern route (leaving the upper option to the Hungarian vassals/rebels, which I think was true historically), but depriving most of the Turkish army of the opportunity to go across swamps and mountains. But that shouldn't be that big a deal.

    Attached below is an alternate Brandenburg dragoon unit. I got this off a depiction of an enlisted dragoon of the 2nd Brandenburg Dragoon Regiment, which was from either around or in my scenario's time period. I might use it in the game, but I'm not sure...
    Attached Files
    The Ghost of the Disco is ... your mastermind, your mastermind!
    2013: A Union Divided|John III Sobieski|Red Storm

    Comment


    • Glad you solved that GoD. The screenshot looks amazing! One idea: Change the whale to some other kind of resource. I have swam in the Danube a few times and never bumped into any
      SCENARIO LEAGUE FORUM
      SCENARIO LEAGUE WIKI SITE
      SL INFORMATION THREAD
      CIV WEBRING MULTIPLAYER FORUM

      Comment


      • Graphics look stunning GoD!
        "Peace cannot be kept by force.
        It can only be achieved by understanding"

        Comment


        • Not that it's a big deal or anything, but I guess I'd prefer my "acronym" to be GD, rather than GoD. (I thought about that stuff when I designed my unit signature.) Turst me, if I was actually God, I would've found out why my Union events in 2013: A Union Divided crashes the game a long time ago.

          Anyway, here's some eye candy for you: an Imperial Hungarian soldier. Not sure how accurate it is to the time period - it's based on the 1705 Hungarian (I think) from Allemande's plates (or, to be more precise, the miniscule thumbnails of said plates I can view for free online. ) Also, the Hungarian in that pic had an overcoat which I tried in vain to compile from various fairline units, but failed.

          But meh. Also, any more cities I should add to "Imperial Hungary"? Based on the map in Osprey's Vienna book, I added Kosice and Sathmar to the Hapsburg's realm, but right now their only connection with the rest of the Imperial realm is a road throught the mountains (and forests) from Pressburg. Not sure if this needs fixing up or not...
          Attached Files
          The Ghost of the Disco is ... your mastermind, your mastermind!
          2013: A Union Divided|John III Sobieski|Red Storm

          Comment


          • GoD - Just got back to my computer after several days of inking new artwork for the Bristol Comics fair!

            Will get those remaining cities and keep to you ASAP!
            I am ready and rearing to make pixel art, just been
            held back by other creative commitments!

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

            Comment


            • Well, I think I found out the main problem with the Vienna events - I got the MOVEUNIT event wrong! (On "the Cradle of Civilization site", Nemo has an article on how to do it right (sorta), and I got the "start box" wrong!)

              Anyway, glad to see you're still on those cities, Curt.

              Also, for some eye candy is an Ottoman seymen. I've been wondering just what kind of units I should have for the Ottoman garrisons in cities - the cities of vassal kingdoms (such as Wallachia and Transylvania) have their own infantry protecting their cities, but who's guarding what the Turks rule themselves? And what of Hungary? I'm not sure what... but I did read a reference to irregular militia named seymen in the Turkish army. Now, it didn't really state just what these guys did- whether they were on village guard duty, or were just called upon when war came - but they might be a militia unit for Turkish towns that aren't that important. Just a thought...
              Attached Files
              The Ghost of the Disco is ... your mastermind, your mastermind!
              2013: A Union Divided|John III Sobieski|Red Storm

              Comment


              • Looking good, Ghost!

                Here are the Russian/Tartar cities!
                (Sorry for the delay...Megatons of 2D stuff on just now!)
                Attached Files
                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

                Comment


                • Next up is the Ottoman set!

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • Thanks for the cities, Curt!

                    Got a problem: when I destroy the Austrian Frontier with the Kara Mustafa unit, the Turkish Camp isn't created, even though it should. It's supposed to be spawned on the site of the Frontier Unit, and I'm wonder if it's because the unit is too close to an enemy city (Imperial-held Vienna, in this case), or because of the MOVEUNIT command that comes before it, or what. Here are the relevant Destruction/Creation Events:

                    @IF
                    UNITKILLED
                    unit=Austrian Frontier
                    attacker=Turks
                    defender=Imperials
                    @THEN
                    TEXT
                    ^^Having defeated Austrian forces on Hungarian soil, the Ottoman host reaches
                    ^^the Imperial capital.
                    ^^
                    ^^Kara Mustafa Pasha, commander of the Porte's forces, visits the Neugebaude
                    ^^(an Imperial palace built on the reputed site of Suleiman the Magnificent's
                    ^^tent during his siege of 1529) before taking his place among the field of
                    ^^tents surrounding the city.
                    ENDTEXT
                    @ENDIF

                    @IF
                    UNITKILLED
                    unit=Austrian Frontier
                    attacker=Turks
                    defender=Imperials
                    @THEN
                    TEXT
                    ^^The seige of Vienna has begun.
                    ENDTEXT
                    CREATEUNIT
                    unit=Turkish Camp
                    Count=1
                    owner=Turks
                    veteran=no
                    homecity=None
                    locations
                    13,93
                    endlocations
                    @ENDIF
                    I don't know what's going on.

                    Attached below is the events text as it currently stands. I'm wondering if there is enough space for 140 or so "Summer Spawn" GIVETECHNOLOGY events for the AI civs, plus space for a few other things I need to do. True, I could do the whole batch file thing, but I'd like to avoid that if I can.

                    And I think I know what to do with civs that have multiple "spawn grounds" (such as Sweden and Muscovy): RANDOMIZE! (That qualifier does work, right?)
                    Attached Files
                    The Ghost of the Disco is ... your mastermind, your mastermind!
                    2013: A Union Divided|John III Sobieski|Red Storm

                    Comment


                    • Great cities!
                      "Peace cannot be kept by force.
                      It can only be achieved by understanding"

                      Comment


                      • You can't create a Turkish unit on the same square as the Austrian unit you just killed. Move the createunit co-ordinates to the square you would normally attack from.

                        Yes, randomize works.
                        Tecumseh's Village, Home of Fine Civilization Scenarios

                        www.tecumseh.150m.com

                        Comment


                        • Been doing some experimentation with regards to the march on Vienna, where the Austrian Frontier is, and so forth.

                          Tecumseh if absolutely correct that a unit cannot be generated in the same square where a unit of an opposing civ was just killed. This is true even when I tried to "seperate" the two acts by having the killing of the unit give a tech, and the reception of that tech create the Camp. So, deciding that I'd have Györ as the Frontier, which is actually quite historically accurate (The city/fortress was the chief "outer" defense of the Vienna frontier, its evacuation caused panic in the capital, and the Ottomans begin to besiege Vienna in the same month they took Györ.)

                          So, I tried to place the Austrian frontier unit where I thought Györ should be. According to my Osprey Vienna book, it's about midway between Vienna and Budapest; however, according to my map, there is an even number of squares between the two cities, and thus I must place it on one side or the other. If I use Pressburg and Esztergom as guides for where to place it, I'll end up with Györ being right next door to Székesfehérvér. Here's a pic of the fort on the "Vienna" side of the the divide:

                          There is, however, a problem: the AI has a tendency to avoid the Frontier if it can. To try and remedy this, I have tried to alter the surrounding terrain so that they must destroy the Frontier unit if they wish to advance on the Imperial capital. What do they do in this case? They go southwards! (True, on the units within "the box" it still says "Go to Vienna," but that's not where they're headed.) And the AI also has a peculiar tendency to über-garrison Székesfehérvér; I often suspect it also keeps Pasha there. I wonder why?

                          Also, I think Pressburg is a square too far to the east. I think I'll try and fix that...

                          Also, here's a pic of a revised Swedish dragoon. Unfortunately, I do not have any real references as to the Swedish dragoon uniforms of this period, but I did manages, with the help of some translator sites, make a bit of sense of that Swedish site a linked to earlier. Namely, in discussing the cavalry it notes that the dragoons wore hats rather than helmets (or were bare-headed), and that the cav in general wore "farm colors". So I modified the Swede, and took his hat from the reference pics on the Swedish sight of Swedish infantrymen wearing what appears to be early tricorners...
                          Attached Files
                          The Ghost of the Disco is ... your mastermind, your mastermind!
                          2013: A Union Divided|John III Sobieski|Red Storm

                          Comment


                          • I missed that link before, but if u need any help translating Swedish just lemme know.
                            "Peace cannot be kept by force.
                            It can only be achieved by understanding"

                            Comment


                            • Teh link.

                              Anyway, if you can glean any information from the site or know anything else about Swedish uniforms during the invasion of Poland and/or the Scanian War, please let me know.

                              Also, attached below are two examples of "current" Swedish infantry. The guy on the left would probably be most likely (in real life) from the Södermanlands regiment. As his colors reflect the Swedish "national" colors, I've decided to use him (for now) to represent the Swedish infantry.

                              The guy on the right is a "typical" Swedish soldier, as (from the page listed above) it seems that gray has a plurality of regiments' coats and red has a plurality of facings. Of course, this could cause great confusion if Sweden ever went to war with the Hapsburgs during this period, methinks. Of course, the Swedes also had the Upplands regiment in similar colors to many of the Danish regiments, which might cause some confusion in the heat of battle...
                              Attached Files
                              The Ghost of the Disco is ... your mastermind, your mastermind!
                              2013: A Union Divided|John III Sobieski|Red Storm

                              Comment


                              • Well the main problem seems to be that the different regiments had all different colors. The coats had one color but the facings had another color. The pants however should have the same color as the coat (looking at the pictures however, they're not). It's interesting that none of the regiments had blue coats and yellow facings in 1675, like the swedish troops had in 1687. I think you should go with the soldier on the left, or make one with blue coat and yellow facings.

                                I hope this helps some. If you need any particular parts translated (or if you find another site), let me know.
                                "Peace cannot be kept by force.
                                It can only be achieved by understanding"

                                Comment

                                Working...
                                X