Working on the tech tree right now - I have left out various
techs (Inv, Phi, Aut, E2, Ind) as they affect city styles, and I
was not sure what you had in mind for that...I might need a
copy of the current rules.txt, so I can associate techs and
city improvements, although much of that is up to GoD...
techs (Inv, Phi, Aut, E2, Ind) as they affect city styles, and I
was not sure what you had in mind for that...I might need a
copy of the current rules.txt, so I can associate techs and
city improvements, although much of that is up to GoD...
) Tried it the the square outside Vienna (where the Turkish Camp is spawned) and the Camp is usually the first thing fought if you reach that square. After destroying the camp and assembling my units for a march on Hungary, I had to endure constant attacks from the rest of the Turkish army that had not been assembled in that square. I think this is from the fact that the MOVEUNIT command to attack Vienna was still in force, and in the most current events file the MOVEUNIT condition is taken once the camp is destroyed (though, to be fair, it did make for an interesting challenge - maybe change it so that the units are no longer compelled to march across Vienna when the Pasha's unit is destroyed...)
)...
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