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War of the Ring - ROTK(obi)

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  • #91
    Originally posted by curtsibling

    But one quibble - Osgiliath has a skyscraper?
    Its supposed to be the White Tower of Ecthelion, (the first Ecthelion, not Denethor's dad). Some drawings have it on the top ring and others have it offset to one side.
    .
    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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    • #92
      Compared to the coolness of the whole scenario, it is but a small detail.

      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • #93
        Arthedain,

        I've sent you a PM regarding the playtest.

        I've finished the core of WOR and tested it myself somewhat - all the major stuff is working as it should and I got to the part where I killed the Witch King. Most of the text files like game, advice, civpedia haven't been updated yet so don't worry about inconsistent messages as yet.

        In the meanwhile, I'm going to relax for a while and slowly sift through my collection to see if I can find better graphics for the windows and icons.

        Happy Easter to one and all
        Last edited by kobayashi; April 6, 2007, 12:13.
        .
        This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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        • #94
          I appeal to the collective wisdom of the SL.

          When I started the original scenario game, I chose pollution off as part of the special rules. Now even if I turn pollution on in the scenario parameters menu, there is still no pollution. Is there anyway around this?
          .
          This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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          • #95
            Try CivTweak
            Lost in America.
            "a freaking mastermind." --Stefu
            "or a very good liar." --Stefu
            "Jesus" avatars created by Mercator and Laszlo.

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            • #96
              Originally posted by Exile
              Try CivTweak
              I have tried it. Civtweak lets you change everything under the sun except pollution - I'm guessing because you can supposedly change pollution from the game menu.

              added later

              Apologies, the pollution was on, I just didn't have any cities with enough production (around 22 right now) to create pollution.

              Maybe I'll have to look into which techs multiply pollution. This must be the first time someone is trying to create pollution and has trouble doing so.
              Last edited by kobayashi; April 7, 2007, 14:12.
              .
              This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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              • #97
                Originally posted by kobayashi
                This must be the first time someone is trying to create pollution and has trouble doing so.
                Guess that's true.
                "Peace cannot be kept by force.
                It can only be achieved by understanding"

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                • #98
                  IIRC, with no improvements, every shield above the 21st (or was it the 20th?) produces pollution.

                  Also, I might be wrong, but my Middle Earth Atlas has the Helm's Deep fortress on the right, if you're on the ground facing up-valley...
                  Indifference is Bliss

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                  • #99
                    After looking up my trusty copy of William Keenan's 'FW Advanced Slot Properties' I've swapped in 3 tech slots ( Mass Production, Plastics, Automobile) in for Men of the West to increase pollution. Of course that means all my previous saved games are now useless and I'll have to start from the beginning again.

                    N35,
                    I think many of the maps on the web show Helm's Deep facing left but the Map that appears in the books (Mine are the 50th Anniversary edition) show them facing right. Its anyone's uess what the correct direction is.

                    Progress Report:
                    With playtesting going on, I'm going to put aside the events and use a new event set to generate odd-even positioned settlers which will then be used to create location labels. The invisible cities should be allied to everyone but I'm not too sure if it will affect AI behavior.
                    Last edited by kobayashi; April 8, 2007, 02:11.
                    .
                    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                    • Acutally, this pic of Helm's Deepis supposed to be by JRR himself;
                      J. R. R. Tolkien's The Lord of the Rings describes battles that make terrific war-games. Here is a war-game for playing the Battle of Helm's Deep.
                      "Peace cannot be kept by force.
                      It can only be achieved by understanding"

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                      • Arthedain,

                        I think I accidently created some Men of the West units in an elven city which makes the game lock up on the first turn. Please apply the patch here to fix it.



                        p.s. its of no use to anyone else as its only a partial file set.
                        Last edited by kobayashi; April 8, 2007, 13:18.
                        .
                        This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                        • Got it, thx!
                          "Peace cannot be kept by force.
                          It can only be achieved by understanding"

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                          • Revisiting the pollution idea...

                            I'm sure someone here keeps in his mind the trivia regarding how many pollution squares trigger the warning message and how many squares trigger global warmng itself. Can this person help me out by telling me these nuggets of wisdom?

                            It seems I'll have to manually put in some pollution at the start to have the desired effect as only two cities have enough production to generate pollution. Besides, it'll be more eye candy for the dungeons - for which which btw I'm still painting in the railroad walls after all this time.
                            .
                            This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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                            • Every 2 Solar Plants negate one pollution square. Or you can have pollution hex edited out altogether.
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

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                              • Originally posted by techumseh
                                Every 2 Solar Plants negate one pollution square. Or you can have pollution hex edited out altogether.
                                this will sound strange but...

                                I want to cause the pollution warning, not avoid it. I just wish to know the sweet spot be'twixt where I can have the warning without actual flooding.
                                .
                                This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

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