The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Its supposed to be the White Tower of Ecthelion, (the first Ecthelion, not Denethor's dad). Some drawings have it on the top ring and others have it offset to one side.
I've finished the core of WOR and tested it myself somewhat - all the major stuff is working as it should and I got to the part where I killed the Witch King. Most of the text files like game, advice, civpedia haven't been updated yet so don't worry about inconsistent messages as yet.
In the meanwhile, I'm going to relax for a while and slowly sift through my collection to see if I can find better graphics for the windows and icons.
When I started the original scenario game, I chose pollution off as part of the special rules. Now even if I turn pollution on in the scenario parameters menu, there is still no pollution. Is there anyway around this?
I have tried it. Civtweak lets you change everything under the sun except pollution - I'm guessing because you can supposedly change pollution from the game menu.
added later
Apologies, the pollution was on, I just didn't have any cities with enough production (around 22 right now) to create pollution.
Maybe I'll have to look into which techs multiply pollution. This must be the first time someone is trying to create pollution and has trouble doing so.
After looking up my trusty copy of William Keenan's 'FW Advanced Slot Properties' I've swapped in 3 tech slots ( Mass Production, Plastics, Automobile) in for Men of the West to increase pollution. Of course that means all my previous saved games are now useless and I'll have to start from the beginning again.
N35,
I think many of the maps on the web show Helm's Deep facing left but the Map that appears in the books (Mine are the 50th Anniversary edition) show them facing right. Its anyone's uess what the correct direction is.
Progress Report:
With playtesting going on, I'm going to put aside the events and use a new event set to generate odd-even positioned settlers which will then be used to create location labels. The invisible cities should be allied to everyone but I'm not too sure if it will affect AI behavior.
I think I accidently created some Men of the West units in an elven city which makes the game lock up on the first turn. Please apply the patch here to fix it.
I'm sure someone here keeps in his mind the trivia regarding how many pollution squares trigger the warning message and how many squares trigger global warmng itself. Can this person help me out by telling me these nuggets of wisdom?
It seems I'll have to manually put in some pollution at the start to have the desired effect as only two cities have enough production to generate pollution. Besides, it'll be more eye candy for the dungeons - for which which btw I'm still painting in the railroad walls after all this time.
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