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The Civ2 Revival Game

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  • #91
    Well done all

    That was FUN - sorry I couldn't find the time for the coup de grace.

    Last Succession Game!?? - I do hope not...

    Stu
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #92
      Another nine turns? I did it in 2. Just didn't post it

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      • #93
        Worth it, to bring an "oldie" back into the fold...

        "...last ever CivII succession game"? that'll be the day...

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        • #94
          I actually had an idea for another succession game... but I daresay it would be too difficult to win
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

          Comment


          • #95
            I bow before you Etchy.

            Sorry no turn log, but all I did, after stumbling about for a bit, was use the large number of crusaders and legions positioned south of madras.

            I put alot of the units to sleep to simplify things a bit.

            No strategy was needed at this point obviously.

            I think the lag came because i didn't even see the last viking city in the south.
            While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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            • #96
              OK STYOM - I at least will rise to your bait....

              Spill the beans, old man

              Stu
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #97
                Originally posted by rjmatsleepers

                last ever Civ II succession game

                RJM at Sleeper's
                I doubt that! If someone sets up another. I would want to play in it.

                Comment


                • #98
                  Green(peace?) Succession Game?

                  Originally posted by Scouse Gits
                  OK STYOM - I at least will rise to your bait....

                  Spill the beans, old man

                  Stu
                  Oh well, since you asked...

                  (Background: This idea came up when I was thinking of ways to handicap myself vs. the AI. My favourite special is the Whale, and I will often have my starting Settlers wander for 10-15 turns looking for a sweet spot with a whale (and popping huts for NONs). So I tried a game where I deliberately refused to build cities near Whales. Not very satisfying.

                  Subsequently, I was remembering how much fun the "Silly Rules" succession was, and how the oddball rules gave us all fits. I was trying to think of a way to incorporate similar oddball rules into another succession game, but with a common theme that would make the rules easy to remember. And came up with...)

                  The Green... but no Peace... Succession Game

                  The underlying concept is... respect for the environment, animal rights, avoidance of techs and improvements that are, or could be, bad for the environment.

                  (disclaimer: The "Greenpeace" reference was selected because it makes for a good play on words. I am not commenting on the merits of Greenpeace the organization through this idea.)

                  So...

                  -No building cities with the following in the radius: Whales, Pheasant, Silk, Buffalo, Furs, Muskox, Ivory. Fishing for subsistence is permitted (but no mass netting - see below re: Harbours being banned). If a city is accidentally built with one of these specials in the radius, it must be starved down to size 1 and disbanded by building a Settler.

                  -No terrain improvement or terraforming with the exception of roads, and RR along the shortest path between cities. No mining or irrigation allowed. Pollution clean-up is OK.

                  -Mounted units (horse slavery!) are barred. This includes Camel units. Nuclear Missiles are barred, as are Carriers, Battleships and Submarines following the discovery of Nuclear Power.

                  -The following city improvements may NOT be built: Factory (pollution), Manufacturing Plant (pollution), Power Plant (pollution), Nuclear Plant (waste), Harbour (mass netting - bad for dolphins), Offshore Platform (drilling offshore=bad), Superhighways (car culture=bad), Supermarket (sells product of factory farms), Research Lab (animal testing).

                  -The following city improvements MUST be built in preference to other improvements once available: Solar Plant, Mass Transit.

                  -The following Wonders may not be built: Hoover Dam (hugely disruptive to local ecosystem), Manhattan Project (should be obvious why not), Cure for Cancer (animal testing!).

                  -The following advances must be delayed as long as possible (in practice, this means that where they show up on a list of choices, they may not be selected unless no other choices are available. We don't have to guide our research to avoid their prerequisites): Steam Engine, Railroad, Industrialization, Refrigeration, Refining, Combustion, Automobile, Nuclear Fission, Nuclear Power, Plastics. Technology advances may be stolen, but once Spies are available, they must be directed to steal an advance OTHER THAN the ones noted above. Where the AI only knows the barred advances noted above, a tech cannot be stolen.

                  -Spies may not poison the water supply or plant nukes. When destroying city improvements, the primary target MUST be an offending improvement (one listed above in point #4.). Once all offending improvements are destroyed in the city, other improvements can be targeted.

                  -Where an AI city is captured, all offending improvements must be sold, starting immediately. Terrain improvements (except as noted above) must be pillaged within 10 turns. If an offending terrain special is in the radius, it must not be worked.

                  Win could be by conquest or by spaceship, map size medium or large (2.42).

                  Any takers?

                  Oh... if anyone can think of any other dastardly rules along the rabid environmentalist theme, feel free to suggest them.
                  Last edited by Six Thousand Year Old Man; November 26, 2005, 00:57.
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                  Comment


                  • #99
                    Ouch!

                    Well - I did ask....
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • Does that mean that trucks are OK?

                      There used to be a poster here called Vet Legion We may be slow but we get the job done maybe this is a game for him...
                      "Our words are backed by empty wine bottles! - SG(2)
                      "One of our Scouse Gits is missing." - -Jrabbit

                      Comment


                      • Trucks are OK - although, come to think of it, perhaps Corporation should be one of those "avoid as long as possible" techs.

                        (And how is it that Freight can be built before Combustion/Automobile is researched? But I digress...)

                        As I think about it, this would be an ideal ICS game (assuming enough terrain to avoid the specified specials)... without terrain improvements the cities would stay small, and there'd be nothing else to do with Settlers except build cities.

                        An archipeligo start on a small landmass could wind up being really tricky, if the wrong specials were on/around the island.

                        Hordes of Legions would be the early play, I guess...
                        "I'm a guy - I take everything seriously except other people's emotions"

                        "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                        "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                        Comment


                        • Hmmm:
                          Warrior- spear made of a wood shaft and a sharpened stone, is that deforestation and environmental disruption?

                          Phalanx- mining must be required for the metal to build those shields...

                          Archer- uhoh, bird feathers used in arrow production - unless we wait for them to float down from heaven as they fall off naturally, or search for "death by natural causes" contributors...

                          Legion- more mining issues, plus all that equipment requires leather to buffer it and tie it on...

                          Pikemen- more forest pillaging...

                          we could go on, but a more practical question: bribery permitted?

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                          • I'm in if it's MGE. The rules sound exuberantly silly.

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                            • Originally posted by Elephant
                              Hmmm:
                              Warrior- spear made of a wood shaft and a sharpened stone, is that deforestation and environmental disruption?

                              Phalanx- mining must be required for the metal to build those shields...

                              Archer- uhoh, bird feathers used in arrow production - unless we wait for them to float down from heaven as they fall off naturally, or search for "death by natural causes" contributors...

                              Legion- more mining issues, plus all that equipment requires leather to buffer it and tie it on...

                              Pikemen- more forest pillaging...

                              we could go on, but a more practical question: bribery permitted?
                              Good points

                              In the interests of keeping the game somewhat playable... I'm going to say that given there were no real-world strip mines and clear-cutting issues back when Warriors, Archers, Phalanxes, Legions and Pikemen existed, those units would be allowed. You still aren't allowed to 'i' forests or 'm' hills or mountains, though!

                              (the trade-off I'm making is that small scale use of wood, animal byproducts and minerals is ok, but large scale use (e.g. irrigation, horse units, etc) isn't.)

                              City bribe... I'm flexible. I'll go with what the majority prefers, since it isn't definitively an environmental issue.

                              Speaking of majorities... is there enough interest to fire this one up?
                              "I'm a guy - I take everything seriously except other people's emotions"

                              "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                              "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                              Comment


                              • Sounds good, but if bribes are allowed the best way to proceed would be to build caravans, make a lot of gold, and buy cities with diplomats, only using the troops to capture the capitals.

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