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  • #31
    Downloaded the game, and while I'm not going to waste your game by continuing it, I have some questions:

    Why did we found Pisa on 49,67? I mean just one squareto the northwest would have been ten times better (hut?).

    Wouldn't destroying newly founded Thebes with those archers be the next step?

    Why don't we go for Colossus? Is that extra trade in the capital city not worth any effort? River + Colossus + extra trade by celebrating + bridges = $$$

    Trivia: you might not see it but Beijing is size 5 (maths)

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    • #32
      Twill be tomorrow now - I hope there is a game for me to grab - I was beginning to fear that you guys were going to conquer the world before I got there...

      Stu
      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit

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      • #33
        I'm lazy sometimes too - I just counted the number of beakers in the box when I started, then checked F5 at the beginning of each turn thereafter to keep a running total. That beaker-checking utility was too good - I don't use it myself because I keep careful track. Seemed like we were still in the Expand/Explore/Plan stage, so I just continued working toward some more useful techs.

        Pisa was the AT(Advanced Tribe) I mentioned when trying to recall what notes I lost. I grumbled about the location too - one tile over would have gotten the Whale, but that's what happens with ATs, they are fixed in relation to the specials so you often get "one tile over" problems. At least this one has two Fish.

        I also commented about Thebes. During my turns there were three Barb landings on the west side, and all of those headed for Thebes. I just let them handle it, while the Archers (and a Chariot) were in positions to block either the Barbs coming east or the Egyptians getting a Settler closer to me. If the city grows a little bigger we might be able to take it without razing it.

        Yes, Colossus would be useful in Rome now, but HG was more valuable for permitting more cities to be founded (and getting Rome celebrating). If I was playing Early Landing it would go into Rome next, but I suspect SG may have different priorities.

        I did not negotiate any map exchanges with the AI at the end of my turn, but F8 should show the largest cities. Thanks anyway.

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        • #34
          I have the game - Ele's b500 save.

          Will post asap....

          Stu
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #35
            OK, let's see, coffee - check, cigies - check, office door locked - check ...

            Let's open the game ...

            Seven cities - fair
            Capital size 3 - appalling
            Roads - virtually non-existant - how will the Crooks get to the bad guys?
            Production - Vans & Settlers - seems fine, for now
            Goodly collection of Barbs keeping the AI honest

            Mighty and Honourable - should be better, maybe I'll build the Eiffel Tower?

            Ah so - tis the Chinese that rival our supremacy - some nice techs out there - every other Civ seems to be insignificant

            Research 25 beakers - 11 turns - this could do with improvement - maybe the odd white good is required

            We have HG & MPE - very good
            Chinese have Pyramids - for now
            No other WoWs abuilding - good

            Tenochtitlan size 5 barbarian and not on our map

            Pisae is a dump, but ATs are free

            Several AI cities on rivers - bodes ill for the troops
            All AIs located - well done lads

            We have a fortune in the bank! Has the game changed in my absence - do we now get interest!

            Plan - recall Westerly Trireme to pick up a Diplo - buy Madrid (size 3, barbarian)
            - use Easterly trireme to establish a foothold on main continent - 2 Whale site South of Kyoto
            - build up Rome so as to increase production
            - maybe get Lighthouse - naval supremacy will be important

            0500 - adjust some workers; Neapolis re-tasked for Diplo; Cumae re-tsked for Trireme; Library rushed in Rome; Hit enter - the game is afoot!

            0475 - Caravan (Dye) Veii; Library Rome; Research now 9 turns; a little tickling;
            0450 - Settler Pompeii switches to Van; Trireme Cumae picks up 2 Vans; Ravenna founded; Research 8 turns; a little tickle;
            0425 - Diplo Neapolis; Temple Rome, to preserve celebration; a little tickle;
            0400 - Rome size 4; a little tickle;
            0375 - Hispalis founded on three special south of Kyoto; Hut gives 50g; Greeks recind treaty;
            0350 - Hides Rome-Trondheim, 76g box full;
            0325 - Monotheism->Seafaring; Copper Antium-Trondheim, 48g no longer demanded; Contact Chinese, swap Literacy, Philosophy & Writing for Seafaring, Construction & Masonry, update maps;
            0300 - Greeks offer 50g to attack China - no ta; Chariot offs barb Archer becomes vet;
            0275 - Archer offs barb Archer becomes vet; much tickling;
            0250 - a little tickle;
            0225 - Osaka (and two Phalanx) bought from Japanese, Iron Working nicked;
            0200 - Rome builds Colossus; Hut 50g;
            0175 - Temporarily move to 60% taxes
            0150 - Madrid bought with 4 Archers and Marketplace (sold); Sliders back to 70% Science; Settler bs into Rome now size 5; Rush Crook in Osaka just in case;
            0125 - a little tickle;
            0100 - not much;
            0075 - not much;
            0050 - Bridge building->Engineering; Exploring Horse unleashes 8 Barbs right next to Beijing - so sad;
            0025 - not much;
            1AD - Rome builds Lighthouse; Trireme picks off Barb King for 150g;

            OK lads - go for it ....

            I think 10 turns each now...
            Attached Files
            Last edited by Scouse Gits; October 12, 2005, 11:10.
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #36
              Originally posted by Scouse Gits

              "...office door locked - check ..."


              Mighty and Honourable - should be better, maybe I'll build the Eiffel Tower?
              Restarting Settler building dropped us from Supreme - hurt the tech rate too, unless you gifted Orange... and I thought you liked working with a handicap...

              Research 25 beakers - 11 turns - this could do with improvement - maybe the odd white good is required
              SG WORRIES ABOUT RESEARCH??? Story at 11...

              Tenochtitlan size 5 barbarian and not on our map
              Somewhere over by the Chinese, I think.

              Pisae is a dump...
              Sorry bout that...

              We have a fortune in the bank! Has the game changed in my absence - do we now get interest!
              250g for declaring war against the Indians, the rest from caravans. I was using it as fast as it came in, but couldn't spend fast enough. Sounds like the US Congress...

              - maybe get Lighthouse - naval supremacy will be important

              Comment


              • #37
                OK - so I like the Lighthouse - so sue me!

                Seriously, I believe that for the next 20 turns or so we shall need every naval advantage to keep up van deliveries and send out the expeditionary forces - I do agree that there will not be much Clad fodder in this game.

                Stu
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #38
                  The main continent is quite close to your place though, so you really don't need any advantage to keep them from sinking, the additional movement might help though. do they get any of that at all?

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                  • #39
                    What a great turnset SG! 4 cities, 2 wonders, 6 techs, and Rome size 5 for Xinning if needed. Guns AND Butter, as we used to fantasize in th 60s...

                    Let me know when the game goes MGE.

                    Comment


                    • #40
                      Originally posted by Scouse Gits
                      We have a fortune in the bank! Has the game changed in my absence - do we now get interest!
                      I thought I was going to fall of my chair when I read that

                      Thanks Stu, good to know some things haven't changed

                      (unless we really do now get interest and no one told me about it ).

                      /me
                      "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                      Comment


                      • #41
                        Ecthy,

                        A couple of notes on the lighthouse. It does not give triremes an extra move, but does allow them to travel without fear of random sinking. This allows for the most direct route to be taken which can sometimes save many movement points, granted not too many on this map because of the proximity of the "main" continent. The major benefit that I think Stu was going for was the Veteran status it provides to all naval units until the discovery of magnetism. This will include ironclads as magnetism is not required to get Steam Engine (though we might want magnetism anyway to transport more units faster). At this stage Lighthouse practically ensures that we will not lose any triremes at sea to sinking or attack from other trireme. Once we start producing caravels it will also provide an extra move per turn.

                        Comments on the state of affairs,
                        Everything is looking good so far. We have all the necessary wonders and techs to get a good start on conquest. Thanks to Stu we now also have enough cities and production base to start producing the armies we shall need to start building up our initial expeditionary forces.

                        A couple of things I noticed that could make life a bit more interesting:

                        1) High Defense Cities: Many, Many cities founded on rivers will make conquest much more difficult. On top of this, our main rival, China, has a few walled river cities. These will be tough nuts to crack and we should probably try and tribute-buy these cities (Use our forces to demand tribute, then purchase the cities at a severe discount with their own money). Continued caravan deliveries will be key to keeping enough gold in the bank to purchase these heavy defense cities.

                        2) The Greeks are researching Feudalism. This must be stopped! Pikemen will be our bane should we let them be researched. Even moreso if they share this tech with China or one of the other civs. I recommend a good Tech Bomb to delay until we can take care of the problem permanently.

                        3) I have not looked at the hut situtation in depth yet, but since we have one big continent are we going to produce an explorer to go hut tipping? Extra income, cities, and/or techs would be welcome at this stage. A 30 shield investment could potentially be a very good investment at this point.

                        Right now I believe we are on a good track to achieve a sub 1500AD victory. Good job all!

                        Unfortunately my schedule will not allow me to take a turnset in the near future, hopefully there will be another succession game soon that I can take part in.

                        StuporMan
                        Man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars and so on - whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons.

                        StuporMan's Supply and Demand Calculator
                        Supply and Demand Calculator 2.0.1 Beta Now loading savegames!

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                        • #42
                          Nice analysis, Stuporman

                          Stu
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • #43
                            ... of course 3 is not a couple - but I think we can let you off

                            Stu
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #44
                              I like all the roads, and Colossus too. We'll make an Early Lander out of you yet...

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                              • #45
                                Originally posted by Scouse Gits
                                ... of course 3 is not a couple - but I think we can let you off

                                Stu
                                Yes, yes. I noticed the huts after already starting to write my analysis down. I failed to change the word couple to few.

                                * Runs off to commit honorable Seppuku *
                                Man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars and so on - whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons.

                                StuporMan's Supply and Demand Calculator
                                Supply and Demand Calculator 2.0.1 Beta Now loading savegames!

                                Comment

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