I've played about 80 turns by which time I had 6 cities including Vile Runes (?) I like the new message when you capture Blue on the first turn. (BTW, have you removed the little puzzle at the beginning?)
Although there continues to be a seemingly unending stream of bad guys, they no longer commit suicide by pointless attacks. Or at least they do it a lot less. Instead they mill around a bit until I kill them. I'm not sure whether this is something you planned or just the AI being the AI.
There are a couple of points where you may wish to check that things are working the way you intended. I seemed to get a white dragon when I started researching rather than when I discovered the technology. Also, I got a second white dragon rather than a copper dragon.
The historian comes from discworld - some sort of time slip through a fissure in the space time continuum caused by a student party at UU?
When capturing an AI city, partisans take to the hills. I think of partisans as being a 20th century phenomomon. I suggest changing the message, or the unit name.
As I've mentioned before, units arrive in Blue apparently randomly - adventurers, legions and a mage so far. I couldn't see any connection with what I was researching. Some sort of message would be helpful - even a simple "reinforcements arrive" would be better than nothing. I know you are desparately short of space in the events file, but I'm confinced it would make the scenario easier to understand.
I find the units very confusing. There seem to be quite a few that don't serve much purpose. For example the militia. They are the only thing I can build after my cities have fortifications, but they're pretty useless. (Or am I missing something?)
I also find the tech tree difficult to follow. Barony seems a good first move, but after that what? Perhaps I should try for "envoys" and "families" as quickly as possible. I'm not sure.
I'm afraid that this scenario is too hard for me. I can't see a way to move forward with my current resources. All I can do is keep researching in the hope that something happens that I can exploit.
If you can't find any more event space to allow you to tell the story as the scenario progresses, perhaps you could put more in the introduction screen - eg "Sending envoys to tell of your success will attract refugees." and "As news of your conquests spread, adventurers will land in Blue seeking fortune (and fame).
I'm sure there is a really good story in here, but at the moment I'm not managing to tease it out.
Good luck,
RJM at Sleeper's
Although there continues to be a seemingly unending stream of bad guys, they no longer commit suicide by pointless attacks. Or at least they do it a lot less. Instead they mill around a bit until I kill them. I'm not sure whether this is something you planned or just the AI being the AI.
There are a couple of points where you may wish to check that things are working the way you intended. I seemed to get a white dragon when I started researching rather than when I discovered the technology. Also, I got a second white dragon rather than a copper dragon.
The historian comes from discworld - some sort of time slip through a fissure in the space time continuum caused by a student party at UU?
When capturing an AI city, partisans take to the hills. I think of partisans as being a 20th century phenomomon. I suggest changing the message, or the unit name.
As I've mentioned before, units arrive in Blue apparently randomly - adventurers, legions and a mage so far. I couldn't see any connection with what I was researching. Some sort of message would be helpful - even a simple "reinforcements arrive" would be better than nothing. I know you are desparately short of space in the events file, but I'm confinced it would make the scenario easier to understand.
I find the units very confusing. There seem to be quite a few that don't serve much purpose. For example the militia. They are the only thing I can build after my cities have fortifications, but they're pretty useless. (Or am I missing something?)
I also find the tech tree difficult to follow. Barony seems a good first move, but after that what? Perhaps I should try for "envoys" and "families" as quickly as possible. I'm not sure.
I'm afraid that this scenario is too hard for me. I can't see a way to move forward with my current resources. All I can do is keep researching in the hope that something happens that I can exploit.
If you can't find any more event space to allow you to tell the story as the scenario progresses, perhaps you could put more in the introduction screen - eg "Sending envoys to tell of your success will attract refugees." and "As news of your conquests spread, adventurers will land in Blue seeking fortune (and fame).
I'm sure there is a really good story in here, but at the moment I'm not managing to tease it out.
Good luck,
RJM at Sleeper's




Next scen will be for ToT, mostly to get rid of this limitation which I hate! 

OK, I've got the hang of the dragons. (All else was failing, so I read the instructions.) I have 3 white dragons and two copper dragons which is cool. However, I haven't succeeded in taking Vile Rune and because of the dash to dragons I haven't got the Kobolds to attack the humanoids yet.
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