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  • #76
    Originally posted by rjmatsleepers
    Is it really practical to irrigate the corn before capturing Blue? I would have thought your pioneers would be sitting ducks!
    I meant that I'll pre-irrigate in the initial save (.scr actually), so that you find it done once you start!

    The initial position is an armed expedition. How about something like martial law rather than despotism?
    Sounds good!

    Just to make sure - we are talking about the technology Kobold Bowmen?
    No, I meant the Kobold Weapons tech, which triggers an event giving the Kobold Bowmen tech to the Kobolds!
    Ankh-Morpork, we have an orangutan...
    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

    Comment


    • #77
      Re: Re: Small mistake

      Originally posted by rjmatsleepers


      Just to make sure - we are talking about the technology Kobold Bowmen?

      RJM at Sleeper's

      Eh, I think he means siege weapons, which doesn't allow anything under the current rules.
      Indifference is Bliss

      Comment


      • #78
        You lose a turn when trying to move into a barrier, so please make them visible... (maybe a prism wall?)
        Indifference is Bliss

        Comment


        • #79
          Originally posted by Cyrion
          Do you mean the Twisted Forest unit? If yes, then I think it looks different enough from the terrain for you to be a bit more cautious en to check what it is before you try to move onto it...

          You might also come upon true invisible Impassable unit; as you are allied to them, you shouldn't lose any unit on that occasion!

          And yes, I really need them to restrict some foreign units (for a while...)
          I can't remember the name of the unit. It is north west of Vile Rune and a couple of tiles from the coast.

          If you think it's necessary I can put a shield on it, but I'm not sure it would look really good...

          Your thought??
          Doesn't have to be a shield - just something to warn you. Although to some extent it depends on the etiqutte of scenario play. If it's considered OK to reload the auto save to deal with situations like that, then there's no need to change it. I use reloads a lot when I'm play testing, but in regular games of Civ it is not usually permitted.

          Actually they represent refugees having cross the whole continent before arriving to the Wild Coast, north of Elredd!

          The idea was to have to ferry them across (which by the way ain't no big thing if you're trading with Elredd...), and so putting some interest in the maritime part and the pirates.

          Of course, I could easily change their spawning point to Blue if you all agree on that...

          My initial idea was that most units spawn in Blue, and some of the later ones near Elredd to complicate things a bit...

          And I don't want to join their peninsula to the ground and for them to walk the all way through humanoids infested terrain: they would have no chance of surviving this treck...
          I'm afraid in my game I started trading very late because my initial 800 gold from capturing Blue lasted reasonably well. If you don't get the 800, then you are likely to need to trade earlier so it may not be a big deal. What do others think?

          Do you remember which tech you had just discovered?

          Or can someone tell me which discovery triggers the "nuclear test message"??

          If I can, I'll replace that tech, if I can't I'll change the message...
          The message appeared when they discovered a new tech - can't remember which one though. I assumed that the nuclear tests message was triggered by the manahattan wow, but perhaps it's the nuclear fission tech.


          Yes, it will! What did I write??

          Thanks for your feedback
          sheeps I believe

          RJM at Sleeper's

          PS I suspect that pre irrigating Blue's food special won't help enough - won't it be limited to 2 food until Baronny?
          Last edited by rjmatsleepers; August 5, 2005, 01:46.
          Fill me with the old familiar juice

          Comment


          • #80
            The previous discussion lead me to believe that capturing Twin Fang before Blue would eliminate the demon threat, but that is not the case. In the attached save, I have captured Twin Fang and Blue has no defenders. If you capture it, the demons will appear - or at least they did for me. Have I misunderstood. Is there some other part of the trick? (Or is there a bug in your events file?)

            Anyway, if delaying the capture of Blue costs 800 and doesn't eliminate demons, it seems to be a no brainer to capture it on the first turn.

            RJM at Sleeper's
            Attached Files
            Fill me with the old familiar juice

            Comment


            • #81
              Re: Re: Re: Small mistake

              Originally posted by N35t0r



              Eh, I think he means siege weapons, which doesn't allow anything under the current rules.
              I am confused

              As far as I can see, neither siege warfare nor Kobold weapons have Gun as a requirement.

              Perhaps you can post (or send me) the revised rules.txt

              RJM at Sleeper's
              Fill me with the old familiar juice

              Comment


              • #82
                Re: Re: Re: Re: Small mistake

                Originally posted by rjmatsleepers


                I am confused

                As far as I can see, neither siege warfare nor Kobold weapons have Gun as a requirement.

                Perhaps you can post (or send me) the revised rules.txt

                RJM at Sleeper's
                Oh, sorry, I didn't get you were talking about the catapult! (that's what happen when you read to fast... )

                What I meant is the pre-requisite for the Catapult unit (not tech, unit ) should be CoL!

                The matter about Kobold Weapon just had nothing to do with it...
                Ankh-Morpork, we have an orangutan...
                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                Comment


                • #83
                  1. Bloody hell, but this is hard!!!!
                  2. If you lose all but one of your heroes on the first turn (as I did), then just start again, don't try to persevere (as I did).
                  3. Apart from the things above, I noticed that you haven't changed the message for the dragons/bombers running out of fuel. Now I'd be tempted to have "Your wizards have lost control of the summoned dragon", or something like that, except that the wizard hero is also an aircraft, which makes it a bit more troublesome.
                  4. I founded New Hope on the island where most of your bog standard troops begin, and it was never threatened all game. I'm not sure how you can alter this, but while I just held onto Blue for about 30 or 40 turns without enough troops to launch any kind of attack (even with reinforcements) and researched frantically trying to get a merchant ship reinforcement to move some of the troops across, the other city was ignored, and nothing happened. Even when I lost Blue, it stayed unattacked for the rest of however long I could be bothered to press Enter for.

                  Comment


                  • #84
                    Originally posted by rjmatsleepers
                    I can't remember the name of the unit. It is north west of Vile Rune and a couple of tiles from the coast.
                    ...
                    I'll give it a look and let you know my thought about it!

                    The message appeared when they discovered a new tech - can't remember which one though. I assumed that the nuclear tests message was triggered by the manahattan wow, but perhaps it's the nuclear fission tech.
                    Probably NF, I'll check!

                    PS I suspect that pre irrigating Blue's food special won't help enough - won't it be limited to 2 food until Baronny?
                    1 more reason to rush towards Baronny...
                    Ankh-Morpork, we have an orangutan...
                    Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                    POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                    LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                    Comment


                    • #85
                      Originally posted by rjmatsleepers
                      The previous discussion lead me to believe that capturing Twin Fang before Blue would eliminate the demon threat, but that is not the case. In the attached save, I have captured Twin Fang and Blue has no defenders. If you capture it, the demons will appear - or at least they did for me. Have I misunderstood. Is there some other part of the trick? (Or is there a bug in your events file?)
                      No bug, but as I wrote a few posts above:

                      *************** SPOILER ****************
                      Actually, n35t0r and you are looking in the right direction! Try some quasi-simultaneity, and in the right order...
                      ************ END OF SPOILER *************
                      There are two parts in my hint, apply both and you'll be safe!

                      Anyway, if delaying the capture of Blue costs 800 and doesn't eliminate demons, it seems to be a no brainer to capture it on the first turn.
                      As you wrote, IF...
                      Last edited by Cyrion; August 5, 2005, 11:11.
                      Ankh-Morpork, we have an orangutan...
                      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                      Comment


                      • #86
                        Originally posted by duke o' york
                        1. Bloody hell, but this is hard!!!!
                        Is it, now??

                        2. If you lose all but one of your heroes on the first turn (as I did), then just start again, don't try to persevere (as I did).
                        True! but the heroes will get some "resurrection" (which would be needed later on, so I wouldn't go on
                        playing if more than 1 hero falls while attacking Blue...) in my soon-to-come update...

                        3. Apart from the things above, I noticed that you haven't changed the message for the dragons/bombers running out of fuel. Now I'd be tempted to have "Your wizards have lost control of the summoned dragon", or something like that, except that the wizard hero is also an aircraft, which makes it a bit more troublesome.
                        Yes, actually nearly ALL the messages still need to be changed... I'll try to find something fitting...

                        4. I founded New Hope on the island where most of your bog standard troops begin, and it was never threatened all game. I'm not sure how you can alter this, but while I just held onto Blue for about 30 or 40 turns without enough troops to launch any kind of attack (even with reinforcements) and researched frantically trying to get a merchant ship reinforcement to move some of the troops across, the other city was ignored, and nothing happened. Even when I lost Blue, it stayed unattacked for the rest of however long I could be bothered to press Enter for.
                        Yes, a city founded would be at the same time:
                        1) really safe!
                        2) quite unproductive...

                        I can't see any way around point 1 (except that point 2 should not encourage you to build it...), except maybe a house rule?? : confused:

                        Any idea about that??
                        Ankh-Morpork, we have an orangutan...
                        Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                        POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                        LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                        Comment


                        • #87
                          Originally posted by rjmatsleepers
                          The previous discussion lead me to believe that capturing Twin Fang before Blue would eliminate the demon threat, but that is not the case. In the attached save, I have captured Twin Fang and Blue has no defenders. If you capture it, the demons will appear - or at least they did for me. Have I misunderstood. Is there some other part of the trick? (Or is there a bug in your events file?)

                          Anyway, if delaying the capture of Blue costs 800 and doesn't eliminate demons, it seems to be a no brainer to capture it on the first turn.

                          RJM at Sleeper's

                          Ehm, I actually reported my last find a bit unprecisely... I won't point out my mistake as it will make the answer dead obvious. A hint, though: keep your eyes open, and try other combinations.

                          I actually tried to capture blue and get rid of the demons all on the first turn, but I was short of manpower... by one unit. With one more troop capable of killing defenders, I'd have been able to do so (or alternatively, with the Warship killing two units without losing health thus allowing it to attack three times). I even tried the ranger, only one who can disembark and attack of the initial boatload, but they are useless fighting.


                          ****EARLY SPOILERS****

                          Anyway, on my current game, I've managed to keep everyone alive (with oberon almost dying to the damn Red Dragon) and have already captured and held Vile Rune for a couple of turns now. The fact that they all (bah, 3 cities so far) lose the walls is not a great help, though...

                          I've almost finished a Blue - Vile Rune road, which is a great help getting slow-movers (such as Wilfried) to the front...

                          The bandits are proving to be a real PITA, but not only do I think I've identified their, let's say, pattern of appearance, I've also found a useful thing to do with those useless (and very expensive) militia.

                          I'm wondering wether to take a detour to take Broken Bone... it's a long way away and I'm usure as to the fate of Vile Rune without all of the heores.


                          My rangers have spotted Suloise warriors behind an invisible barrier, as well as a petrified forest and a stone dam. they turned around a couple of tiles later, as some demons were seen. (the mountains are a very good territory for exploring, as the raners can retreat to safely with relative ease.)


                          I'm a barony already, and am working myself to the discovery of trading units, so that I may put my ships to some use...

                          well, I'm off to more playing.
                          Indifference is Bliss

                          Comment


                          • #88
                            On week 21, one of the rangers is ambushed to the SW of leprous hand while fording a river, and perishes to a band of orc raiders



                            On week 27, a second Red Dragon shows itself. Luckily, a brave band of crossbowmen (who perish in this heroic act) manage to lure it to the plains south of Vile Rune where Oberon manages to kill it, almost being slain yet again in the process.
                            Last edited by N35t0r; August 5, 2005, 19:57.
                            Indifference is Bliss

                            Comment


                            • #89
                              N35t0r , you seem to be understanding this scenario as well as I do now!

                              And using the same tactics too!

                              Originally posted by N35t0r
                              I actually tried to capture blue and get rid of the demons all on the first turn, but I was short of manpower... by one unit.
                              Would you believe me if I told you I adjusted the number of defending units to get precisely this result??

                              ****EARLY SPOILERS****
                              ...
                              The bandits are proving to be a real PITA, but not only do I think I've identified their, let's say, pattern of appearance, I've also found a useful thing to do with those useless (and very expensive) militia.
                              And Adventurers!

                              Note that once your Rangers are all dead, you could still imagine doing some exploring with them...

                              My rangers have spotted Suloise warriors behind an invisible barrier, as well as a petrified forest and a stone dam. they turned around a couple of tiles later, as some demons were seen. (the mountains are a very good territory for exploring, as the raners can retreat to safely with relative ease.)
                              ...

                              I'm a barony already, and am working myself to the discovery of trading units, so that I may put my ships to some use...

                              well, I'm off to more playing.
                              Excellent!

                              I'll try whipping up an update addressing all the comments so far between tonight and tomorrow morning!
                              Ankh-Morpork, we have an orangutan...
                              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

                              Comment


                              • #90
                                Update

                                OK, following your comments, I made the promised update and am abut to send it to you (so check your pm and email boxes )

                                Here is what has been adressed:
                                - size of the opening text box
                                - Renaming airbases
                                - replacing the fortress on the western island by a an "airbase" + irrigating the corn north of Blue
                                - the Barrier + Evil Allies don't appear any longer as black squares under F3
                                - pre-requisite for the Catapult unit is now correct
                                - the 4 Heroes get
                                one
                                free resurrection! (only if you hold Blue!)
                                - Colours for the cities and nations should now be correct and clearer!
                                - Despotism replaced by martial law
                                - the Arepo message should now be better!
                                - the message about "nuclear testing should be a thing of the past...
                                - sheeps-> sheep
                                - flying units out of fuel should now have a more corect message!
                                - nw message when trying to negociate "no negociation allowed"
                                - endgame: you'd rather finish the humanoids before the week 250, because it might well be much more difficult after...

                                And here is what still need some work:
                                - the message about foreign civs developping Foreign Embassy: does anybody have an idea about how to remove that??
                                - the happy-unhappy faces: Curt??
                                - what to do with the adventurers??
                                - + tell me which messages still need to be changed!!

                                Note: the event file is now so full I can't imagine how I could add any atmospheric message
                                Ankh-Morpork, we have an orangutan...
                                Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                                POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                                LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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