Making progress
A meandering blog just to keep my thoughts straight.
Some gratuituous eye candy: the 4 World Maps in El Aurens.
[list=1][*]The main theater from Libya to Iraq[*]A map where Bedouins are generated according to tribe and become available when their tribal home cities on the main map are captured[*]An organizational map from which most regular forces of the Allies are stored until activated by tech discoveries.[*]The Sudan mini-campaign from the Chad border to Khartoum. Also contains some stuff with the Turks and Germans that I want to sequester from sight.[/list=1]
A meandering blog just to keep my thoughts straight.
- Got past some major bugs. City indices seem stable now.

- Hexed city founders to prevent walls from disappearing when the Allies capture towns deep in the Western Desert and Darfur. The difference between walls and no walls is huge to attacking Sanussi and Fur troops. That made vulnerability to their counterattacks too dependent on luck. I want to create a feel that Allies are somewhat safe in towns but in danger on the sand.
- The Sudan mini-campaign is shaping up well. The AI seems to be forcing you to keep much of the Egyptian Army there, rather than hopping over to Arabia.

- Cook's Steamers (Transporter Improvements) and map restrictions work well to keep reinforcements to Arabia limited to the Egyptian Army and Armored Cars.

Some genius is going to figure out that engineers can go to Sudan and Arabia, too. Don't know if I'm going to try to prevent that.- Added U-Boat interdiction of shipments between Sollum/Matruh and ports East. That gives a risk-taker the option to reinforce Sollum before the Sanussis attack.
- Italians are more of a presence near Tobruk and Bardia (as they were historically).
- Only just realized (
)that the + & - on the World View Map rotates through the four maps.
I usually rely on the keyboard combos, but those are only available in cheat mode.
Some gratuituous eye candy: the 4 World Maps in El Aurens.
[list=1][*]The main theater from Libya to Iraq[*]A map where Bedouins are generated according to tribe and become available when their tribal home cities on the main map are captured[*]An organizational map from which most regular forces of the Allies are stored until activated by tech discoveries.[*]The Sudan mini-campaign from the Chad border to Khartoum. Also contains some stuff with the Turks and Germans that I want to sequester from sight.[/list=1]
, but the Alpha is going well through 6/16. 
Anyone know how to hex in a few extra spaceship structures and components?
From a table of mine:
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