Images for both the ss and the catapult are stored in SS.dll. I imagine that Midgard games only are hardcoded to use the latter set.
SS.dll appears to contain a background image, a couple of dozen structural(s) images, two multi-paneled images each for the various components and modules, an image with buttons, and two background images — one for building and one for launching.
It looks like the launching spaceship might also be hardcoded. There's an earth background shot but nothing that looks like a launching spaceship. Or is that in an avi?
I remember looking at this when Harry was playing with the idea. When I have time, I'll try to dig up that thread.
I like the supplies/troops in transit idea, but I'll need to examine both available palettes and what ToT does at launch time before I decide.
SS.dll appears to contain a background image, a couple of dozen structural(s) images, two multi-paneled images each for the various components and modules, an image with buttons, and two background images — one for building and one for launching.
It looks like the launching spaceship might also be hardcoded. There's an earth background shot but nothing that looks like a launching spaceship. Or is that in an avi?
I remember looking at this when Harry was playing with the idea. When I have time, I'll try to dig up that thread.
I like the supplies/troops in transit idea, but I'll need to examine both available palettes and what ToT does at launch time before I decide.


Hard-coded was an inaccurate term. I agree that it's likely that the choice between space ship and catapult is embedded in the sav file, and suspect that it's put there when the player decides what game to play. Since this setting doesn't seem to be governed by a text file setting, and since the hex address in the sav file is unknown, it is as impossible for me to fix as a hard-coded setting. It problably doesn't matter, though. ResHacker is equally adept at changing either set of pics. The palettes, however, may affect which set is a more desirable starting point.
Either that or you're ticked at being called a Dutch-Belgian instead of Belgian-Dutch (or something like that).

That's one of the tweaks I'm adjusting for v2. Generally, you'll have the choice of going slow with few casualties or fast and bloody. The cost/benefit balance for each approach will need some testing and feedback.
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