Uh-oh!
Ouch! There are a lotta gotchas with no-city-present-cities. If they're in famine they never seem to starve out of existence, but the starving pop-up shows up every turn.
I created events to turn these cities into ocean (0 shields). As Allard discovered, the cities aren't razed, but there is a deficit of shields. The affected units were mostly disbanded, but @SUPPORT pops up for every one. In one particularly bad month, there are 36 withdrawals to click "Zoom" or "Continue". That might send a player ballastic. 
So-o-o-o...it's back to conventional cities and dialogless razing. So I have a few dozen no-city-present-cities to convert to regular cities via CivEngineer (is the date of the current version Nov 4, 2002?), but...
Ouch! There are a lotta gotchas with no-city-present-cities. If they're in famine they never seem to starve out of existence, but the starving pop-up shows up every turn.
I created events to turn these cities into ocean (0 shields). As Allard discovered, the cities aren't razed, but there is a deficit of shields. The affected units were mostly disbanded, but @SUPPORT pops up for every one. In one particularly bad month, there are 36 withdrawals to click "Zoom" or "Continue". That might send a player ballastic. 
So-o-o-o...it's back to conventional cities and dialogless razing. So I have a few dozen no-city-present-cities to convert to regular cities via CivEngineer (is the date of the current version Nov 4, 2002?), but...
If you don't have time, I'll hex edit by hand.

I won't have time till tuesday evening at least... I can't even check if you got the latest CivEngineer version. Explorer hangs when I right-click... Oh wait... No I don't think that's the last version... Not sure where I posted that one, or if that'll fix the problem, though..

After 3 July, I made major edits to map2 (and Events.txt) to ensure that goto commands worked well.

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