Uh-oh!
Ouch! There are a lotta gotchas with no-city-present-cities. If they're in famine they never seem to starve out of existence, but the starving pop-up shows up every turn.
I created events to turn these cities into ocean (0 shields). As Allard discovered, the cities aren't razed, but there is a deficit of shields. The affected units were mostly disbanded, but @SUPPORT pops up for every one. In one particularly bad month, there are 36 withdrawals to click "Zoom" or "Continue". That might send a player ballastic. 
So-o-o-o...it's back to conventional cities and dialogless razing. So I have a few dozen no-city-present-cities to convert to regular cities via CivEngineer (is the date of the current version Nov 4, 2002?), but...
Ouch! There are a lotta gotchas with no-city-present-cities. If they're in famine they never seem to starve out of existence, but the starving pop-up shows up every turn.


So-o-o-o...it's back to conventional cities and dialogless razing. So I have a few dozen no-city-present-cities to convert to regular cities via CivEngineer (is the date of the current version Nov 4, 2002?), but...
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