This is a long post, but I could really use some advice.
As I develop El Aurens, v2, I wanted to get some ideas from the community on how to tackle some aspects of the scenario. El Aurens focuses on the campaigns in Egypt, Sudan, Arabia, Palestine, and Syria during WWI. It's a wargame simulation. I've tried hard to create the same historical restrictions and opportunities that faced the original commanders
, and yet make it fun, too.
Here's where I could use some help.
Strategically, the Allies chose to slog it head-to-head with the Turks all the way from Suez to Aleppo. They chose this, despite having naval supremacy and an exposed Turkish seaward flank.
Why? There were several reasons. First and foremost, Gallipoli was an unmitigated strategic disaster. Everyone feared that a Levantine invasion would be a repeat.
Second, the French forbade the English from invading Syria.
True, DLG could have ignored their wishes, as he later did anyway, but there would have been repercussions elsewhere. Third, a Levantine invasion was logistically tricky. An invasion that failed to capture either Jaffa, Haifa, Beirut, Tripoli, or Alexandretta would face Gallipoli's fate.
Allied sealift was limited and vulnerable. All of these ports were mined (sparsely), and U-Boats were a constant threat.
So, how should I handle it in EA v2? In EA v1, I simply sealed off most of the coast with invulnerable mines, forcing the player to use the historical strategy — not fun for the player, but easy to design.
For v2 I'd like to give the player more freedom (with consequences). I think I can limit the sealift by limiting the number of available troopships. Minefield values can be tweaked so that they're a nuisance rather than an impermeable barrier. They should cause the loss of a unit or two, but not more.
What about U-Boats? Should I use them only in a direct sense? That is, when minefields are destroyed and/or ports captured, U-Boats appear off the coast.
Or...should I also incorporate them in a strategic interdiction role as well?
Rope off the Levantine coast so that land units must travel via airport from Egypt to Cyprus before transports take them to the coast. This 'air' movement can be intercepted by civ2 fighter units (but the dialogs refer to U-Boats). IIRC, the interception rate is not huge, but you're going to lose units.
The problem lies in 'roping off' the Levantine coast. How do you allow the Allies to bombard the coast but not land troops and bypass the U-Boat interdiction. 
Or is strategic interdiction no fun to face as a player?
Finally, what should the repercussions be for ticking off the French?
Their direct contribution to the theater was tiny.
Any suggestions?
As I develop El Aurens, v2, I wanted to get some ideas from the community on how to tackle some aspects of the scenario. El Aurens focuses on the campaigns in Egypt, Sudan, Arabia, Palestine, and Syria during WWI. It's a wargame simulation. I've tried hard to create the same historical restrictions and opportunities that faced the original commanders

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Here's where I could use some help.

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

So, how should I handle it in EA v2? In EA v1, I simply sealed off most of the coast with invulnerable mines, forcing the player to use the historical strategy — not fun for the player, but easy to design.

For v2 I'd like to give the player more freedom (with consequences). I think I can limit the sealift by limiting the number of available troopships. Minefield values can be tweaked so that they're a nuisance rather than an impermeable barrier. They should cause the loss of a unit or two, but not more.
What about U-Boats? Should I use them only in a direct sense? That is, when minefields are destroyed and/or ports captured, U-Boats appear off the coast.
Or...should I also incorporate them in a strategic interdiction role as well?



Or is strategic interdiction no fun to face as a player?

Finally, what should the repercussions be for ticking off the French?

Any suggestions?

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