The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Here's a blank set of 96x72 tiles for the cities. Try to keep the top left corner open. That's were the flags will be shown.
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Here's a polynesian city set I've also been working on. Feedback is welcome:
Yes, it looks a bit weird with palmtrees on grassland, but hey...look at that tiki god!
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
2nd Polynesian set, this time in the classic "head-on " style
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Concepts for industrial, modern, and futuristic Isometric tiles. The pixel versions ought be coming soon, one city at a time.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Originally posted by Smiley
Concepts for industrial, modern, and futuristic Isometric tiles. The pixel versions ought be coming soon, one city at a time.
Looks promissing. Would you mind doing them in the "head-on" style?
We are going for the "head-on" style for the others, so it would be nice to have the same perspective on all of them.
If you prefer isometric you can of course try to convince CapTVK to redo his in this style, although I don't think he's too keen on that
I'm fine with either style, what I care about is consistency in my tileset.
Since units, resources and terrain are isometric, I feel that head-on cities look awkward, especially at the enlarged size.
Yes, I know of the GPL license.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Originally posted by Smiley
Since units, resources and terrain are isometric, I feel that head-on cities look awkward, especially at the enlarged size.
Yes, I know of the GPL license.
Yeah, I can see that. Iso do look much more integrated. I guess one argument for the "head-on" style was that it made the cities stand out more and therefore became more visible against the bg. Hovever with the 96x48 tileset they are so much bigger that this probably isn't a big issue anymore.
Also, please keep in mind to leave some space for the flag:
Partial overlap is not a problem, just as long as one see enough of the flag to easily identify it. The flag can also be slightly offset up and to the left if that is needed, but I would like to avoid moving it to far into the surrounding tiles.
Impressive designs designs Smiley! I can't wait to see the final results!
As for the city style ( isometric or head-on) my initial choice was based on Bebro's cities which were done in that style. So I planned do complete a set (4-7 cities, ancient, roman, european, industrial, asian, polynesian, alternative modern) in the headon style first.
Only after the head-on style is finished I was planning to take a look at isometric. Still, even I am caught by the isometeric bug as you can see from the first polynesian city design.. (so that's one down in isometric
So, If we can a make a full set of city styles, there really is no reason for not including isometric in the tileset as well. And seeing Smiley's designs I say: "go for it".
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
We are going for the "head-on" style for the others, so it would be nice to have the same perspective on all of them.
If you prefer isometric you can of course try to convince CapTVK to redo his in this style, although I don't think he's too keen on that
I'm fine with either style, what I care about is consistency in my tileset.
My main drive is making a consistent set. If we can do both I have no problem with that.
Well, the head-on set is almost finished (i will take a 2nd look at first citydesigns though) and I do have some ideas for isometric. I could finish the head-on set while Smiley' works at the isometric cities and help with the remaining the designs.
In the meantime I will try to complete the head-on set. I'll probably redo the modern city i did first and I'm still in need of an alternative modern city.
Smiley, you created some nice modern city designs in the past. Is it okay if i redo those in 96x72?
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Originally posted by CapTVK
My main drive is making a consistent set. If we can do both I have no problem with that.
Well, the head-on set is almost finished (i will take a 2nd look at first citydesigns though) and I do have some ideas for isometric. I could finish the head-on set while Smiley' works at the isometric cities and help with the remaining the designs.
In the meantime I will try to complete the head-on set. I'll probably redo the modern city i did first and I'm still in need of an alternative modern city.
Smiley, you created some nice modern city designs in the past. Is it okay if i redo those in 96x72?
Ok, if you're willing to work on both styles thats cool
I can include both styles in the tileset and include instructions of how to change between them. Maybe there could be added an option in-game to change between them also, although I don't know how hard that is to addm and if it is desirable. I can talk to jdorje about it.
[Edit: That last amorphous blight of nethermost confusion which blasphemes and bubbles at the centre of all infinity—the boundless daemon-sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time amidst the muffled, maddening beating of vile drums and the thin, monotonous whine of accursed flutes; to which detestable pounding and piping dance slowly, awkwardly, and absurdly the gigantic ultimate gods, the blind, voiceless, tenebrous, mindless Other Gods whose soul and messenger is the crawling chaos Nyarlathotep. St Leo was here.]
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