Synopis:
This thread is part of a project for using Civ2 type graphics in a new tileset for Freeciv 2.0 . It is also a primer for Freeciv in general.
Note: see end of text for updates
Freeciv, the open source version of Civilization has entered the beta stage for a major release. In the last few years there have been some major upgrades in the Freeciv engine. Including AI diplomacy, various mapping topologies (hex based maps for civ), a general effects model (less things hardcoded., you can create your own city improvements in the rules file), more MP functions...etc... the list goes on.
Certain aspects still need some work. A major issue still standing is the graphics. Freeciv still uses the tileset it started with a decade ago. Despite a number of improvements to the Freeciv tilesystem: PNG, flexible tileset formats, 200+ ingame units. So what´s the problem?
If there´s a problem here it´s pathdependency. Most players prefer it because it´s the only consistent tileset. Bland graphics but functional and practical. After 10 years it still uses an evolved version of that tileset (more on that later). With 2.0 in the pipeline it is time for a new one. Based on the best of the best...
...and it´s gonna be brilliant when it is ready.
More posts to follow in the coming days.
update: 22 dec '04
All units in the tileset will be marked with the author's personal tag/symbol/sign.
This thread is part of a project for using Civ2 type graphics in a new tileset for Freeciv 2.0 . It is also a primer for Freeciv in general.
Note: see end of text for updates
Freeciv, the open source version of Civilization has entered the beta stage for a major release. In the last few years there have been some major upgrades in the Freeciv engine. Including AI diplomacy, various mapping topologies (hex based maps for civ), a general effects model (less things hardcoded., you can create your own city improvements in the rules file), more MP functions...etc... the list goes on.
Certain aspects still need some work. A major issue still standing is the graphics. Freeciv still uses the tileset it started with a decade ago. Despite a number of improvements to the Freeciv tilesystem: PNG, flexible tileset formats, 200+ ingame units. So what´s the problem?
If there´s a problem here it´s pathdependency. Most players prefer it because it´s the only consistent tileset. Bland graphics but functional and practical. After 10 years it still uses an evolved version of that tileset (more on that later). With 2.0 in the pipeline it is time for a new one. Based on the best of the best...
...and it´s gonna be brilliant when it is ready.
More posts to follow in the coming days.
update: 22 dec '04
All units in the tileset will be marked with the author's personal tag/symbol/sign.
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