New Apolyton Tounament, 08/2004
Medium Map, Greeks, 460 AD Conquest
I finished my game with a 460 AD conquest. With a good starting position and a lot of tributes the game developed very well. I could start conquest around 400 BC. The conquest proceeded better than planned. A major factor for the early conquest date: I had little problems with respawns. Also the barbarians were kind enough to destroy the blue civ. Here is the log:
BC
4000 Athens
3950 Sparta
3850 Alphabet
3700 hut 25g
3600 Code of Laws
3150 Bronce Working
2950 Thermopylae
2900 Corinth
2700 CB
2300 Monarchy
2250 Monarchy established, Delphi (5th)
2150 Pharsalos (6th)
2000 Germans destroyed by barbarians
1900 Map Making,
1850 Knossos (7th)
1600 Currency, Argos (8th), Mongols: peace, 100g,
1350 French destroyed by barbarians, Japanese: peace, give Map Making, maps, 50g
1300 Mycenae (9th), Heracleia (10th)
1250 Trade, hut: 25g
1050 hut: settler
925 MPE, Chinese: trade for Reading, Pottery, 150g, no respawn for the blue civ
900 hut: none legion
875 Ephesos (11th)
850 Russians: peace, 200g; Spanish: peace, 150g; Literacy, hut 25g;
825 Thessalonika (12th)
800 Hanging Gardens;
750 Mongols: give techs, trade for Mystizism, maps, 150g;
725 Spanish: trade for Polytheism, maps;
675 Philosophy Monotheism; Spanish: trade for Masonry, Warrior Code, Mongols: give tech
650 Rhodes (13th); Russians: 50g; Mongols: give tech; Chinese: give techs, maps, 25g;
625 hut: 50g
600 Eretria (14th)
575 Mongols: give tech; Spanish: 50g
525 Michelangelos; Troy (15th)
500 Pyramids, Barbarians near Argos, Russians, give techs, maps, 50g
450 Mongols: 150g
425 Feudalism, new setting tax 70 science 30
400 Sun Tzu
The 5 wonders I wanted are complete. The generous tributes helped to do this very early. The AI civs are not developed, yet. I decide to launch 3 campaigns within the next turns: one against the Mongols, later going South to the Russians, the second against the Japanese, later going South to the Chinese and the third against the Spanish. They have a city almost at the South pole, obviously from a hut and it will take a long time to get there. I hope to finish the campaigns at about the same time. All cities now produce units. A basic ship chain towards th Mongols is in place. A transcontinental road on the central part of the main continent South of the Greek home towns will be a priority. A trireme is allready exploring to dicover possible respawn areas.
375 war against Spain
350 Valencia captured, Horse Riding
250 Mongols declare war, Bokhara destroyed
225 hut: settler
175 Japanese: 150g, war declared, Osaka destroyed, The Wheel
125 Mongolian phalanx on moutain bribed for 108g, the Mongolian troops on a mountain were a difficult challenge and had blocked my advance for a while
100 Samarkand captured, Kashgar discovered and captured by a brave settler from a nearby trireme
75 Karakorum captured, Marathon (20th), Halicarnassus (21st), build on the Western neighbouring island to restrict respawns and to have troops in place
50 Toledo destroyed
AD
1 hut: Crusader, Russians 200g
1 AD stats: 26 crusaders, 10 triremes, 5 diplomats, 14 Pikemen, 7 Phalanges, 1 Legion, 22 Warriors, 8 Settlers, 21 cities;
40 Tabriz captured, Madrid (Colossus) captured, Construction, Kyoto captured, Japanese destroyed, no respawn, hut: Republic, Chinese: 150g
100 Pergamon (25th), Salamanca bribed, 192 g, 40g plundered,
120 Chivalry, hut: Barbarians,
140 Chinese: war declared, Nanking destroyed, Leipzig (Mongol) captured, Mongols destroyed, no respawn,
180 Sevilla captured,
220 Barbarians near Marathon,
240 Tsingtao captured, Miletos (30st),
260 hut: barbarians, Valladolid destroyed
300 Xinjiang captured,
320 Shanghai captured, hut Engineering,
340 Russians, peace 150g,
360 Peking captured, Great Library, Chinese destroyed, no respawn, Spanish, peace, give techs, maps,
380 Artemisium (34th),
400 Russians: war declared, Moscow captured, Sevastopol bribed for 108g,
It took a long time to reach Moscow. Having only crusaders for attack and with a city wall arround Moscow I waited until I had 8 crusaders there. As it turned out I lost only one and needed only 2 more. The Russians were to busy chasing my evading troops in the North. The Russian empire will now fall within 2 or 3 turns.
420 St. Petersburg captured,
440 Odessa detroyed, Cordoba bribed, Barcelona captured, Spanish detroyed, Aztec respawn: peace give techs, maps, a settler on 7, 71, a Crusader is allready waiting on this continent, Aztecs destroyed, no respawn, Kiew captured, Smolensk captured, Russians destroyed, Celtish respawn: settler on 97, 69, a crusader is allready close, at this stage of the game there are very few places on the map were I could not reach a respawn within 2 or 3 turns
460 Celtish settler meets my crusader and demands tribute, we refuse, we demand tribute, Celts declare war
, Berlin (Barbarian) bribed, Celts destroyed, Roman respawn, give techs, maps, almost the same place as the Aztecs, Romans destroyed, no respawn
After a 6 month break from civ 2 this game was fun.
Zenon
The final sav is attached
Medium Map, Greeks, 460 AD Conquest
I finished my game with a 460 AD conquest. With a good starting position and a lot of tributes the game developed very well. I could start conquest around 400 BC. The conquest proceeded better than planned. A major factor for the early conquest date: I had little problems with respawns. Also the barbarians were kind enough to destroy the blue civ. Here is the log:
BC
4000 Athens
3950 Sparta
3850 Alphabet
3700 hut 25g
3600 Code of Laws
3150 Bronce Working
2950 Thermopylae
2900 Corinth
2700 CB
2300 Monarchy
2250 Monarchy established, Delphi (5th)
2150 Pharsalos (6th)
2000 Germans destroyed by barbarians
1900 Map Making,
1850 Knossos (7th)
1600 Currency, Argos (8th), Mongols: peace, 100g,
1350 French destroyed by barbarians, Japanese: peace, give Map Making, maps, 50g
1300 Mycenae (9th), Heracleia (10th)
1250 Trade, hut: 25g
1050 hut: settler
925 MPE, Chinese: trade for Reading, Pottery, 150g, no respawn for the blue civ
900 hut: none legion
875 Ephesos (11th)
850 Russians: peace, 200g; Spanish: peace, 150g; Literacy, hut 25g;
825 Thessalonika (12th)
800 Hanging Gardens;
750 Mongols: give techs, trade for Mystizism, maps, 150g;
725 Spanish: trade for Polytheism, maps;
675 Philosophy Monotheism; Spanish: trade for Masonry, Warrior Code, Mongols: give tech
650 Rhodes (13th); Russians: 50g; Mongols: give tech; Chinese: give techs, maps, 25g;
625 hut: 50g
600 Eretria (14th)
575 Mongols: give tech; Spanish: 50g
525 Michelangelos; Troy (15th)
500 Pyramids, Barbarians near Argos, Russians, give techs, maps, 50g
450 Mongols: 150g
425 Feudalism, new setting tax 70 science 30
400 Sun Tzu
The 5 wonders I wanted are complete. The generous tributes helped to do this very early. The AI civs are not developed, yet. I decide to launch 3 campaigns within the next turns: one against the Mongols, later going South to the Russians, the second against the Japanese, later going South to the Chinese and the third against the Spanish. They have a city almost at the South pole, obviously from a hut and it will take a long time to get there. I hope to finish the campaigns at about the same time. All cities now produce units. A basic ship chain towards th Mongols is in place. A transcontinental road on the central part of the main continent South of the Greek home towns will be a priority. A trireme is allready exploring to dicover possible respawn areas.
375 war against Spain
350 Valencia captured, Horse Riding
250 Mongols declare war, Bokhara destroyed
225 hut: settler
175 Japanese: 150g, war declared, Osaka destroyed, The Wheel
125 Mongolian phalanx on moutain bribed for 108g, the Mongolian troops on a mountain were a difficult challenge and had blocked my advance for a while
100 Samarkand captured, Kashgar discovered and captured by a brave settler from a nearby trireme

75 Karakorum captured, Marathon (20th), Halicarnassus (21st), build on the Western neighbouring island to restrict respawns and to have troops in place
50 Toledo destroyed
AD
1 hut: Crusader, Russians 200g
1 AD stats: 26 crusaders, 10 triremes, 5 diplomats, 14 Pikemen, 7 Phalanges, 1 Legion, 22 Warriors, 8 Settlers, 21 cities;
40 Tabriz captured, Madrid (Colossus) captured, Construction, Kyoto captured, Japanese destroyed, no respawn, hut: Republic, Chinese: 150g
100 Pergamon (25th), Salamanca bribed, 192 g, 40g plundered,
120 Chivalry, hut: Barbarians,
140 Chinese: war declared, Nanking destroyed, Leipzig (Mongol) captured, Mongols destroyed, no respawn,
180 Sevilla captured,
220 Barbarians near Marathon,
240 Tsingtao captured, Miletos (30st),
260 hut: barbarians, Valladolid destroyed
300 Xinjiang captured,
320 Shanghai captured, hut Engineering,
340 Russians, peace 150g,
360 Peking captured, Great Library, Chinese destroyed, no respawn, Spanish, peace, give techs, maps,
380 Artemisium (34th),
400 Russians: war declared, Moscow captured, Sevastopol bribed for 108g,
It took a long time to reach Moscow. Having only crusaders for attack and with a city wall arround Moscow I waited until I had 8 crusaders there. As it turned out I lost only one and needed only 2 more. The Russians were to busy chasing my evading troops in the North. The Russian empire will now fall within 2 or 3 turns.
420 St. Petersburg captured,
440 Odessa detroyed, Cordoba bribed, Barcelona captured, Spanish detroyed, Aztec respawn: peace give techs, maps, a settler on 7, 71, a Crusader is allready waiting on this continent, Aztecs destroyed, no respawn, Kiew captured, Smolensk captured, Russians destroyed, Celtish respawn: settler on 97, 69, a crusader is allready close, at this stage of the game there are very few places on the map were I could not reach a respawn within 2 or 3 turns
460 Celtish settler meets my crusader and demands tribute, we refuse, we demand tribute, Celts declare war

After a 6 month break from civ 2 this game was fun.
Zenon
The final sav is attached
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