If you enjoy game stats, take a look. These are for the 4 conquest players I've got data on. The first line below is my shorthand for "DaveV had 4 cities, producing about 2.8 shields per turn. He had 10 units, including 2 Settlers (etc). He had 6 advances, with another every 12 turns." If you see "i10,s22" it means income/turn = 10 and science/turn = 22" and "@tr" means he is researching trade; "g" is gold and "2W" means 2 Wonders (built ones only). "Re4" is me (4th replay).
2200BC:
DaveV:4c, pr2.8, 10u= 2S6w1a1h 6a/12t
Re4: 6c (via gold from hut); 7a
Solo: 6c (1 from a hut); 7a.
Zenon:5c, 5a
1000BC:
DaveV:10c: pr3.8, 27u=4S16w1A6h, 10a/11@tr
Re4: [950bc] 11c: pr3.8, 34u:6S/21w/6h, 11a(@tr).
Solo: 9c: 13a, HG in 1300BC +near.MPE
Zenon:[925bc]: 10c: size2s, pr4.5, i10,s22, 10a/8,
new MPE, 208g. 32u:7S,20w,2ph,2tri,1cvn
400BC:
DaveV:17c: pr:4.8, HG/MPE, 600g, 19a/20(@phil)
61u:5S/28w/1A/1L/8h/1ch/8el/2tri/7dip
Re 4: 17c: pr4, 2W, 17a/12(@feu)
51u: 7S/31w/1p/5h/2el/1tri/4dip
Solo: 13c, 16a, 2W
Zenon:15c: pr4.8, size4, 5W's, 19a, 5Ws, 1200g
46u: 5S,23w,6ph,1L,1pi,3cru,5tri,2dip
1AD
DaveV: 17c: pr4.7?, 21a/20@phi, 83u, 311g, 3Ws
Re4: 23c: pr4.3, 19a/14@lit, 2Ws
72u: 4S,36w,5ho,12el,2tri,5dip,8misc
Zenon: 21c: pr6.0, to size5, i52,s25, 21a/24, 253g
95u: 9S,22w,7ph,1l,15pi,26cru,10tri,5d (2lost)
END:
DaveV: 740ad: 56c, 151u (34lost), 26a@nav, 3W
Re4: 840ad: 53c, pr4.5?, 170u (50lost),
34a/12@ast, i17,s73
Solo: 1000ad: 42c, size3s, pr4?, 4Ws, 140u's,
Zenon: 460ad: 43c, pr5+, size5, i68, 26a, 5Ws
190u's: 18S,19w,9ph,6A, 1h,35pi,
63cru,10kn,15tri, 14dip (10 lost)
A few notes ....
DaveV and Re4 followed the ICS strategy in DaveV's GL post. I'm guessing that Solo and Zenon did something similar until around 2000BC. I don't have a lot of data for Solo. Zenon opted for larger cities eventually. All players built MPE/HG/ST (at least). Zenon produced a lot of caravans around 500BC (that don't show up on the unit lists above). Re4 was lucky to see very few re-spawns. All used mainly vet crusaders, except Solo used dragoons.
I think one key factor is your total shield production rate at around 1AD. Maybe the number of units lost is also key, but I don't completely trust the defense minister reports on that stat.
These are probably good ballpark figures for setting early goals even on other maps. But this map seemed relatively rich in specials, and low on early threats, so expect some variations. I have similar stats from a few other games, if you are interested in making comparisons.
2200BC:
DaveV:4c, pr2.8, 10u= 2S6w1a1h 6a/12t
Re4: 6c (via gold from hut); 7a
Solo: 6c (1 from a hut); 7a.
Zenon:5c, 5a
1000BC:
DaveV:10c: pr3.8, 27u=4S16w1A6h, 10a/11@tr
Re4: [950bc] 11c: pr3.8, 34u:6S/21w/6h, 11a(@tr).
Solo: 9c: 13a, HG in 1300BC +near.MPE
Zenon:[925bc]: 10c: size2s, pr4.5, i10,s22, 10a/8,
new MPE, 208g. 32u:7S,20w,2ph,2tri,1cvn
400BC:
DaveV:17c: pr:4.8, HG/MPE, 600g, 19a/20(@phil)
61u:5S/28w/1A/1L/8h/1ch/8el/2tri/7dip
Re 4: 17c: pr4, 2W, 17a/12(@feu)
51u: 7S/31w/1p/5h/2el/1tri/4dip
Solo: 13c, 16a, 2W
Zenon:15c: pr4.8, size4, 5W's, 19a, 5Ws, 1200g
46u: 5S,23w,6ph,1L,1pi,3cru,5tri,2dip
1AD
DaveV: 17c: pr4.7?, 21a/20@phi, 83u, 311g, 3Ws
Re4: 23c: pr4.3, 19a/14@lit, 2Ws
72u: 4S,36w,5ho,12el,2tri,5dip,8misc
Zenon: 21c: pr6.0, to size5, i52,s25, 21a/24, 253g
95u: 9S,22w,7ph,1l,15pi,26cru,10tri,5d (2lost)
END:
DaveV: 740ad: 56c, 151u (34lost), 26a@nav, 3W
Re4: 840ad: 53c, pr4.5?, 170u (50lost),
34a/12@ast, i17,s73
Solo: 1000ad: 42c, size3s, pr4?, 4Ws, 140u's,
Zenon: 460ad: 43c, pr5+, size5, i68, 26a, 5Ws
190u's: 18S,19w,9ph,6A, 1h,35pi,
63cru,10kn,15tri, 14dip (10 lost)
A few notes ....
DaveV and Re4 followed the ICS strategy in DaveV's GL post. I'm guessing that Solo and Zenon did something similar until around 2000BC. I don't have a lot of data for Solo. Zenon opted for larger cities eventually. All players built MPE/HG/ST (at least). Zenon produced a lot of caravans around 500BC (that don't show up on the unit lists above). Re4 was lucky to see very few re-spawns. All used mainly vet crusaders, except Solo used dragoons.
I think one key factor is your total shield production rate at around 1AD. Maybe the number of units lost is also key, but I don't completely trust the defense minister reports on that stat.
These are probably good ballpark figures for setting early goals even on other maps. But this map seemed relatively rich in specials, and low on early threats, so expect some variations. I have similar stats from a few other games, if you are interested in making comparisons.


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