R-C-C lives on
Right guys, this is my first Civ since Ivor's passing - if I make a fool of myself put it down to playing with tears in my eyes ...
But what's your (collective) excuse!!!
This is a deity game - not Prince level - phalanges lose to Barb Archers - every damn time! So why are we building them? Where are our Settlers, not to mention our 'Vans? I know that it might not be in 'your' city, but wouldn't at least the odd WoW be nice?
OK - have I got this right? 10ish turns, found city, conquer city, build Gardens etc ...
Here goes:
1450 = Put Science on back burner - move to Shield economy
1400 = Chariot gets airlift home; Injured Barb Archer dispatched by Apoc Horse;
1350 = Keno Horse destroys Barb Archer + King and becomes vet; We are now producing naught but 'Vans
1300 = Spare Horse becomes vet killing Barb Horse
1250 = More Barbs (2*Archer + King) land near Apoc; Barb King near Spare beams up
1200 = Apoc Horse sallies forth and kills Archer, retreats from range of second
1150 = Will a fortified green Phalanx on a river hold against a Barb Archer? Do I want to find out?
1100 = Seems that the Archer does not fancy his chances ...
1050 = Archer and King perish - shame I could have used the 150g;
1000 = not much
0975 = not much
0950 = delay putting van in due to state of Science box - decide to slightly overstay my welcome
0925 = Pottery->Polytheism
; Hides(d): Lag-Sparta, 24g
;
0900 = not much
0875 = not much
0850 = Git's Hole founded;
0825 = Gardens completed comes in next turn - caravans that might become settlers nearly ready in Keno & Lago
Two out of three can't be bad ...
I should probably have turned the Science back up a tad
Cheers all
Right guys, this is my first Civ since Ivor's passing - if I make a fool of myself put it down to playing with tears in my eyes ...
But what's your (collective) excuse!!!
This is a deity game - not Prince level - phalanges lose to Barb Archers - every damn time! So why are we building them? Where are our Settlers, not to mention our 'Vans? I know that it might not be in 'your' city, but wouldn't at least the odd WoW be nice?
OK - have I got this right? 10ish turns, found city, conquer city, build Gardens etc ...
Here goes:
1450 = Put Science on back burner - move to Shield economy
1400 = Chariot gets airlift home; Injured Barb Archer dispatched by Apoc Horse;
1350 = Keno Horse destroys Barb Archer + King and becomes vet; We are now producing naught but 'Vans
1300 = Spare Horse becomes vet killing Barb Horse
1250 = More Barbs (2*Archer + King) land near Apoc; Barb King near Spare beams up

1200 = Apoc Horse sallies forth and kills Archer, retreats from range of second
1150 = Will a fortified green Phalanx on a river hold against a Barb Archer? Do I want to find out?
1100 = Seems that the Archer does not fancy his chances ...
1050 = Archer and King perish - shame I could have used the 150g;
1000 = not much
0975 = not much
0950 = delay putting van in due to state of Science box - decide to slightly overstay my welcome
0925 = Pottery->Polytheism


0900 = not much
0875 = not much
0850 = Git's Hole founded;
0825 = Gardens completed comes in next turn - caravans that might become settlers nearly ready in Keno & Lago
Two out of three can't be bad ...
I should probably have turned the Science back up a tad
Cheers all

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