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Beyond the Sword : entrevista con Alexman (FIRAXIS) en Strategy Informer

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  • Sid Meier’s Civilization IV: Beyond the Sword
    The Ultimate Civilization Experience
    By: Alex Mantzaris, Designer and Lead Programmer, Firaxis Games

    Most experienced Civilization IV players have discovered by now that early conquest is one of the most effective paths to victory. Overwhelming your opponents with Axemen, Swordsmen, or Knights is certainly very efficient and a lot of fun, but where does that leave peaceful builders? Or what about those who enjoy meaningful combat in the later eras? In other words, what is there beyond the sword?

    In our second expansion, Sid Meier’s Civilization IV: Beyond the Sword, we’ve focused our efforts on adding plenty of new peaceful options and late-game combat improvements that will take players beyond the sword like never before. There is an all-new espionage model. There are corporations that can cause the productivity of your cities to skyrocket, and your economy to flourish. There is a new way to win the game through religion and diplomacy. There are on-map ocean trade routes that enhance the importance of your navy. There is a reworked late-game technology tree and a more exciting space race. There are colonies splitting from their motherland to form new civilizations. There are random events and quests that give each game a unique flavor.

    Espionage in Civilization IV: Beyond the Sword deserves special attention because it has become a more integral part of the game than ever before. Its importance to your empire is now comparable to scientific research, culture, or income from taxes. This is because, through an “espionage slider,” you have the ability to divert part of your income towards espionage activities against other civilizations. Once you have reached certain thresholds of espionage investment, you start gaining some automatic intelligence benefits over rival civilizations, like visibility into their cities, access to their demographics and power graphs, knowledge of their current research efforts, and ultimately the ability to prevent foreign spies from operating within your borders. There are new buildings to support your intelligence strategy like the Security Bureau that make it harder for foreign spies to perform missions in your cities, or the Intelligence Agency that enhances espionage spending.

    You may also take a more aggressive approach to espionage, sending your agents into foreign territory to gather further intelligence and to perform various destructive missions, like blowing up terrain improvements and buildings, poisoning water supplies, or stealing gold. Spies can also influence foreign affairs by spreading their civilization’s culture into their target city, or even by coercing their target leader to switch civics or state religions! Finally, spies can provide defense against enemy espionage by performing counterespionage missions. We’re very excited about espionage as it clearly adds a whole new dimension to the game.

    Corporations are another addition to Civilization IV that make the second half of the game more exciting. They represent commercial entities, each consuming specific resources in order to provide benefits to their city. The more instances of resources they consume, the more food, production, commerce, or resources they supply. The downside is that any city hosting a corporation has to pay a maintenance fee for its services. It really pays to found a corporation, since the founding city of each corporation gets royalty income for each city in the world hosting a branch of that corporation. Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they block all corporations (even their own) by adopting the State Property civic.

    The above mechanics make it advantageous to control as many instances of certain resources as possible - something that was not important in previous versions of Civilization. Therefore, securing resources, one of the most fun elements from the early-game, is now extended into the late-game. Corporations also extend the excitement of founding and spreading entities into your cities, which was previously present in the early-game in the form of religions.

    There are a few corporations worth mentioning. Standard Ethanol, for example, consumes corn, sugar, or rice and produces oil. This corporation can be a life-saver in the modern era, where lack of oil can doom your civilization. Similarly, if you lack aluminum but have access to coal, you can aim to found Aluminum, Inc., which will allow you to compete in the space race. Creative Constructions turns obsolete strategic resources like iron, copper, stone, or marble into extra production for your cities.

    Another new element in Civilization IV: Beyond the Sword is the Apostolic Palace. This is a Wonder tied to the state religion of the player who built it. Depending on the influence of the palace’s religion on their civilization, players get votes to cast on decrees like holy wars, trade embargos, or peace enforcement. Play your cards right and you could end up with an early diplomatic victory, centuries before the United Nations are due to make their appearance.

    The modern era tech tree has been reworked and many new units, like Mobile Artillery, Mobile SAM, Paratroopers, and Anti-tank Guns, make their debut to give more depth to military planning. Space victory is not achieved until the spaceship actually arrives, not when it’s launched, so you may pull out a victory even when you launch late, by building a faster spaceship and overtaking your opponent on the way to Alpha Centauri.

    There was only one problem with adding all this new content to the late-game: quite often the game is already over, or at least its outcome has been determined, before the modern era has arrived. However, this problem has been solved by the new option of Advanced Starts. Advanced Starts is a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. The game therefore starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with only a few settlers and units.

    In conclusion, we see Sid Meier’s Civilization IV: Beyond the Sword as the ultimate Civilization game. It adds such a quantity of killer new features to the epic game that it really should have been called Civilization 4.5. Our guess is that this didn’t happen because you can’t express 4.5 in roman numerals.
    El futuro pertenece a quienes creen en la belleza de sus sueños.
    - Eleanor Roosevelt

    Comment


    • Voy a ponerlo por aquí mejor.


      Tampoco hay muchas más novedades de las que habéis puesto ya salvo estas dos cosas.

      El lunes me enviaran más.
      Attached Files
      El futuro pertenece a quienes creen en la belleza de sus sueños.
      - Eleanor Roosevelt

      Comment


      • * Byzantium is one of the ten new civilizations.
        * One of the historical scenarios is Charlemagne's wars of conquest.
        * Final Frontier is a space-based scenario where you build space stations and colonize planets.
        * New units include mobile artillery, mobile SAM launchers, tactical nukes that are not as powerful but a lot quicker to make than ICBMs, and paratroops.
        * All of your espionage points go into a pool, and you can then open up the new espionage screen to use those points to spy or conduct espionage missions. This can range from sabotaging buildings, poisoning water, or fomenting unhappiness. There are still spy units (including ninjas, which are the early-game spies), but their role is a bit different from before. Spies are now invisible to all units, save for other spies. But there's also a new "great spy" unit, which has abilities just like the other great leaders, and these are totally invisible, even to other spies.
        * Corporation works like religions in that you spread your corporations by dispatching "suits" to other cities.
        * There are more than 100 random events. So natural disasters such as earthquakes can destroy buildings or diplomatic marriages might suddenly turn two rivals into friends.
        GameSpot has also published their preview of Civilization IV: Beyond the Sword. Some info are already mentioned in other previews but there are still some very interesting bits of info. Here they are: Byzantium is one of the ten new civilizations. One of the historical scenarios is...


        * In the Charlemagne scenario, units won't heal without supply trains following them along when outside friendly borders. These defenseless units will have to be protected in order for invading forces to continue their advance against the Sacarens.
        * In Final Frontier, instead of simply plopping down a city on a map, you will have to explore the galaxy to find new inhabitable solar systems. There's a story for the scenario as well where you'll play the part of a colony that has lost contact with Earth you'll have to figure out what happened to the fabled homeworld. The game will stretch across multiple solar systems, asteroid belts, black holes, nebulas, and more. Every game unit will have new weapons and technology to go along with their sci-fi spaceship art. Values, a bit like those many of us remember from Alpha Centauri, replace religion and starbases can be built to spread influence.
        * The Afterworld scenario focuses the action on tactical team-based strategy. It will even incorporate ideas like boss battles.
        It's been a busy week for Civ4 Beyond the Sword. :) This new preview on IGN goes over some features already mentioned in previous previews, and also includes some new info about the scenarios. It's a good read. In the Charlemagne scenario, units won't heal without supply trains following them...



        Esto si que es una verdadera expansión del juego

        Comment


        • Pues sí, lo del espionaje me flipa : combina las posibilidades generales que tenía Civ3 con las de Civ4 y da unidades espias ya desde épocas antiguas. El tema de la visibilidad de los espias con los espias exceptuando el espia ilustre que no se podrá detectar (un verdadero 007 !) me mola cantidad.

          Y lo de que cada recurso adquiere importancia, incluso los obsoletos, me parece un gran acierto.

          Espero que los paracaidistas tengan la posibilidad al menos de saquear recurso en cuanto se posen. Eso les daría el toque que faltaba en Civ3 y los haría utilísimos. Y si también tuvieran la capacidad de atacar en el mismo turno estilo Civ2 ya sería la repera. Claro que quizás la unidad sería un poco demasiado fuerte en ese caso.

          Lo que me pregunto es que si con tantas nuevas unidades y posibilidades el modelo de Civ4 no se va a quedar un poco corto en cuanto a producción de unidades : si hay que poner una o dos en cada recurso y además producir espias, no sé en que se van a quedar nuestros ejércitos, ya pequeños con respecto a los de Civ3.
          Hosting and playing the Civ4BtS APT
          Ex-Organizador y jugador de Civ4BtS Progressive Games

          Comment


          • La cosa es que realmente sea interesante invertir oro en espionaje, porque si para unos pocos puntitos tienes que invertir mucho oro pues a ver quien deja de investigar para eso, es como invertir en cultura. Esperemos que este bien compensado.
            Campeón 2006 Progressive Games
            civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
            civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

            Comment


            • Originally posted by Niessuh


              Con lo de "juego de juegos" Me refiero a que desde civ4 se puede imitar el funcionamiento de otros juegos como galciv, RoN o XCom
              Civ II tuvo en Fantastic Worlds sus escenarios de Master Of Orion y X Com

              Y como decía antes, hay escenarios como Moria o Return of the King, o El Dorado (by JB) que hacen tientos con el arcade
              «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

              Comment


              • Lo que estoy notando es que Civ IV viene a recoger todas las buenas ideas de los anteriores Civ, SMAC e incluso los CTP, si son capaces de implementarlas bien, Civ IV puede superarlos a todos.
                «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

                Comment


                • Veremos en qué queda todo...
                  ¡Hazlo, o no lo hagas... pero no lo intentes!
                  (El Maestro Yoda a Luke Skywalker en Dagobat - Star Wars V)

                  Comment


                  • Originally posted by quiquejavi
                    Veremos en qué queda todo...


                    Esta situación de expectación es calcada a la que se dio con anterioridad a C3C. Y Warlords está al nivel de PTW.
                    Obra de modo tal que la máxima de tu voluntad pueda ser en todo tiempo principio de una ley universal - Imperativo categórico de Immanuel Kant.
                    Yo creo que la gente es sumamente ineficaz para aproximar el placer. Se dan tremendas vueltas. ¡Y putas que les cuesta! Además no hay ninguna religión que no esté a patadas con el placer ¿Qué chuchas pasa? (No se molesten con mi lenguaje. Es científico-vulgar) - Florcita Motuda.
                    Escenario C3C: Guerra del Pacífico 2.0

                    Comment


                    • Ya veras tú lo que va a resultar con esta expansión ya

                      Por cierto Kelzad que he visto un video de starcraft 2 y madre mia... las mismas unidades, los mismos escenarios planos, los mismos enfrentamientos a dos centimetros del enemigo...hasta el lavado de cara gráfico me parece obsoleto. Yo lo llamaria Starcraft: Nostalgic Edition Si esa es tu idea de juegazo espectacular me alegro de que no te guste civ4
                      Campeón 2006 Progressive Games
                      civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
                      civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

                      Comment


                      • Pues, no tienes idea de lo que es Starcraft

                        Yo podría decir, ahí tienes tu Civ4, las mismas casillas, la mismas civilizaciones, los mismos caminos y ferrocarriles, las mismas unidades. Eso no es un análisis de un juego. No sabemos lo que es Starcraft II aun.

                        Tu ve y sigue celebrándole a los Firaxis en sus mediocridades, y continúa con tus argumentos tan elevados.
                        Obra de modo tal que la máxima de tu voluntad pueda ser en todo tiempo principio de una ley universal - Imperativo categórico de Immanuel Kant.
                        Yo creo que la gente es sumamente ineficaz para aproximar el placer. Se dan tremendas vueltas. ¡Y putas que les cuesta! Además no hay ninguna religión que no esté a patadas con el placer ¿Qué chuchas pasa? (No se molesten con mi lenguaje. Es científico-vulgar) - Florcita Motuda.
                        Escenario C3C: Guerra del Pacífico 2.0

                        Comment


                        • Originally posted by Kelzad
                          No sabemos lo que es Starcraft II aun.
                          Ah pero simultaneamente sabes perfectamente lo que es Beyond The Sword no? PWNED

                          Civ4 es una evolución absoluta de un concepto de juego y con BTS evolucionará todavia más, Starcraft II es un lavado de cara gráfico al primero, y hasta eso está desfasado. Los videos lo dejan absolutamente claro, no han innovado lo más mínimo. Asi es facil sacar un producto sin fallos y colarselo a los fans. Claro que podras seguir haciendo mapitas con unidades encima y quedaran muy bonitos

                          ¿Quieres apostar algo a que cuando salga Starcraft 2 no será juego del año? Ni siquiera juego de estrategia del año. Cosa que Civ4 fue. Lo digo en firme, pillamos los Game of the year de GameSpy o de IGN (los que gustes) y apostamos algo
                          Campeón 2006 Progressive Games
                          civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
                          civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

                          Comment


                          • Para hablar con fundamento:
                            Campeón 2006 Progressive Games
                            civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
                            civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

                            Comment


                            • Originally posted by Niessuh
                              Ah pero simultaneamente sabes perfectamente lo que es Beyond The Sword no? PWNED
                              ¿Y de dónde dedujiste eso?

                              Originally posted by Niessuh
                              Civ4 es una evolución absoluta de un concepto de juego y con BTS evolucionará todavia más, Starcraft II es un lavado de cara gráfico al primero, y hasta eso está desfasado.
                              ¿Evolución? Si cada entrega es agregar más y más: más civilizaciones, más unidades, más tecnologías, mas maravillas y mejoras. ¿Esa es tu evolución?

                              Originally posted by Niessuh
                              Los videos lo dejan absolutamente claro, no han innovado lo más mínimo. Asi es facil sacar un producto sin fallos y colarselo a los fans. Claro que podras seguir haciendo mapitas con unidades encima y quedaran muy bonitos
                              Esos videos los vi hace días. A mí no me muestran más que combate. No me muestran el juego en sí. En cambio las imágenes de tu Civ te dejan completamente claro que BTS es espectacular. "PWNED".

                              Originally posted by Niessuh
                              ¿Quieres apostar algo a que cuando salga Starcraft 2 no será juego del año? Ni siquiera juego de estrategia del año. Cosa que Civ4 fue. Lo digo en firme, pillamos los Game of the year de GameSpy o de IGN (los que gustes) y apostamos algo
                              ¿Sí? Pues el juego del año no me dice absolutamente nada. Blizzard ha tenido a juegos del año a Diablo, Warcraft II, Starcraft, Warcraft III, World of Warcraft. Y a mí ni Diablo ni WOW me gustan. No es un género que me guste, así que no opino. A ti no te gustan los RTS, entonces simplemente no opines. A mi me gustan los TBS y RTS así que opino sobre juegos que caben en esas categorías.
                              Obra de modo tal que la máxima de tu voluntad pueda ser en todo tiempo principio de una ley universal - Imperativo categórico de Immanuel Kant.
                              Yo creo que la gente es sumamente ineficaz para aproximar el placer. Se dan tremendas vueltas. ¡Y putas que les cuesta! Además no hay ninguna religión que no esté a patadas con el placer ¿Qué chuchas pasa? (No se molesten con mi lenguaje. Es científico-vulgar) - Florcita Motuda.
                              Escenario C3C: Guerra del Pacífico 2.0

                              Comment


                              • Ya he visto los videos de Starcraft II (el de introduccion, el video del demo, etc)...

                                Hasta el momento, lo que se ve hace pensar en el titulo que solto Niessuh, Starcraft Nostalgic...

                                Por supuesto, estoy emocionado porque salga Starcraft II, pero si las imagenes del demo llegan a ser parte del resultado final entonces como minimo deberia poderse jugar en cualquier maquina disponible actualmente, para mi no se justificaria que pida mucho requerimiento de maquina, seria una decepcion.

                                Cierto es que la parte grafica de Civ4 pide demasiado para ser un juego por turnos, pero al menos le cambiaron los graficos... Espero que en Starcraft II hagan algo mejor que eso.
                                Viajero vagabundo, en busqueda del foro perfecto...
                                Matricula PG´s: 0024
                                Civ4Elo: Jeje
                                "Adaptandome a la nueva cara del foro"

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