The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Beyond the Sword : entrevista con Alexman (FIRAXIS) en Strategy Informer
Civ4 Progressive Games ID: 0006 LA PAREJITA DE GOLPE - Premio Mejor Blog de Sevilla 2014.
Participando en: --- TOTALMENTE DESINTOXICADO Y REHABILITADO :P
Bueno, si los rascacielos nunca han sido el punto fuerte de los europeos
Obra de modo tal que la máxima de tu voluntad pueda ser en todo tiempo principio de una ley universal - Imperativo categórico de Immanuel Kant. Yo creo que la gente es sumamente ineficaz para aproximar el placer. Se dan tremendas vueltas. ¡Y putas que les cuesta! Además no hay ninguna religión que no esté a patadas con el placer ¿Qué chuchas pasa? (No se molesten con mi lenguaje. Es científico-vulgar) - Florcita Motuda. Escenario C3C:Guerra del Pacífico 2.0
Pues, ejem..., en la Jin Mao he estado yo... tres veces distintas. ...y dos de las veces tomando sendas copichuelas en el bar del hotelazo que hay en los pisos superiores.
¡Hazlo, o no lo hagas... pero no lo intentes!
(El Maestro Yoda a Luke Skywalker en Dagobat - Star Wars V)
Joao II of Portugal: Imperialistic and Expansionist; Unique unit: Carrack
Sitting Bull of Sioux: Protective and ?; Unique building: Totem Pole (acts as sort of an extra barracks for archer units)
Corporation:
Corporations consume specific resources in order to provide benefits to their city. The more instances of resources they consume, the more food, production, commerce, or resources they supply.
The downside is that any city hosting a corporation has to pay a maintenance fee for its services.
It really pays to consume a Great Person to found the headquarters of a corporation, since the city with the headquarters gets royalty income for each city in the world hosting a branch of that corporation.
Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they block all corporations, even their own, by adopting the State Property civic.
Espionage:
There is now an espionage slider that gives you the ability to divert part of your income towards espionage activities against other civilizations. Once you have reached certain thresholds of espionage investment, you start gaining some automatic intelligence benefits over rival civilizations.
Great Spy is a new Great Person type and can perform the typical great person actions. Great Spies can also infiltrate into enemy cities, giving you a significant advantage in espionage against that civilization.
You can send your spies into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda.
Space Race:
The space race is now more suspenseful because victory is not achieved until the spaceship actually arrives, not when it's launched. Therefore, you may pull out a victory even if you launch late, by building a faster spaceship and overtaking your opponent on the way to Alpha Centauri.
New Unit: The paratrooper can perform jumps onto strategic spots in enemy territory before an invasion.
New Unit: The Cuirassier is a new mounted unit that takes the place of the old Cavalry unit in the technology tree. Cavalry has been pushed back to require rifling.
New Unit: The Anti-tank Gun is an inexpensive early counter to Tanks.
New Wonders: The Statue of Zeus (doubles the war weariness of other civilizations fighting against you), the Mausoleum of Maussollos, the Cristo Redentor, the Shwedagon Paya, and the Apostolic Palace.
Scenarios: One of them is like Civ in space.
Advanced Starts: a pre-game setup phase which allows players to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with nothing but a few settlers and units.
Muy chulo. Pero lo que dicen en la entrevista (o en el cacho que ha copiado Niessuh) es que ahora gana el que antes llegue a Alpha Centauri, en lugar de ganar el primero en enviar la nave. No quiero ser pesimista pero todas esas navecitas no son si no un reflejo de la misma. Yo solo estare conforme hasta que vea una era futura espacial como Dios manda, es decir, hasta que no vea como en el Test Of Time, planetas colonizados, pero sin límite de colonizaciones, y con ''cosas'' haciendo ruido en el espacio, como en el Empire Hearth. Eso del escenario en el espacio, no se no se....
Dad a nuestros enemigos Guerra, ofreced a nuestros vecinos Guerra, y cuidaos de nuestros amigos, pues sólo conocen la Guerra.
Originally posted by Niessuh
imagino que podras tunear la nave. Es que los juegos de tuning son los que venden mucho ahora
Este principio no es nuevo. En Civ1 ya podías hacer una nave que viajaba más o menos rápido según como la construyeras, y se ganaba cuando llegaba a Alpha Centaurii y no cuando la lanzabas.
En cuanto a los robots de la caja del BtS, seguro que sólo aparecen en el escenario, y no en el juego de base. Pero darán pié a que aparezca algún mod que establezca la continuidad.
No he entendido muy bien lo de las caballerías. Quiere decir que se harán al llegar a la tec fusil ? Y los cuirassier, se refiere me imagino a los cruzados, que aparecerían con la Tradición militar ?
Originally posted by astrologix
No he entendido muy bien lo de las caballerías. Quiere decir que se harán al llegar a la tec fusil ? Y los cuirassier, se refiere me imagino a los cruzados, que aparecerían con la Tradición militar ?
Pos eso es exactamente lo que yo he entendido también...
Originally posted by Niessuh
Nueva entrevista, ya con más profundidad:
Sitting Bull of Sioux: Protective and ?; Unique building: Totem Pole
Originally posted by Niessuh
Corporations ...
Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they block all corporations, even their own, by adopting the State Property civic.
Originally posted by Niessuh
Espionage slider ...
Great Spy ...
Originally posted by Niessuh
Space Race:
The paratrooper, The Cuirassier, The Anti-tank Gun
New Wonders: The Statue of Zeus, the Mausoleum of Maussollos, the Cristo Redentor, the Shwedagon Paya, and the Apostolic Palace.
Originally posted by Niessuh
Advanced Starts: a pre-game setup phase ... allows ... to purchase cities, improvements, buildings, technologies, and units.
¡¡¡¡¡BUENISIMO LO QUE VIENE!!!!!
Otras cosas buenas.
... Apostolic Palace. This is a Wonder that allows a religion to play a major part in international affairs, centuries before the United Nations make their appearance.
... 10 new Civilizations, for a total of 34, and 16 new leaders, for a total of 52.
Antes solía llamarme Samuel2904 . . . Matricula Progressiva 0039
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