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[PBEM] Succession Game #3: Random

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  • Yeah, this is the best starting place I have seen yet
    Jacob's Law "To err is human: to blame it on someone else is even more human."

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    • Sorry for the lack of screenys but my puter took a dump and I had to play this round on a friends laptop and suffer the T & L issues but i was able to get the turns out.

      1200-1210 nothing to report

      1220 building hindu temple in turfan

      1230 entered medieval era, gained philosophy,researching theolgy, inplimenting civic pacifism, angkor wat started in karakorum(29 turns), great scientist in ning used to construct academy.

      1240 hindu misionary used to spread hindu in new saria.

      1250-1260 nothing worth reporting

      1270 building hindu temple in beshbalick

      1280-1290 nothing worth reporting

      1300 got theology,researching alphabet(3 turns), implimenting civic theocracy.

      end of turns see next post for save game
      Last edited by moonrunner; November 7, 2005, 17:42.

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      • Oh shoot, you downloaded and played an older save game moonrunner!

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        • I replayed my turns with proper save but had to reveal the tiles due to T & L issue. theres 2 save games here-
          1 is save with tiles revealed and 1 is save with tiles unrevealed after my 10 turns.

          should have my puter back by my next turn.
          Attached Files

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          • Ok cool, thanks for doing those turns over, moonrunner!

            Revealed tiles as in the whole map is revealed?

            And both saves are after your 10 turns though, right? Just making sure!

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            • Did he? It doesn't look like it to me...

              Last save was at 1200 AD from Harvesttime's turn...

              Correct me if I'm wrong though...

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              • Originally posted by Cado
                Did he? It doesn't look like it to me...

                Last save was at 1200 AD from Harvesttime's turn...

                Correct me if I'm wrong though...
                He editted the original post since there's no need to have the redundant turns posted

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                • Uh oh... I tried to load the saved game labelled unrevealed tiles and everything is black except units.

                  I'm afraid to open the other save game thinking the world map is revealed spoiling any surprises and how the map looks like...

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                  • Is there anything we can do about these black tiles on the savegame? I hope we won't have to have those turns done over again

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                    • try this one...I went into world builder and using the last known screen save, darkened all the tiles and, i think, revealed just the ones I already had. hope this works...
                      Attached Files

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                      • Originally posted by Cado
                        try this one...I went into world builder and using the last known screen save, darkened all the tiles and, i think, revealed just the ones I already had. hope this works...
                        Yeah that'll do it! Thanks Cado!

                        I'll have to wait until tomorrow after work though to complete my turns

                        Any idea why all the tiles went black like that?

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                        • I think when he went back into WB, he clicked on the Darken all tiles option. Which, darkened all the tile on the world. So, I went back in to WB from the save and revealed only the tiles that the last screen shot had on it. I think I got them all but, if I didn't...oh well. The save file is the autosave that I had on my PC from messing around with the save so, we may have missed a turn or two.

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                          • OK time to do my rounds!

                            1320 AD: Infrastructure improvements

                            1330: Alphabet researched, now learning Metal Casting

                            1340 - 1350: More Infrastructure improvements

                            1360: Notre Dame was built in a far away land

                            1370: Metal Casting done- working on Compass

                            1380-1390: More Infrastructure improvements

                            1400- Meet with Egyptians! We agree to an open borders treaty and we trade a bunch of tech including Monarchy and Drama (or was it Music?)

                            1410- Agnor Wak was built in a far away land Kara got 238 gold for it's production so far, switched to lighthouse to maximize food from clams

                            Was a pretty uneventful turn but alot of necessary improvements to infrastructure done. I noticed with Incas we were pretty far behind in tech and Incas didn't want to trade very fair but when we met Egyptians they were willing to make some very fair trades and we got alot of tech from them!

                            John-SJ, it's all you man!
                            Attached Files

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                            • The proclamation was made that every city shall be defended by at least 2 units, archer or better, especially if they are along the coast. The city of Beshbalik shall end its wealth production at once in order to help in the training of troops.

                              1430:
                              Karakorum finishes production of its lighthouse and is now building a harbor.

                              1440:
                              ur empire now is the home to over 5 million souls. Turfan is celebrating "We Love The Ubercado Day"

                              1450:
                              We have fully researched Optics and are now ready to begin on Feudalism.

                              1460-70:
                              Continuing several infrastructure projects. We had the opportunity to meet with a rather haughty Queen Isabela of Spain. Other than a brief exchange of "pleasantries" and an agreement to let each go his or her own way, there is nothing to report.

                              1480:
                              Asked for and received open borders with the Incans. I am trying to stimulate a healthy relationship with them.

                              1490:
                              Infrastructure

                              1500:
                              We have a Caravel which is on its way to meet with a second missionary (one on board now) but this turn a Great Merchant (Hanno) was born in our land. We must not pass on the opportunity to let him trade with a faraway empire. (if the next emperor chooses of course )

                              1505:
                              Bummer! I just learned that the Caravel only has room for 1. Well, looks like Syoris will decide what shall become of the Great Merchant with a little more time to think things over.

                              Here is our empire today.
                              Attached Files

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                              • For Those Who Like Numbers...

                                I presnt the following:
                                Attached Files

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