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[PBEM] Succession Game #3: Random

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  • #46
    Actually, after thinking about it more...

    The settler could be moved to the Jungle plot right next to the copper source.

    That would net us the copper in a shorter time and effectively cut Peter (Russia) out of the rest of the land available. Just in case he might think about shooting the gap between our two cities and expanding to our east.

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    • #47
      why not 1 more square east where the scout is and get the extra 1 gold and 1 happy face right off as well as grab all 3 spice? plus it pushes back peters town influnce even more.

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      • #48
        Granted I do not know much about CIV yet (it did not arrive yet ), but are you guys not worried about the lack of, you know, Roads?
        Seriously. Kung freaking fu.

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        • #49
          Well, you are correct in seeing that to the west of the copper deposit would net us the spices but, I think that might provoke a war that we might not want to fight in the next 5 - 10 turns.

          Placing the new city to the east would next us the copper as well as the dyes and silk NE and SE of the copper.

          The spices more than likely will be ours soon enough.

          I was thinking that we could contain then take our time in dispatching Peter when we have an advantge not only in numbers but technology as well. I did not see any other deposits on the map yet.

          Roads will come...

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          • #50
            I like the idea of cutting off Peter from the rest of this continent by buiding another city between the existing two, then Peter will really only be able to build one more city, right on the mouth of the river south of his second city. But it would take some time before his second city can produce settler anyway

            So I think we're in really good shape!

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            • #51
              Roads are good for connecting your resources and cities and moving units faster, but since they don't give you an extra gold on the tile like in civ3 it isn't as critical to get them right away everywhere. Also, rivers and connected coast (after sailing) act like roads too as far as connection.

              I too like the idea of cutting him off. Once we get the copper and horses flowing (esp with our UU) with a couple cats we can crush him.
              Jacob's Law "To err is human: to blame it on someone else is even more human."

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              • #52
                1000 BC: Spotted 2 warriors at Peters new city.

                975 BC: Turfan was founded and starts building an obelisk.
                Someone build the oracle.

                950 BC: We discovered masonry and start researching meditation to build a monastery and spread hinduism.

                925 BC: Kara build a warrior and wil now build another worker to help Turfan.

                875 BC: A barb warrior is spotted in the east.

                850 BC: Our first worker moves to Turfan. He will get the
                horses we need for our UU. I think we may need
                tradenetwork soon.

                825 BC: The third worker builds a farm at Kara.

                750 BC: Meditation was discovered; pottery is next.
                Kara will build a monastery to spread hinduism.

                675 BC: Besh worker moves out to build a farm, Turfan has build an obelisk and starts building barracks.

                625 BC: Kara finishes the monastery and will build two missionaries for our pagan cities.

                600 BC: We discovered pottery. Researching Riding will take some time but will give us our UU.

                575 BC: Peter wants open borders. In this case i dont think this would be a good idea.

                550 BC: Turfan starts building a granary.

                525 BC: The first missionary travels to Besh.



                Our borders didnt enclose the copper, but Besh has a settler ready in the next turn.
                Attached Files
                Last edited by HarvestTime; November 4, 2005, 10:56.

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                • #53
                  Hmmm, I've not seen that before. Does anyone know what the brown/orange checkered area represents? It seems to have the shape of our city radius that is within Peter's cultural influence. Is that what it is? Can we build there? Would we want to?

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                  • #54
                    Originally posted by John-SJ
                    Hmmm, I've not seen that before. Does anyone know what the brown/orange checkered area represents? It seems to have the shape of our city radius that is within Peter's cultural influence. Is that what it is? Can we build there? Would we want to?
                    The checkered area is being influenced by more than one civ culturally. We can't build there because it is within 2 tiles of another city. Just need to build more culture in Besh, a temple after that missionary gets there and we have the right tech would work nicely.
                    Jacob's Law "To err is human: to blame it on someone else is even more human."

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                    • #55
                      Thanks HarvestTime! Those horses will come in handy indeed if we're going to be dealing with this Russian incursion

                      Originally posted by John-SJ
                      Hmmm, I've not seen that before. Does anyone know what the brown/orange checkered area represents? It seems to have the shape of our city radius that is within Peter's cultural influence. Is that what it is? Can we build there? Would we want to?
                      I'm pretty sure that's just where our cultures are clashing, fighting over control

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                      • #56
                        Thanks.

                        Oh yeah, forgot to say, good reign HarvestTime!

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                        • #57
                          Moonrunner...come on down...

                          Harvestime - Good Job! Is there anyway you might be able to post a screen shot or two for us?

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                          • #58
                            Sorry, i forgot to take screenshots between the turns.
                            Here are two screens from 525 BC. Our new city:



                            And our capital city with the hindu missionary on his way:



                            I just realized Kara could need a cottage and better worker placement, so that our research can progress a bit faster.

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                            • #59
                              500:
                              started road Kara to bash.

                              475:
                              Building grainer in besh, settler headed to the spot 1 east of copper as I understood we wanted a city there, barbarian to the east.

                              450:
                              building grainery in kara, building another worker in besh, hindu missionary apeared send to turf as turf needs some religion.

                              425:
                              building a chariot(1t) in terfan, sending worker to build road from turf to kara, hindu missonary appeared oin besh and spead religion. 2 of peters warriors was observer headed in a NE direction.
                              [IMG][/IMG]

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                              • #60
                                400:
                                Built another chariot in turf, sending chatiot to the east to find barbarian menace. peters town in our area expanded switched to monistary in besh for more culture.

                                [IMG][/IMG]

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