I don't think what happened/ happening in HOTW will happen to this game long as we have a turn timer. I also think speeding past the fist 100 turns is not a bad idea. At least that way we can get to the fun part and not have to wait months watching nothing happen.
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New diplo game: big discussion needed
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Well i for one had lots of fun exploring, but would like some Goodie Huts to open, I know they can be unblancing, but who cares as we are playing this for fun .
if you playing to see who is best player with no luck invovled again maybe a different style suits you better.
i like how huts can add some spontaneity to a game and change history. it is coolGM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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Ask Rasputin what he thinks about raging barbarians
(he got a lot of military votes for slaughtering barbarians though. Quite unfair! The Spartans never worried about barbarians b/c of superior anti-barbarian tactics and never got anything. Still got night mares about that!)Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Speaking of which: i think the military vote doesnt make too much sense.
1, You usually don't know how other players manage their military unless you are fighting with them- So you can only read stories that are mostly propaganda-and we already have a category for stories.
2, I'm a fair player, I give story and diplo points to my enemies, but somehow giving them military point when we are fighting seems odd to me. ((If they are winning: only because they outnumber us-if they are losing- too bad i cant give military vote to myself ))
I really would like to see a single vote which would include everything: story, diplomacy, story about military conquest.. anything what happens in the story board. Naturally we could increase the weight of this point compared to ingame score.
My reasoning:
1, It's usually hard to distinguish between these categories. Military is part of the story. most of the diplo is going in PMs etc.
2, you could decide who do you reward with your points and why-when there is no war you dont just skip the category or spend time to find a story post which involves a simple military move just to be able to give a point.
3, would make the voting easier-maybe the host wouldnt had to beg so much for the votes at the end of the month.Last edited by mzprox; May 28, 2009, 03:25.
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I think Raging barbs can be very unbalancing.
Depsite the Greeks thinking there military caused there lack of barbs attacking it is more to do with layout.
The vikings were located in a larger open plains area with very few hills for setting up defencive ring around territory, the greeks had lot of hills so they could set up units on the hills to look for barbs in distance.
But regardless of the fact that i did survive and it took a lot of negotiationg and diplo style to get others to help, my military tactics for the area i was in i ws quite proud of .
but the posters above are correct, no one knew what i was doing except from info from my posts.
so yes voting for miitary is wrong in my opinion.
We should be voting for what we can actually see.
1. Story posts. this is in the eye of the beholder to its value but is part of the dipl ogame we playijng, anyone not into story posting please start a different game.
2. Diplo votes.... This is for the obvious negotiations going on and the hidden negotiations in PMs , the manipulation of others , etc etc. Some times it is only hundreds of years later you realise how cunning some one was.GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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Originally posted by Rasputin View Postbut the posters above are correct, no one knew what i was doing except from info from my posts.
so yes voting for miitary is wrong in my opinion.
We should be voting for what we can actually see.
1. Story posts. this is in the eye of the beholder to its value but is part of the dipl ogame we playijng, anyone not into story posting please start a different game.
2. Diplo votes.... This is for the obvious negotiations going on and the hidden negotiations in PMs , the manipulation of others , etc etc. Some times it is only hundreds of years later you realise how cunning some one was.
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I hate Raging Barbs! They can, if you are unlucky, actually knock you effectively out of a Game at a very early stage. To be crippled when you only have 2 Cities by a mass of Axemen is no fun for anyone. Goodie Huts are fun, and dangerous, but you take your chances and get your reward - good or bad.
I think both Military and Diplomacy are fair to vote on. If there is no War you can abstain and whether or not you believe tales of massive victories against Barbarian Hordes is very subjective. Again you can abstain. Military cleverness can also be judged simply by rapidity of victory or survival against a far superior enemy where even ultimate defeat is not relevant.
Diplomacy is again possible to vote on. I may only genuinely have proof of Diplomacy conducted with me does not mean that I cannot vote for it. Good Diplomacy is also seen in the actions that take place. Ozzy's attack on Spain could be seen as a purely good piece of military planning but the covert support of many others indicate a lot of diplomatic effort behind the scenes. It is just the same as him deserving no story votes for the build up, there wasn't any, but does for the wonderful posts during and after. Rome deserves Diplomatic votes for success over Greece with Maya even though, I am sure, most of it was conducted out of public view.
The Story Thread, and votes from it, is no way to judge Diplomatic or Military ability. I can depict myself as the greatest hero on earth but to a very large extent that is mere propaganda. Some will be true, if it weren't it would be useless, but as much will be false. It is, to a small part, Diplomacy but really is only what it says - Story Telling - and needs to be judged on that.
I like Cyber's scoring system and to abandon the Diplomacy and Military votes would effectively mean a 75-25 split between In-Game Score and Story Thread which would quickly make the entire game irrelevent for players with poor starts or far lesser ability as straight CivIV Players.
A game must be fun but you have to be able to try and win. If I start in a rain forest and my neighbour starts by a river with grassland and hills around them how can I hope to compete at the start? If, even worse, I can get no Iron I am totally doomed in an early war, even if that is banned, early expansion? Playing AI is very different but the whole point is that we are not. A good start makes a huge difference as unless you start next to an idiot it will determine expansion and can pen another Player in.“Quid latine dictum sit, altum videtur”
- Anon
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I think we only debating whether military vote is useful. We all agree on the Story telling and Diplo vioting i think.
And if we remove Military votes it is jsut as simple to halve4 the value of the ingame score.
Although i personaly feel for a Good Diplo game the ingame score is irrelevant.
Late joiners to the BtP game were focused solely on the ingame score.GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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Originally posted by Rasputin View Post
Late joiners to the BtP game were focused solely on the ingame score.
That's not wholly true. I for one didn't and although the In-Game score has increased the BtP score has risen further and faster due to votes. Japan has fared badly in In-Game score but still collects very good BtP votes and has again risen on the Diplo-Game Score. Much more powerful nations, In-Game, than either of us are below us in the actual Diplo score which determines the eventual winner. The actual Diplo-Game winner is a two horse race now between Rome (replacement player) and Greece regardless that Greece cannot win In-Game and Rome is a very long shot.“Quid latine dictum sit, altum videtur”
- Anon
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I wana play.
You are suggesting that we may play more than one games if we have enough people-we all have different preferences, here is mine:
-pitboss system- i mean simultaneous turns except for those who are involved in war
-12-18 players
-a game which focuses on diplomacy and in game strategy instead of stories.
Stories are welcome of course, I just mean it shouldnt be the primary focus (like writing a two page long novels how the brave warrior killed the barbarian lion etc.)
-no raging barbs
-preferably no huts
Ofc we cant have that many games to make everyone fully happy so I'm ok to make compromise.
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