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New diplo game: big discussion needed

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  • Why give points to a civ that was eliminated?

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    • Why inherit someone else'e points when you take over a Civ is just as valid a question.

      Answer must be that there is no way that you can give someone a standing start halfway through the game and that, in the case of Pinchak and Capo you had two of the biggest contributors to the game and that doesn't deserve to be discarded.
      “Quid latine dictum sit, altum videtur”
      - Anon

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      • Originally posted by St Jon View Post
        I would rather see a game where people tried rather than lament bad land or lack of resourse. Not anyone wins every time in a game - diplo civ or any other - and you must make your own luck. You will probably lose but it should still be fun. Nobody would play solitaire if they knew that they would always clear the deck and the harder the challenge the greater the satisfaction if you do prevail.

        This is something we do in our spare time and therefore must be fun or why else bother? I play pool with players I know to be better than I am but that does not stop me going to the pub for a game. In a game that might last a year rather than an evening with friends knocking some balls around it is even more important that it is fun.
        wow someone after my own heart. would be great to play in a game with you ....

        Play for fun not necessarily to win, the participation is what matters, some good social stimulus
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • on another matter , perhaps what we need here is a split.

          A game for the Story posters and another game for those that jsut want to play and not post.

          I put my hand up to play in any game that is Story based.

          however i also would limit the storys to insist that they match the timeline of the game.

          No stories that occur outside of the games movement in time, eg , rulers in charge for thousands of years. going to meeting and it taking 400 years to arrive.

          We must adapt our story writing to meet what is happening in game. We can post story of our explorers , of citys being founded etc, but not long on going posts about weddings etc that are occuring over weeks in the posts but over centuries on game
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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          • Not sure about the spliting up of games but ras also brings up a good point. BTP had a lot of stories that where way off the time frame like ppl talking about having swords when they still didn't have iron. Maybe having a few guide lines on what to write so the stories don't get too crazy and ahead of themselves.

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            • wooden swords
              Formerly known as "CyberShy"
              Carpe Diem tamen Memento Mori

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              • Well, as can be seen from the probable death of BtP we can only make a Game work is if from 1st IG contact we have a rigid Turn Order and a fair clock that stops the game stalling forever, like 36hrs! If 10 - 12 Players cannot all play their Turns within that sort of limit, unless just cause is posted in advance, the timer will flip and if you missed it then tough. A serial offender is kicked out - after a couple of warnings - for non-participation.
                Last edited by St Jon; May 25, 2009, 16:44.
                “Quid latine dictum sit, altum videtur”
                - Anon

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                • With 9-12 players the timer will go much faster anyways so I don't think we really need a turn order outside of wars. During wars on the other hand turn order must be enforced better and if a player cannot make a turn then they should get someone to sub that turn , ask the other waring civ not to attack ( but it would be up to the other civ to say yes or no), or just miss the turn and hope for the best.

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                  • ahh for the old days when civ was a turn based game....
                    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                    • So i take it from the lack of posters in here for discusion that most still dont want to set any rules or rathe guidlines for how a Diplo game will be played.

                      We will have 4 - 5 make some decisions then another 10- 14 join and whine about those decisions.

                      I bleive first thing we need is a roster of players who are going to play and then get that group to establish their rules/ guidelines, if people dont like the way the discusion going then drop out and make a new roster of players for a differenct format.
                      GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                      • Civ is a TBSG and the current format distorts it to breaking point.

                        If a game is not conducted on-line, impossible over different continents, or PBEM, 2 years at a minimum with more than 4-6 players, you have to have a balance.

                        People will get bored with a single warrior wandering around for 20 turns so you cannot allow 1 turn a week but when people meet we must remember we are not playing Age of Empires. It is not impossible!

                        Problem A. Stop Double Moves/Remember we are playing a TBSG.
                        Problem B. Stop a single player killing an entire game by inactivity.
                        Problem C. Stop rancour and ill-will developing.
                        Problem D. Make sure everyone enjoys the game.
                        Problem E. Get the right player mix.

                        C disappears, largely, if we get A, B and E right.
                        D is easy if we get A, B, C and E right.

                        The real dog is E!
                        Last edited by St Jon; May 25, 2009, 23:35.
                        “Quid latine dictum sit, altum videtur”
                        - Anon

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                        • The real dog is E!
                          And what do we do when the host breads with it?

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                          • Ok so Lets see some hands going up for a player list to see if we can soplve problem E

                            Again seems to me , if we can get enough people to gether that beleive Civ is still meant to be Turn based then playing Pitboss is not a problem as we will take our turns sequentially,

                            However those players that want a quick game , should join another game and play the same way that Beyond the pit was palyed.
                            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                            • Originally posted by The Priest View Post
                              And what do we do when the host breads with it?
                              I thought the 'bread' was the 'host'.
                              “Quid latine dictum sit, altum videtur”
                              - Anon

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                              • Originally posted by Rasputin View Post
                                Ok so Lets see some hands going up for a player list to see if we can soplve problem E

                                Again seems to me , if we can get enough people to gether that beleive Civ is still meant to be Turn based then playing Pitboss is not a problem as we will take our turns sequentially,

                                However those players that want a quick game , should join another game and play the same way that Beyond the pit was palyed.

                                I think no problem. Having said that, until BtP ends, I cannot commit to a further game.

                                The only time when sequential play could, and should, be ignored is right at the start. If the Map is large enough and an agreement made for non-aggression for the first 50-70, maybe 100, Turns then those should be whipped through ASAP. People will die of boredom with a single Warrior or Scout plodding around and waiting for a day before they can do the same again. Turn sequence only becomes an issue after people meet and get the Units to harm eachother. It's a balance but you need to keep people interested.

                                After that it should be pretty simple to work out a Turn Order based on geography of the Players - easy as you just travel East to West. Next problem is a maximum time limit allowed for each Player per Turn as you cannot have a situation like HOTW?? where a game stalls entirely. There must be a reasonable 'use it or lose it' period or you can get a single person holding the entire game to ransom.
                                “Quid latine dictum sit, altum videtur”
                                - Anon

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