I'm really suprised that this argument is going this long...
The rule which i think the most fair is simple:
I don't take double turn against someone if I'm at war with him or i'm just about to start the war...
And it was shown by many examples how this double move could be exploited, rendering a good defense pointless and not by strategy-unless we consider using the timer against someone a fair strategy...
The rule above has nothing to do with "invasion" and doesnt need any extra phrase to any specialcircumstances.. it's as simple as it is.
((In StJon's example, when the defenders would take a double turn to attack the invadrers, that move is as unfair as the attacker's double move would have been. The invaders could say: when we moved our transports those destroyers had no chance to reach them-they could only do because of double move.
And note: double move is not a problem-untill you actually declare war- In that example the defenders cannot start the war if that turn is a double move. They are allowed to do other things ofc, for example fortifing their cities if they expect an attack.))
I don't think it could be more simplier and more fair:
"I don't take double turn against someone if I'm at war with him or i'm just about to start the war..."
(and don't come again with the time-zones and RL issues things... because those problems are the exactly same we already have for the normal wartime "no double move" rules)
The rule which i think the most fair is simple:
I don't take double turn against someone if I'm at war with him or i'm just about to start the war...
And it was shown by many examples how this double move could be exploited, rendering a good defense pointless and not by strategy-unless we consider using the timer against someone a fair strategy...
The rule above has nothing to do with "invasion" and doesnt need any extra phrase to any specialcircumstances.. it's as simple as it is.
((In StJon's example, when the defenders would take a double turn to attack the invadrers, that move is as unfair as the attacker's double move would have been. The invaders could say: when we moved our transports those destroyers had no chance to reach them-they could only do because of double move.
And note: double move is not a problem-untill you actually declare war- In that example the defenders cannot start the war if that turn is a double move. They are allowed to do other things ofc, for example fortifing their cities if they expect an attack.))
I don't think it could be more simplier and more fair:
"I don't take double turn against someone if I'm at war with him or i'm just about to start the war..."
(and don't come again with the time-zones and RL issues things... because those problems are the exactly same we already have for the normal wartime "no double move" rules)
Comment