EDIT: perhaps it's best to first read my suggestion for a compromis 2 posts below
original message:
St Jon: if someone fails to have a good defence then no double or single move will defend them. But in my examples above people do have a good defence but they can't defend themselves against a double move.
Your question is: how long should they wait, well, that's the same as within the normal war-turns: 6 - 9 hours (we have to decide on that).
Right now we already do have a double move rule. (on which The Capo and Ozzy, to name two, agree. the debate is not about forbidding all double moves, b/c everybod agrees that wartime double moves should be forbidden. This debate is about if a double move that is partly in and partly before the war starts, should be forbidden)
@The Capo
If you have reasons to stick up for it, then that's really good. But if an opinion is inconsistent, then you can still stick up to it, but in my opinion that's not good, especially if multiple people have to make an agreement.
Yes, we make double moves all the time and we agreed that that should be possible because otherwise the game would be unplayable.
We all agreed as well that we should have one rule to prevent the worst advantages.
That rule has a philosophy behind it. Every good rule has a good philosphy and the rule should be consistent with that philosophy and live up to that philosophy.
Our philosophy is:
- Nobody should get an advantage in a war because of a double move
- We should keep the game playable and players should not be blocked from playing their turn
Because of this philosophy we have these rules:
- no double moving during wartime
- but after 6-9 hours everyone is free to move again
Now there is this double move that happens partly before wartime and partly during wartime. It gives a clear advantage to one party and it gives that advantage during wartime.
Now you have the literalistic approach, becuase part of the double move is before wartime it should not be allowed.
That's against the philosophy. Our philosophy is: no advantage during war because of a double move.
The fact that this double move is not entirely within wartime is not important, what is important is that it gives an advantage to a player during wartime.
Let me give some examples:
Philosophy: In The Netherlands we don't want people to be killed
Rule: It's not allowed to buy or sell guns
Conclusion: One is allowed in The Netherlands to kill someone with a gun he bought in the USA
2nd example:
Philosophy: We want to prevent car accidents in traffic because they hurt lifes and kill people
Rule: Cars should light their lights when the sun sets
Reality: Cars that started to drive 1 hour before the sun sets don't have to turn on their lights after the sun sets because they started their journey before the sun setted when the rule didn't apply yet.
Those realities are totally against these philosophies.
Now you may say: those examples are stupid weird nonsense.
And yes, they are. No sane person would accept those 'realities'. Cars that started to drive during daylight obviously have to turn on their light when the sun sets, and obviously it is not possible to kill someone with a gun from the USA if dutch guns are forbidden.
And I do believe that this opinion to allow a partly wartime double move but forbid a complete wartime double move is as unreal and exactly the same as above mentioned stupid examples.
You are free to have your opinion, I am free to have the opinion that your opinion is inconsistent with your philosophy
Like The Priest says: I could accept it if someone has the opinion that we should allow double moves all the time! I would disagree, but accept it. But this opinion that the rule should only apply to full-wartime-double moves and not to partly-wartime-double moves while the result of those two types of double moves is exactly the same is totally unreal to me.
Once again I failed to stop talking about this subject. I'm sorry.
original message:
St Jon: if someone fails to have a good defence then no double or single move will defend them. But in my examples above people do have a good defence but they can't defend themselves against a double move.
Your question is: how long should they wait, well, that's the same as within the normal war-turns: 6 - 9 hours (we have to decide on that).
Right now we already do have a double move rule. (on which The Capo and Ozzy, to name two, agree. the debate is not about forbidding all double moves, b/c everybod agrees that wartime double moves should be forbidden. This debate is about if a double move that is partly in and partly before the war starts, should be forbidden)
@The Capo
And for the record; I don't think there is anything wrong with having an opinion and sticking up for that opinion.
If you have reasons to stick up for it, then that's really good. But if an opinion is inconsistent, then you can still stick up to it, but in my opinion that's not good, especially if multiple people have to make an agreement.
It makes perfect sense. We ALLOW double-moves ALL THE TIME in these games. Nobody goes around telling people when they have to move, or after whom and in what order. So we decide, as a group, when NOT TO ALLOW double-moves. We agree that we should not allow double-moves during wartime. But we disagree on whether or not this should pertain to the turn prior to the declaration of war, that's all.
Yes, we make double moves all the time and we agreed that that should be possible because otherwise the game would be unplayable.
We all agreed as well that we should have one rule to prevent the worst advantages.
That rule has a philosophy behind it. Every good rule has a good philosphy and the rule should be consistent with that philosophy and live up to that philosophy.
Our philosophy is:
- Nobody should get an advantage in a war because of a double move
- We should keep the game playable and players should not be blocked from playing their turn
Because of this philosophy we have these rules:
- no double moving during wartime
- but after 6-9 hours everyone is free to move again
Now there is this double move that happens partly before wartime and partly during wartime. It gives a clear advantage to one party and it gives that advantage during wartime.
Now you have the literalistic approach, becuase part of the double move is before wartime it should not be allowed.
That's against the philosophy. Our philosophy is: no advantage during war because of a double move.
The fact that this double move is not entirely within wartime is not important, what is important is that it gives an advantage to a player during wartime.
Let me give some examples:
Philosophy: In The Netherlands we don't want people to be killed
Rule: It's not allowed to buy or sell guns
Conclusion: One is allowed in The Netherlands to kill someone with a gun he bought in the USA
2nd example:
Philosophy: We want to prevent car accidents in traffic because they hurt lifes and kill people
Rule: Cars should light their lights when the sun sets
Reality: Cars that started to drive 1 hour before the sun sets don't have to turn on their lights after the sun sets because they started their journey before the sun setted when the rule didn't apply yet.
Those realities are totally against these philosophies.
Now you may say: those examples are stupid weird nonsense.
And yes, they are. No sane person would accept those 'realities'. Cars that started to drive during daylight obviously have to turn on their light when the sun sets, and obviously it is not possible to kill someone with a gun from the USA if dutch guns are forbidden.
And I do believe that this opinion to allow a partly wartime double move but forbid a complete wartime double move is as unreal and exactly the same as above mentioned stupid examples.
You are free to have your opinion, I am free to have the opinion that your opinion is inconsistent with your philosophy
Like The Priest says: I could accept it if someone has the opinion that we should allow double moves all the time! I would disagree, but accept it. But this opinion that the rule should only apply to full-wartime-double moves and not to partly-wartime-double moves while the result of those two types of double moves is exactly the same is totally unreal to me.
Once again I failed to stop talking about this subject. I'm sorry.
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