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Bugs thread - 3.13

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  • #91
    I can't load my saved Next War Epic game. It starts to load, gets to the Next War screen, but then I get an error message before the game is finisihed loading. The game closes and the error message dissappears after a fraction of a second, but it looks like "Failed to uncompress game file". I tried loading more than one saved game, but to no avail. I have a retail version of the game and have not modded it. I can start a new game, but want to finish dominating the world! Help, please.

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    • #92
      My guess would be something changed in NextWar too substantially to allow reloads...
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • #93
        Another bug -- hydro plants STILL cause unhealthiness. (+2 unhealthiness from Power). Patch notes said they fixed that for 3GD, but I guess they didn't for hydro plants!?!

        Aiie ya! Can't they get this patch right?

        (On the plus side, the Civilopedia no longer crashes when you click on links )

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        • #94
          That's not a bug - you are supposed to get Power unhealthiness from Hydro plants. In fact, the patch says specifically that the "fix" for 3GD includes cities getting that unhealthiness:

          "Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam".

          So it's pretty clear that's the designed intention.

          Bh

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          • #95
            I don't see where Hydro plants were adjusted. The Three Gorges Dam was, but that's different.
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

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            • #96
              Originally posted by Bhruic
              That's not a bug - you are supposed to get Power unhealthiness from Hydro plants. Bh
              That is not right. Why do Firaxis think that?

              Hydro power is eco friendy -so why unhealthiness.

              Or are oil barons owning most Firaxis shares?!?

              This is a big change from all previuos Civ games. Hydro plants used to cancell negative effects of other power plants, i.e. Coal.
              "What if somebody gave a war and nobody came?" Allen Ginsberg

              "Opinions are like arses, everyone has one." Anon

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              • #97
                Power gives unhealthiness I think because of the use of the power (using it in factories).

                Regardless, it is something that helps make healthiness more relevant in the late game - which is a game change, not reality. Don't assume anything in Civ has to reflect reality, just because a lot of it does.
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

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                • #98
                  Originally posted by Harrier UK
                  This is a big change from all previuos Civ games. Hydro plants used to cancell negative effects of other power plants, i.e. Coal.
                  It still does. When you have a Coal plant, you get -2 unhealthiness from the Power, but you also get -2 unhealthiness from the Coal. So a Coal plant gives a total of -4 unhealthiness. If you replace it with a Hydro plant, you eliminate the -2 unhealthiness for the coal. So it's still a healthier alternative.

                  Bh

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                  • #99
                    Hydro power is eco friendy -so why unhealthiness.
                    Large-scale hydro power may not spew air pollution, but it is hardly eco-friendly.

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                    • It may not be a bug, but resource trading seems borked. The AI (Inca) offers me a 1 for 1 trade. I look to negotiate to see if there was something to improve happiness (there wasnt). Now the AI wont take the same trade it offered me in the first place. Some civs have always been tough traders but thats just ridiculous.
                      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                      If any man be thirsty, let him come unto me and drink. Vampire 7:37
                      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                      • 1. I have noticed in the UN is that previously passed resolutions now come up again as an option to vote on. The computer AI had me even voting on it again!

                        2. Also it seems that the Apolistic Church does not go away with the founding or use of the UN. (intentional?)
                        "Pain IS Scary!!!"
                        Jayne, from Firefly

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                        • Originally posted by Saygame
                          1. I have noticed in the UN is that previously passed resolutions now come up again as an option to vote on. The computer AI had me even voting on it again!

                          2. Also it seems that the Apolistic Church does not go away with the founding or use of the UN. (intentional?)
                          1.) This is working as designed. A previously passed resolution can be re-submitted, and repealed. So if, for example, the ban on nuclear weapons is passed, it can always be voted on again later.

                          2.) Also working as designed. The AP expires when the country that owns the AP discovers Mass Media, regardless of whether someone else has already discovered that tech and/or constructed the UN.
                          "The nation that controls magnesium controls the universe."

                          -Matt Groenig

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                          • Originally posted by Bhruic
                            That's not a bug - you are supposed to get Power unhealthiness from Hydro plants. In fact, the patch says specifically that the "fix" for 3GD includes cities getting that unhealthiness:

                            "Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam".

                            So it's pretty clear that's the designed intention.

                            Bh
                            Um, no. The Civilopedia says "Hydro plants provide pollution-free power to a city."

                            Read the Civilopedia. It doesn't list any pollution caused by hydro plants. Factories do not list any pollution from "power" either -- they get +1 unhealth, plus +2 unhealth from Coal and Oil. Nothing about power. So either the Civilopedia is wrong or hydro plants are buggered. Either way, it's a bug.

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                            • Originally posted by Sermil


                              Um, no. The Civilopedia says "Hydro plants provide pollution-free power to a city."

                              Read the Civilopedia. It doesn't list any pollution caused by hydro plants. Factories do not list any pollution from "power" either -- they get +1 unhealth, plus +2 unhealth from Coal and Oil. Nothing about power. So either the Civilopedia is wrong or hydro plants are buggered. Either way, it's a bug.
                              That seems reasonable. At the very least if it's intended to give pollution, then it should be clearer.

                              I've noticed that, despite the fact that the +2 shields effect from Monasteries of the State Religion (if you have the Apostolic Palace) disappears from the left-hand menu once you get Scientific Method, it still counts towards the total shields generated. Er, when I say shields, I mean hammers. Old habits, 'n' all.

                              Not a bug here, so much, but something that I think would be good to add. I think that the option for setting up a Corporation HQ should show you what effect it will have in that city when you hover the pointer over the button, similar to how it shows you the effect of doing other things with Great People, like setting up an Academy or settling. Otherwise the info is available in the Civilopedia, sure, but it'd be nice to have it at hand like that.

                              And in a similar vein, it'd be great to have the hover-menu in the Corporation screen tell you what tech is needed for each Corporation. At present it tells you what type of Great Person you need, but to find the required tech you have to go to the Civilopedia once again.
                              Consul.

                              Back to the ROOTS of addiction. My first missed poll!

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                              • Originally posted by Sermil

                                Um, no. The Civilopedia says "Hydro plants provide pollution-free power to a city."
                                Right. That means that the Hydro plant doesn't generate any pollution - which is true.

                                Read the Civilopedia. It doesn't list any pollution caused by hydro plants. Factories do not list any pollution from "power" either -- they get +1 unhealth, plus +2 unhealth from Coal and Oil. Nothing about power. So either the Civilopedia is wrong or hydro plants are buggered. Either way, it's a bug.
                                No, it's just that there's no Civilopedia listing for Power. If there was, it would (or should) list the +2 unhealthiness that you get from it. But that unhealthiness has nothing to do with the Hydro plant - you get it regardless of what plant you are using. The Hydro plant itself don't generate that pollution.

                                I agree that that should be noted somewhere in the Civilopedia, but I don't think it qualifies as a "bug".

                                Bh

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